Hey, what's up? It's been a looong time since then, I admit I'm shaky on who else you were(not sure now if I saw/interacted with your staffly persona)-- Superboy/Hellion, right?
Posts made by Phase Face
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RE: Phase Face's Playlist
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Phase Face's Playlist
Since at some point I moved from lurking forever to posting sporadically, I figured I might as well do one of these things:
(Not exhaustive, b/c the list is kind of long as-is and I don't remember every alt at this point).PREVIOUS
Super Robot Taisen MUSH: Banjo Haran, Anavel Gato, Renais Shishioh, Ayato Kamina
JLU MUX: Sinestro, Gilotina, Grace Choi, Lady Pendragon
Match of the Millennium MUCK: May Lee, Cammy, Vice(pre-boot); Sagat, Zero(post-boot)
Heroes' Dreams Rebirth: Emma Frost, Elsa Bloodstone
Unlimited Universe: Emma Frost, Batwoman
4 Color Comix: River, Wyrd Girl
FFMUSH: Cecil
HeroMUX: Spoiler, Wolverine, Xavin, Doctor Doom, Doctor Strange, Captain America, Ravager, June Moone
CoMUX/6th Age: Superboy, Winter Soldier, Kingpin, Storm, Luke Cage, Thing, Wolverine, Loki
Brave New World: Sinestro
Mythara MUX/Before The Dawn: Cordelia Chase
Marvel: 1963(+): Black Widow, Cable
United Heroes: Jean Grey
Arx: QueniaCURRENT
Megaman MUSH: Zero
Mutant Genesis: Psylocke -
RE: Mortal Kombat MUX
Match of the Millennium approache(s/ed -- I'm not entirely sure how active it is at this point) this by just having a very detailed proprietary combat system(http://motm.kicks-ass.net/info/combat.shtml). It isn't /perfect/ at capturing the nuances of playing a fighting game, of course, but it does do a pretty good job of simulating the idea of characters with semi-distinct sets of capabilities, strengths, and weaknesses drawn from a wider common pool.
Since there are far more abilities, traits and so forth than any one character can have, and special moves can potentially have a lot of different effects to them, the characters I played/saw tended to have notably different playstyles. It does, in practice, involve some guessing to figure out the best method for fighting a given opponent - sheets aren't public, aside from a 'signature' special move and ability - but it's quite possible(and necessary, sometimes) to work out what someone else can do and adjust your own strategy to compensate. The only part of it that really stands out as strange in the context of simulating a fighting game is its 'Fatigue' system, which serves as a renewable resource for special moves, but I feel like this has its place on a MU*.
It's a mechanically heavy system and I can't speak too authoritatively on how balanced it ever really was, though I personally - in my very limited experience - usually came away feeling like it was fairly solid. I have nothing but respect for the admins who were responsible for designing and tuning it, because - especially after the game rebooted to expand its theme/system last year - it has /so many/ moving parts.
Something card-focused would make for a neat(and maybe lighter-weight, depending on how /exactly/ it worked) alternative, I think. Maybe you could even earn new cards as a part of plots, or defeating other (N)PCs.
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RE: Mortal Kombat MUX
Match of the Millennium MUCK integrated Mortal Kombat when it revamped last year, but I haven't heard of any purely MK-themed games.
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RE: New Comic/Superhero Themed MU*
Well, wow.
I remember getting some pretty creepy vibes from a few wiki pages there, but I never spent enough time on the game to get a read on how deep it actually went.