@Coin said in A fully OC supers MU:
@Atomic said in A fully OC supers MU:
So, to out myself as a complete nerd:
I got started with Champions in the 80's -- Mutants and Masterminds, to me, seems like a speedy and streamlined(simple) combat resolution system, perfect for online use. Of the recent supers games I played on, those that used the system had pretty great playerbases, and there was that edge of spice you get when you cannot utterly predict an outcome(and usually no narrative arguments).
Additionally, I ran a lot of scenes. The biggest slowdown was never the mechanics of the system; it was, of course, pose lag or slow player response. +rolls and interpretation thereof didn't take long at all by comparison.
That said, I have been looking at a couple other systems. I know that the M&M system has had several MU iterations and has been coded numerous times, and that the other systems if I use them might need some developing from scratch. If there's usable M&M code out there, that makes life a lot easier.
As for actual setup, I'm looking at a couple hosting solutions. If anyone has advice there, I'll happily take it. I figure I'd grab a yearly package and stand it up, then look for assistance with tool code depending on which codebase I go with(again, advice taken).
..and then I'll talk about my other OC supers MU idea. >.>
Use Ares.
I mean, honestly, you just---you can't go wrong with it. I don't know if M&M is coded for Ares yet or not, but it's worth it. Just the scene system alone is worth it.
I personally prefer something less crunchy than M&M. In fact, for superhero games, i tend to prefer something more freeform and narrative-focused. But that's your call.
I second this. @faraday is amazing at supporting games that use the platform, and I bet you could get help making a plugin for whichever system you go with. There's enough people interested that at least one of them should have the skills!
I'm definitely not a coder, but I'm pretttttyyyyy good at writing things up and could totally help with lore/help files, setting up wikis, etc.