Tiers are better than fast XP gains, at least. If you want to play a powerful character and staff is fine with having powerful characters, at least you can make a character that makes sense instead of trying to shoehorn a concept into the really fast zero-to-hero reality of, say, Fallcoast. Why should your character have to start out relatively
incompetent?
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Posts made by peasoupling
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RE: Experienced Tiers or How much is too much?
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RE: San Francisco: Paris of the West
@gangofdolls said in San Francisco: Paris of the West:
Out of curiosity, what is the approval wait time averaging?
This is probably going to vary a lot depending on which Template you're doing. My application was approved in less than a day, but I made a Sin-Eater, which doesn't have 20+ apps waiting to be approved, like Mage does.
Xapham spent quite a bit of time trying to work me through Keystone creation, so I can see how trying to give each app individual attention would result in longer waiting times for those spheres that generated a ton of interest.
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RE: San Francisco: Paris of the West
@dnvnquinn
There isn't a dedicated mortal person yet, so I think mortals are being looked at by the Mage staffer, which is really really swamped. I just put off making my Mortal+ for a while. I'm not sure they were expecting this rush. -
RE: #WIDWW pt 2 - ST, Player, or staff?
For the most part, campy adventure gone bad is just a weird waste of time.
Grimdark gone bad will ruin a character and a game for me. It's also a lot more likely to actively go bad in the first place.
I like the idea of it, and I think there's room to play with actually grim, dark themes, but I'm really wary of it on most games. And I'd be extremely wary of a any game that advertised itself as being grim dark because it's the World of Darkness and not the world of puppies. Generously, 7/10 that's just going to come across as material for some edgelord's written porn folder.
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RE: Let's talk about TS.
I would leave that game so fast. As a completely uninvolved person, if that was policy, I'd just be out.
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RE: What Do You Want In A New Game (3-options)?
Definitely #1 or #3. I am leaning slightly more towards #3 but a lot might depend on the specifics there. Either sounds like they could be fun.
I do have a preference for modern and sci-fi over L&L and fantasy, particularly for original and unusual fantasy settings. They're just generally more relatable. Cool world-building and magic systems are fun to read about but just not that much of a draw for RP.
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RE: nWorld of Darkness 1E v 2E
2E is objectively superior because CG doesn't give me as much anxiety and I have to do less math.
Unless that's not what objectively means.
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RE: Let's talk about TS.
@vulgarkitten said in Let's talk about TS.:
I've been MUing a long time, and have yet to encounter a single tentacle. I don't know whether I'm disappointed or relieved.
Don't wait for the tentacles to come to you. Be the tentacles.
I played an octopus Changing Breed. It's not my thing, but it's clearly some people's thing, and I think I may have disappointed them.
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RE: Let's talk about TS.
No, I am all for this command!
As long as there is also an +interest/fistfight Jane, +interest/coffeehousephilosophicalbs Jane, +interest/embarrassself Jane, etc.
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RE: Let's talk about TS.
I mean, I have had characters (okay, one character) who used Tinder as a RP hook a couple of times. And I suggested it more often than that. I don't think any sex actually happened as a result, though. But it's the thought that counts!
I just assume that's what an [Internet] channel on a game is for, anyway.
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RE: Let's talk about TS.
@quibbler said in Let's talk about TS.:
I recently read a romance novel that referenced 'his eggplant emoji'. Like, 'his pants were tight but not so tight his eggplant emoji could be seen' or something along those lines.
Could this be humor? It sounds like humor. Which is a thing in some romance novels!
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RE: Let's talk about TS.
@cobaltasaurus said in Let's talk about TS.:
Otherwise... Booooyyy, I do not wanna know about what the other players kinks are.
Sometimes they're very, very obvious, even if no form of OOC communication is used at any point. But a veil of deniability is nice!
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RE: Let's talk about TS.
People do have RP preferences. There's even code for that. So, sexual RP preferences may also come up in discussion. It's a thing. This doesn't necessarily mean a discussion of my personal kinks, though. My character's sexualities, preferences, hangups, etc, vary from character to character anyway, as do the sorts of things I think would be fun to explore with that character. Sometimes there's a sharp disconnect, but the RP can be fun without being something that personally I think is particularly sexy. It can be awkward and uncomfortable, endearing, funny, there's all sorts of emotions in play besides horny.
Squicks and limits, though, really are helpful. They're also helpful in non-sexual RP, but sexual RP is understandably more sensitive.
