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    Best posts made by Misadventure

    • RE: Roleplaying writing styles

      Addressing poses to "You" cannot be specific between I the player, and I the character. And so it vaguely triggers both.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: RL Anger

      Only Imperial Stormtroopers are so precise.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Tracking Alts

      Perhaps a topic for another thread, but how would people feel about being allowed to transfer something, eg xp, etc to anyone else?

      So sure you have the head of a clique, they can all xp transfer to that person. In my particular thinking, what could be transferred would be expendable resources, which makes a little more sense in the feudal structure of many groups, meaning you pass your stuff upwards, and it gets used for everyones benefit in theory.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: RL Anger

      Ivanova is always right until she leaves the show for other opportunities. >:/

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Tracking Alts

      The system in mind would be close to sharable merits. There would definitely be an owner. The contributors would yield up control for access to more of a given resource. XP isn't a thing in this system, neither to accumulate nor to pass on to an alt. Much of what is bought with xp in some games is bought with an earn-able, expendable and renewable resource. After someone leaves, they can't "lend" their resource anymore, so the main body of it would with some.

      One goal of this would be to say you utterly didn't care who lent or gave what to whomever else. Alts, queen bees whatever.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: RL Anger

      Yes.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Tracking Alts

      In this case, use of the resources spends it. So if Player A has Character 1 spend for Character 2 only character 2 would benefit from the spent portion. I suppose synergy/requirement costs figure into it.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Forum Factions

      @surreality said in Forum Factions:

      This month officially makes 21 years. And I know some folks are older at this than me around here, which is scary.

      You can finally drink!

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Roleplaying writing styles

      I give that .75 Ally McBeals.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Health and Wealth and GrownUp Stuff

      @greenflashlight Thats my plan! Did you go for the low end, mid range or cinematic level of glove?

      (Yes, this is adulting.)

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Roleplaying writing styles

      Those GMS lost their shit.

      I do like the idea of a Lich Spider. Like one of the cute little ones that do the cute dancing.

      Meanwhile, either you play the game of Twenty (thousand) Questions legitimately, or you let them players have ratings at noticing unusual things and deciphering evidence. GUMSHOE made getting clues automatic, it left realizing what the clues all together meant up to the players. So no you didn't have to know Forensic Accounting, you just spent one ponit from your Forensic Accounting Pool. Then you had info about how clever they were hiding money being moved around from so many places, only to all vanish. However, it was all done in a way where it could be withdrawn from checks that aren't required to be reported to the banking system. Or whatever.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: The Dog Thread

      @cobalt I really like that first image. Also, why isn't Willow a lapdog always?

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Tracking Alts

      If you never give away xp, just reward RP, what does it matter if you shunt points between characters? The reward would be for making RP and story fun and sharing it. So who cares where it ends up? Or from the reverse angle, what does it matter if someone uses three characters or one character three times to entertain folks?

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Good or New Movies Review

      @bloodangel That's the one.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Storytelling

      To start I always look into the feel and theme elements I want to bring in, and think of ways to do so quietly or obviously. I lay out the goals of the groups and individuals involved, and focus some on the NPCs and series events that are likely to be focal and what they might do that would be surprising.

      If there are requests or big character features, I think about how they might manifest and often ask the players to roughly describe how they see their character and the world if I don't already know. Basically gets some active ingredients ready to interact with what the players DO, but know them well enough to fill in some ambiance.

      A flaw I often reproduce is that the opening events or information goes on long enough to paralyze the players into listening mode.

      Last, this is all way more suited to STing repeatedly over several sessions which works less well on a MU*.

      ETA: I generally have templates in mind as to NPC stats, and characters with reasonable related skills can usually see if someone is an amateur, solid or expert etc. Variance from there gives NPCs their roles, their specific reps, and perhaps some surprises or twists in their actions and reactions.

      I am a rat bastard when it comes to the players deciding something is true. If I made a mundane serial killer, no amount of thinking they are a spirit driven serial killer will make me add that in. If players show interest in areas other than the few I have laid out in the skeleton, I absolutely go with it. I also let them know when they think they are on track or not. The characters have skills the players do not, and the players are there for the interesting bits (defined by the current players at hand).

      I knew a GM who when running mysteries listened to the players and whichever solution they were most sure of, that was the answer. Every time. I find that level of "listen to your players' to be in the same realm as "I shot you." "No you missed." Use their interest or thoughts later if they don'tr fit in now.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Good or New Movies Review

      We enjoyed Antlers, Hold the Dark, and Ravenous. All have been on streaming recently.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Coming Soon: Arx, After the Reckoning

      What does passive aggressive mean? Is it so clear that people would be comfortable banning a player based on it being perceived to happen?

      Yes, I know the industrial psych version of it, but that only vaguely related to how the term is used.

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Random funny

      This is ElliQ, an interactive aid for eldercare, etc.
      ElliQ.gif

      Its not far from this:
      GIR.gif

      Best have tacos and tuna on hand.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
    • RE: Coming Soon: Arx, After the Reckoning

      0_1489440447251_Shere Khan.png

      posted in Mildly Constructive
      Misadventure
      Misadventure
    • RE: Random funny

      @hella Way more light hearted than the Mariners Revenge Song! Which runs through my head now and then.

      posted in Tastes Less Game'y
      Misadventure
      Misadventure
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