@jennkryst said in MUs That We Would Love To Make (But Won't):
@pyrephox begins HSPACE Chant
Noooo.
My idea would be the colonization of a single planet, with either a crash-landed ship or - at most - a monitoring station that trips could be made up to so that you could have space-walking adventures and orbital dangers. The map would be divided into regions that would expand as new tech was built/reclaimed from the archives/discovered in the world, but I'd prefer to represent that in a 'resource cost' rather than OOC time.
For example - if you started out at the base camp, initially you have five regions right around you that you can explore, and each one covers about five miles, because the skimmers are locked in a crashed part of the ship, and that's as far as you're going to get on foot, in a hostile alien terrain that may or may not require hazard suits before you get the terraformer up and running. So you'd pay X amount of resources (effort/fuel/energy/whatever) to go out to them, scene regarding one of the Crisis Points of each territory if you've got some people and/or a GM, or you can go out alone and gather samples of 'Unknown Alien Flora/Fauna/Geology X32288' and its friends, and bring them back to the camp for analysis (which would also cost energy/skill checks), or give them to other people for analysis, etc. Then those Flora/Fauna would get names created by their discoverers, and skill checks would reveal one or more uses, + one or more threats. So, you might discover that an alien critter has dense, waterproof fur that is excellent for making cold-weather gear...but the code also throws out that its blood gives off a horrific, gut-curdling stench that causes anyone who smells it to require Grit/Constitution checks or be paralyzed while they wretch or try not to wretch. If the character then enters the sample into the colony database, then everyone gets the stats/behavior of that critter to be able to use in plots freely.
As the original regions become better explored, they take less energy to reach. When skimmers are released from the ship (or native fauna is tamed for riding), new regions open up that are BIGGER, because people can cover more ground, and those new regions take more energy to get to, but you might also discover things/recreate tech that let you have more energy.
An emphasis on discovering and transforming your environment rather than doing ships and interstellar travel.