Everytime I see phaedrus I think Phlebas, of the poem The Waste Land, and the book Consider Phlebas.
Best posts made by Misadventure
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RE: Hog Pit as read only
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RE: Coming Soon: Arx, After the Reckoning
Grid wandering seems a poor substitute for an actual living setting (which is beyond anyone to provide unless you have tens of thousands of players, and even then they won't want to be all the roles that you need), and it's the unusual circumstances where you meet someone you might never run into otherwise, or come upon a scene in progress.
Seems to meet meetme handles the scenes in progress, and better handling of general calls for RP can handle the former. Perhaps a way to suggest a setting and circumstance, and possible outside factors and events to add suggestions of what might happen or go on.
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RE: Mental Health and Grown Up Stuff
Side effects. Some could cost you more than discomfort.
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RE: Awaken!
@Tapewyrm The home page shows when a thread was last active.
https://musoapbox.net/users?section=online
will show you who has been acttive recently.
So the answer is yes, no, but yes.
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RE: Coming Soon: Arx, After the Reckoning
You may disagree, but perhaps with a statement I didn't make. I didn't say you couldn't find RP by wandering the grid. I was talking about how it can never simulate a real life setting (if that is someones goal), and how there are more efficient ways to allow for random meetings.
If you had a +RP or +meetme or anything else with an explicit purpose of making random scenes in places more feasible, you filter out all the players who just want to get to a place to log out, or who have declared a differing time, who are idle, or racing to a scene they have already arranged.
I have nothing against places for random RP. Love them. +meetme, and potentially a +scene randomizer is more efficient.
+wander might be a better name. If you could eliminate places you would never go outside of a plot (prisons, the royal chambers, the crypts, holy ground whatever) you begin arriving at a common possible place of meeting before you ever type +wander.
More efficient. More purposeful. Potentially more helpful. Less code than representing all the NPCs and events as background chatter via @emits.
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RE: RL peeves! >< @$!#
I like my taco salad with beans in it. No rice though.
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RE: Plotted versus plotless scenes
Plots often feel like filler, you will progress through, there will be an end, it won't matter who was there, nothing is learned, nothing changes. Needing to include anyone, and everyone, means its not likely to have anything to do with anyone.
I prefer a central story progress, and if its going to be for many people, then arrange ways they can make the story have effects in ways that will let their character grow and change (not in power, fuck that).
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RE: How do you make money?
@Arkandel For some it might be a competition, for most it is hoping to get somewhere. Whatever a career offers, be that money, status, power, satisfaction, good works, it may feel like you are behind. And to a degree you face less potential career years as a downside in employers eyes. Should they invest in you when there is someone about as good who may have a decade or two of youth on you?
Jobs:
Retail - gaming store, comic store, hat store, educational store
Movie Theater - Yay Landmark Cinemas
Club bouncer
Mail clerk, bookstore clerk
Web page design, web marketing
Software Quality - game consoles, educational sites, printer-scanners, financial governance, PC game portal -
RE: Plotted versus plotless scenes
Also what I mean is they aren't prepared to engage that content with their character. They are prepared to engage it with their +stats, and their typical reactions. They are not looking for evolution or revolution. I will say that some are consciously looking to display their character and abilities, which when done right is a good thing in my mind.
As a possible example, they are willing to have me tailor a story to them, but they have no idea what they would want on their own. They have hooks to meet, but not to deeply engage. Part of that is that despite IC reasons, if you don't get along with, or don't share a schedule with a player you enjoy and work well with, you won't get to exercise (use) the traits you built in for others to interact with.
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Dry Erase Gaming Paper Kickstarter
There is a kickstarter here, 4 8.5 x 11" double sided extra thick interlocking dry erase boards with 1 inch squares for gaming purpose. $15 .
https://www.kickstarter.com/projects/gamingpaper/gaming-paper-dry-erase-gaming-tiles?ref=nav_search
For those of you who, you know, see other players when you RP sometimes.
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RE: Feedback request, round #1
Detailed examples are a good idea in my opinion.
Summaries of general trends at the top, and mentioning that these examples come from years of play across many games should alleviate concerns that this is about bashing some other specific game, or that these things are problems here.
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RE: RL Anger
Weird. At my work, its a question of which messaging and voice system someone wants to use. Make them learn! Teamwork is a thing, including easy to use tools.
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RE: Would a meta-shadowrun game be fun?
Consider having Dirt age out, either over time, or after anything in particular is over and done.
EG: A Job helped win an election. Either 3 months, a year, something later on it won't matter that much.
OR
After this news cycle is over, or the elected person is no longer in any office, the Dirt is of less value.I would suggest that some mooks are highly loyal, naively loyal (loyal until they learn some lesson), treacherous (looking to betray), mercenary (clear that money is how they stay loyal) etc.
I would also suggest that some have a rating for being easy or hard to take out due not to their stated ratings, but because they have people who will follow up.
You could consider the agents, or teams, to have Values, where missions that promote (or are spun to promote) the value are given higher loyalty, and where if it comes out that Other Jobs promote or hinder these values they are more or less likely to hide or share their Dirt as well.
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RE: Good Comics for People Who Don't Like Comics?
@Arkandel said in Good Comics for People Who Don't Like Comics?:
@Misadventure said in Good Comics for People Who Don't Like Comics?:
Why I Hate Saturn.
Well?
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RE: Social Conflict via Stats
I get the cold logic of what you are saying, but I can count on one hand the number of times anyone was trying to change anyone across over twenty years of play. In those instances, death was on the line, and people were trying to get across what had happened to deserve that.
You can play to be affected by others, and to share in one anothers creativity, without ever directly accepting their control of how your character changes. Sure, you can say well, I posed a doorway, and you went through it, so that means I controlled you, but not really, and that's most of what people offer.
I've played characters absolutely begging to be told to change their outlook. One got some advice from a nice Changeling (OMG cross sphere information sharing, the end is nigh).
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RE: Coming Soon: Arx, After the Reckoning
How would you tell someone that posing three times in a row without allowing for any responses isn't a good idea?
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RE: Dead Celebrities: 2017 Edition
@Insomnia said in Dead Celebrities: 2017 Edition:
One of my favorites for my adult life. His illustrations for Frankenstein stayed with me.
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RE: Shadows Over Reno
@Arkandel said in Shadows Over Reno:
I want to hear back from people who really don't care about PrPs though. I'm really being curious here since it's such a different way to play the game than I'm accustomed to.
I don't like them because they are usually rushed, chaotic, and beg to be retconned from your character history.
I like multi session personalized things, but no one has the time or attention for that shit. And I don't want to be the star if I am a player in it.
Also I am incredibly boring.
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RE: RL things I love
I always thought it was the Jews didn't save Jeshua, choosing someone else, and the Romans didn't really care but he had broken the law according to some few. Given that God planned for/needed/made this happen, I don't see how anyone gets blamed. Divine Plan. This Lamb must die.