@faraday said in MUs That We Would Love To Make (But Won't):
@lotherio said in MUs That We Would Love To Make (But Won't):
I could have fun doing like hotshots (the really good wild fire firefighters) but only doing occasionally fire fighting and the rest slice of life drama, whereas others would expect new bigger fires or something
I don't necessarily need it to be bigger better fires/catastrophes/etc. but I do need there to be a constant stream of something. Otherwise it just gets boring.
I haven't exactly done a scientific analysis, but just off the cuff I'd say that Chicago Fire has about a 30/30/30 split between "action" (fires, rescues, high drama), romance, and "fluff" (silly hijinks, slice of life, and randomness). That's always seemed like a pretty decent ratio to strike on a MUSH. The trouble is sustaining that 30% "action" for a much wider cast on a much more frequent basis.
I think something like this could really use a spotlight-focused metacurrency. Something that builds up (maybe by being a supporting character to other PCs' plots) and then lets you pitch a spotlight plot for your PC . If the inspiration is an ensemble drama, then the trading off of 'focus character' on a regular basis is an important part of maintaining that sense of forward progression while also not having to escalate to SAVING THE WORLD.
So, if you were doing a setting that encompassed, say, cops + hospital, and your PCs each had a personal plot that they wanted to progress, they could spend a certain amount of metacurrency and send in their pitch (Something like, "Victor is a talented surgeon, but I've been playing him as increasingly reliant on a combo of uppers and downers to stay focused and able to keep up with with his caseload and manage stress. I'd like to turn this into a full-blown addiction, and have him do something under the influence that he has to cover up.") and then staff could trigger that with their next big plot (let's say a Criminal Informant NPC is shot while trying to deliver some vital information to a couple of cops, goes under the knife and Victor screws up and the guy dies before he can pass on his message - now Victor scrambles to cover that up; his player can tap several other PCs to act as supporting cast if they're interested, whether it's the cops who have to figure out what happened, or nurses/other doctors who see Victor going off the rails and have grim suspicions about what happened to the patient).
If you set it very firmly in the TV World where these sorts of plots can happen without necessarily taking a PC out of play (where even if Victor's malpractice is uncovered, it just gives him a chance to angst and repent and be suspended from surgeries for a month while he does rehab, and then he can regain his status, etc.) and make those assumptions very explicit to players, then it could work! And be a whole lot of fun.
I think the biggest thing is that you'd have to have staff who are willing to be realistic about the number of people they can handle and close down apps when they reach that number, and who are firm about removing players who can't work with the theme - whether that's because they can't OOC handle unexpected IC drama or IC loss, or because they can't play a supporting character to someone else's even for a limited time, or because the lack of 'realistic' consequences drives them crazy. You'd really have to be willing to have those talks with players, and gently remove those who just can't jive with the theme.