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RE: Fallout Lonestar (Poll For intrest)
I don't generally like apocalypse settings, that's all. Rebuilding or even just surviving in the aftermath is one thing, actually living through it just makes me think I'm playing the origin story of my character's future PTSD. But this is totally a personal thing! It doesn't feel like Fallout to me, but I also don't like things like zombie apocalypse settings for games, and lots of people do.
The 20 years later game sounds a lot better, by contrast.
But Fallout, even ignoring Bethesda's, has ghouls and radscorpions and billions of dead people. I feel like you can pretty much just handwave your setting into whatever it is you think would be the most fun to play in, just don't worry too much about realism in terms of the science involved.
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RE: Fallout Lonestar (Poll For intrest)
As much as I like Fallout, and as much as I would love a game set in a time period closer to Fallout 1 than 4, playing the immediate aftermath of the bombs just wouldn't work for me.
Honestly, it just sounds kinda depressing.
But also, the pseudo-50s-with-robots society is just weird and vague enough that I'm not sure what even I might play. I feel like it'd be more like apocalypse Mad Men, with more robots and possibly fewer gender issues, than anything recognizable as Fallout.
But it's original and we could use more of that, so there might be players for it.
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RE: Character 'types'
I don't think I have a type, exactly. I do have some traits and types that I tend to revisit, some of which I really shouldn't (why does my character have enormous trust issues and keep everyone at bay on a game with a small playerbase? because I am an idiot), but I think overall, looking back, I have a pretty varied set of characters. Female characters. My male character ideas just die in chargen or quickly fizzle out in play.
I do have a harder time playing the darker shades of morally gray. I also have a hard time playing evil in computer RPGs.
I don't think I judge others for having a type of character. And if someone wants to play an evil racist slaver, that doesn't in itself make me judge them. I probably will be a little more wary at first, but in this case, it's not what you play, it's very much how you play it.
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RE: peasoupling's Playlist
@cobaltasaurus said in peasoupling's Playlist:
@peasoupling said in peasoupling's Playlist:
Arx: Leta*, Maude
MAAAAAAAAAAAUUUUUUUUUUUUUUUUUDDDDDDDDDDDDDDDDEEEEEE!!!!!!!!!!!!!!!!!!!!! PLEASECOMEBACK!
I had to ask them to retire her because I was gonna do another OC, which I never did.
She'd be miserable anyway, poor Maude, let her live out her retirement in peace!
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RE: peasoupling's Playlist
Updating with my latest attempted characters, not counting the many who collapsed in Chargen!
I'm still looking around. I kind of want to try new things but, also, I am very lazy about learning entirely new settings and systems.
I may try to make a new character on the Descent if I can figure out what.
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RE: Big city grids - likes and dislikes
@faraday said in Big city grids - likes and dislikes:
It was my hope that maybe there was some way to reach a shared understanding of why we see it differently, but maybe it's just how our virtual eyes are wired.
Because heh - the NPC thing is the same to me. Sure there are times when it's just "the nameless bartender plot device" but I don't need a roster or a wiki profile or a +sheet to get attached to Larry the Bartender, who we've emitted several times a week for two years, who's developed his own personality. Permanence comes from the story not the code -- for me.
A wiki or something like it just facilitates some kind of coherent continuity and provides reference material. That way, even if I'm new to the game I can interact with the environment in ways that make sense and don't contradict the reality other PCs have been inhabiting, even if I wasn't there for all those interesting scenes that actually gave it shape.
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RE: What does Immersion mean to you in MUs?
@thenomain said in What does Immersion mean to you in MUs?:
Immersion on Mu*s to me is the same as Immersion in tabletop play: If I think the character as something with its own life, the world as something with consistent rules even if they're different from reality, if I can imagine the game as existing in its own right.
This is pretty much it for me too. It's not so much about the code as it is about some kind of verisimilitude (even if this is genre-dependent) and the feeling that the world makes sense.
Now, code can be useful to have because sometimes it helps streamline things like communication and sharing information, and because the usual OOC commands can be clunky. So special IC commands can be more useful, but I don't know if it's a matter of immersion.
In fact, taking Arx as an example, sometimes the IC messenger system is kinda... not immersive at all, if I take it at face value. How is this baby badger running back and forth across the city at the speed of light to deliver messages and suits of armor? (I am sorry if anyone has a badger messenger, this isn't aimed at any one adorable animal messenger in particular!) So I don't take it at face value, I have to ignore it or mentally substitute the coded reality for something that actually makes sense. It's just more practical than mail, and helps separate mostly-IC from mostly-OOC communication. And I say mostly because a lot of IC messages include things like: 'OOC: Clarification on that thing I mentioned'.