@Lisse24 said in Coming Soon: Arx, After the Reckoning:
@Pyrephox said in Coming Soon: Arx, After the Reckoning:
That said, the XP situation is crazy. I mean, that's been known (and mentioned, even in this thread, I think) for months. Some people regularly get 30/40+ XP a week, and maximize it with use of the very generous teaching system, and I know several characters with 5+ skills at 5 (the highest you can go without being actively supernatural in ability) and 3+ stats at 5.
I'd be lying if I said that this perception and my own perception that I just didn't have the time/desire to keep up, wasn't a major factor in my leaving. It's really disheartening to log in and, week after week, see people getting massive XP gains, while knowing that I'll never be able to do that.
It can be. I've long since come to terms with the fact that my character will never be able to compete on XP gains (or spends, for that matter, since I don't find teaching/learning scenes very fun in a general sense, and thus choose not to use the teaching system), just due to matters of my own availability and my character's personality.
And having come to terms with that, I can find a fair amount of fun, even knowing that statistically speaking, my character is far, far behind others (even significantly newer characters) because I don't fully use the systems available, or spend my time hunting down randomscenes or seeking out the big, social scenes. And, to be fair, current policies do allow new characters to 'catch up' with dinos if you don't mind a flood of people trying to randomscene and firstimpression you in your first couple of weeks.
But for a game that is still, as I understand it, supposed to be at a low fantasy stage, we have a looot of folk who could put Conan in a headlock until he cries, etc. And that's likely not sustainable going forward, while still maintaining an environment where people can be useful in a variety of contexts.