@darren said in Designing for Mobile:
At least Mukluk can stay connected indefinitely (assuming your connection cooperates)
@darren said in Designing for Mobile:
At least Mukluk can stay connected indefinitely (assuming your connection cooperates)
I mean at this point I would settle for "Mukluk with more than a single infinite-horizontal-scroll row input area; it would still suck ass, because it'd be Mukluk, but at least the input area would be less frustrating"
@Jeshin said in Someplace to play?:
Ground floor somewhere?
Not actually open yet.
ETA: I figure anyone who clicked the link has figured that out already, but still worth noting for the thread at large. Current status is 'still setting up code, making sure it's not broken, etc.' so it's not ready yet for dozens of people hopping aboard. Soon, though.
I can only speak for myself, but generally, the more I know, the more excited I get. Any value lost by being "spoiled" on what's really going on IC is regained by the excitement of finding new ways to fit pieces of the game together that weren't available to me without that knowledge. I know some people are the opposite! But I'm very much a the more I know, the more excited I am to put that knowledge to use in fun ways for others type.
@bear_necessities said in What do player-STs need?:
@Pyrephox I think "changing the world" is something I really get stuck on. Like what could I do as a game admin to make you feel like you are changing the world?
I'll give an example from my recent talks with Apos and Herja re: Arx stuff.
I worked with them to come up for ideas for a family of roster characters I plan to submit for the org one of my characters runs (Redreef). In looking at the scattered little pieces that had already been established in the area that we were working from, I hit upon the idea that maybe the family's secret history is this. And Apostate said "oh, that would actually tie very nicely in to that, and maybe that's one of the reasons why some historical figure did some event in lore."
Obviously the above is all terribly vague for a reason, but that kind of "Oh, wow, that would flesh out this existing piece of lore and add a deep connection to an existing thing" made me feel good, because whoever picks up these characters will now have a deep connection to an existing thing (but they'll have to work to find out what it is lol).
@Misadventure said in What do player-STs need?:
@reversed do you mean encouragement and interest in staff, or players? How would that be shown?
I mean from staff, toward players running plots.
It's fun to run plots for other players, and on some games it's actually a virtue to hermetically seal your PRPs off from staff's view (this is usually a sign of a game having bad staff, if you specifically don't want them noticing your player group). But most of the time, staff taking an interest in what players are adding to the world of their game and encouraging the players to continue doing so is... I mean, it's encouraging.
I would not be half as ready to run various and sundry PRPs on Arx if it wasn't for people like @Apos and @Herja being willing to listen to me natter on about my ideas and giving me feedback on how to make them better, or how to incorporate them within the greater mesh of the game's story.