Time to spam! For me, the major factors to getting RP are:
- My schedule and time I can commit;
- The game's specific culture in terms of scheduling and frequency of RP.
I second @juke that I personally cannot RP now the way I used to years ago. I was able to indulge this hobby as a college student with far more flexibility in terms of schedule and availability. At least for me, gone are the days I could sit and write at my own leisure.
I certainly don't speak for everyone, but my adult life is pathologically scheduled. Some people don't need to do this, and I will never fault them for it, or think them 'less busy' than I am. It's just what I have to do to have sanity. All I ask in return is that baseline of respect for how I do things, and not told 'well, you could do it a lot better', or 'I have other hobbies and commitments too, but I can still make myself available for RP for two hours, why can't you?'
I don't want to do that. This admittedly makes me a shit candidate for 'do you want to scene tonight?' requests. I do feel guilty that I can't indulge requests like that, or, even worse, I have to say no because I'm already going off to complete a scene that I scheduled with someone two weeks ago. I get it looks bad, but it's the way it is. To compensate, I try to engage in lounges when I have free time, and try to remain accessible when it comes to offering/receiving scene requests. I've been stood up a lot of times when I've scheduled time with people, whether something comes up the evening of or they've simply forgotten. That is also the way it is. I try not to take it too personally.
I don't require someone to be my friend to RP with me. I appreciate when someone is easy-going and engaging (and not going 'RP?' and leaving me to figure out the logistics), but I'm always happy to share the workload when it comes to staging scenes. In scene, I'll do my best to hook someone into plots I may know about, and when I have a scene with a friendly person, I will work hard behind the scenes to recommend them OOCly to friends.
What does turn me off is when someone comes in with an entitlement to RP, and I can taste the resentment within the first few seconds of interaction. I can't help if I schedule. I can't help that I only have minimal time. Deal with it, or don't deal with it. I, or you, or anyone is not owed RP by virtue of putting work into apping on a game. That's the nature of the beast, and among games I've either had a wealth of opportunity, or a truly shit time where I'd log in to find the story has progressed ten chapters past what I hoped to do. It's no one's fault. If someone approaches me with the sort of accusatory tone like it's my fault we haven't RPed, or someone else's fault they're not getting RP, it's already super awkward, and the very last thing I want to do is scene with them.
Which segues into point #2. Game cultures vary. I've been on games where you have to schedule to get anything. I've been on games where I was looked at funny for not auto-joining public grid scenes or waiting in IC rooms to get RP, and asking in the lounge was considered odd. Playerbases can be so variable that I just can't assume much. I think this agrees with a lot of the replies on this thread, and people are helpfully offering specific games whose PBs prefer not to schedule everything as rigourously as I would.
I find, however, the people who get the most RP are the same people who are doing the most work to get it. People who know exactly what they want, and aren't afraid to chase, corner, and pin down people with invitations to do things -- and they do it skillfully (they make scenes about the other person, they run something as an official event, etc etc). I think we have to put in a disproportionate amount of work into this hobby to get what we want; it's the nature of a cooperative environment.