@Arkandel said in Coming Soon: Arx, After the Reckoning:
Well, I'm sure the AP system was designed (at least in part) to address the multitasking thing, for sure. In a strange way though it will, at least in some ways, actually impact the have-nots more; for instance if it costs me a ton of AP I am least inclined to share my @clues with newbie #2871 that I just met.
Yeah. The AP system needs some tweaking going forward, to be sure (and that part of it does disproportionately impact the newbies, unfortunately) but on the /whole/, I like it and think it has real potential to rein in some of the issues.
But the thing is, it's really hard to systematize these things because in some ways they are working as intended. You pointed out one way; someone with the relevant Teaching skill can convey massive XP discounts, but only get a limited number of training sessions to use per week, so obviously those with resources or allies can benefit more, which isn't unreasonable. People with cash and favors to call are supposed to have an advantage, right?
That is a thing to consider. There's a careful balance to be pondered between OOC equality-of-agency and IC inequality-of-theme. Someone who apps in a hardscrabble peddler of common birth /should not/ have the same access to, say, alaricite as a Great Lord on a systemic level. But, just as true, there should be things that the commoner /can/ do that the Great Lord can't, because being a Great Lord (or any noble) should come with some real consequences for acting in a manner befitting of the nobility.
Spend all your time hanging out in the Lower Burroughs and telling them to just call you Jack? /Your/ commoners should realize that they have a soft lord, and start holding back their taxes and tithes. After all, you are a Man of the People, and thus should be totally okay with them spending that money on their families instead of your silks, right? Want to put yourself on the front lines of the battle when you're not married and don't even have the hope of a legitimate heir? Your vassals should feel some kind of way about that, including seeing if there's a way to take advantage of the instability in the wake of your heroic death (which, you know, if there's a /great/ way to take advantage of it might happen sooner than you think...), which means they should start squabbling among themselves, jockeying for position to take advantage. More IC power should mean more IC consequences.
You know what the curious thing is though? I had a conversation recently with a member of my House who was complaining OOC that he has nothing to do, doesn't know what to do... he's just feeling blah. In the mean time he avoids playing about anything fun; he almost always joins RP, by his own admission, when there are people he can farm @randomscenes from, plays to improve his gear and gather resources to trade and improve his gear, etc. So essentially this guy plays the game in the least entertaining way possible then he's puzzled it's not engaging him. Which is the flipside of this whole situation, and a real head-scratcher for me.
There's a certain sort of player - and I see this a lot in video game discussions, too - who feel absolutely compelled to optimize their character and acquisition of resources whenever possible, even if doing so makes the game actively unfun for them. I don't know where it comes from, but I've seen it plenty of times.