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    Best posts made by Scissors

    • RE: The Work Thread

      @insomniac7809 said in The Work Thread:

      "So this item is on clearance, but last time I was in it was another 25% off."

      Oh, yeah, we were running a promotion.

      "Can you apply it anyway?"

      ...no. It was down more then. It isn't now. That's what a sale is.

      "Then can I apply this discount off full-price merchandise?"

      ...no. Because this is not full-price.

      "Do you have any other coupons? Can I get some socks for free? Look, there's sort of a mark on the leather, can you discount it for that?"

      Lady, buy the fucking thing or don't, stop acting like a broke-ass motherfucker while you're carrying around Louis Vutton.

      Aw shit, I think I saw this same woman in an EB Games store not long ago. There was a line up of like 8 or 10 people, and this woman was at the counter with 3 or 4 game her teenaged kids picked out. She was going on and on about the prices and just wouldn't stop, despite the impatient customers all glaring at her.

      It was like "Are you sure there are no discounts on these? What about your other stores? How do you know they're not running sales? I want you to call them and find out!" And AFTER all that, she's still like, "Well, let me call Best Buy and have them price check for me." /while/ standing at the counter. And then, "See? They're cheaper by three bucks. They're checking to see if they have it in stock. If they do I'll get it there instead, not at your overpriced store!"

      posted in Tastes Less Game'y
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    • RE: Across Time and Space MUX - Dr. Who

      I'm playing here now. Not to say the theme is for everyone; I decided to give it a try because I had lots of fun playing with @Botulism before on a different game, and I'm having fun here now.

      Honestly I don't think this will ever be a large game, as the theme lends itself better to table-top-style episodic adventures, focused around small troupes of characters (i.e. each Time Lord and their companions). It does put quite a bit of storytelling responsibility on the players of Time Lords, but it's great if you like to ST - or as a player, you have an active ST Time Lord, because the story options are pretty wide open.

      If you can find a troupe with similar online times and build a TARDIS crew, this can be pretty fun. It reminds me of the rare times when I managed to find a closely knit Werewolf pack to go on adventures with. I've only just joined and had a handful of scenes, but those are already enough for me to feel an attachment to my character... which frankly doesn't happen very often in my mushing career.

      posted in Adver-tis-ments
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    • RE: The Eighth Sea - Here There Be Monsters

      I am also very appreciative of the staff there, as well as the work put into the presentation of the game. S'why I made sure to let them I know when I left, and explained why I left. For me the problem primarily was a mismatch of expectations. I love pirates as a theme, and when I see the word "Pirates" I am thinking of typical Hollywood tropes; unfortunately for me, the game doesn't focus on the things I was looking for.

      @Seraphim73 did tell me a couple of times that staff do have plans for more regular Pirate-y plots down the road, so there is hope yet.

      posted in Adver-tis-ments
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    • RE: Dead Celebrities 2018

      Stephen Hawking. This bums me out more than I can convey with words.

      posted in Tastes Less Game'y
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    • RE: Characters You Enjoyed Playing

      Well it's fun to reminiscent, so here is my list. It's ruled by characters who are the quirkiest, either in their personality, mannerism or something in their background. In no particular order:

      Seanna on Shadowed Isles - the Fianna Galliard who was the scrappy tomboy of the pack, and gradually matured into her responsibilities to pack and sept (even respected!). I eventually retired her along with the rest of her pack, but she had arguably my most complete PC life-cycle and immersive play with a clearcut start and finish to her story. She was in a few adventure scenes that were BAR NONE the most memorable I have had with any Mush PC's (i.e. the Tibetan scenes, for instance), so that definitely helps cement her as one of my favorite characters.

      Interestingly, Seanna is also the only character on this list that had a romantic relationship as part of her regular RP. Wherever you are, Gideon, hi!

      Marianne Beaufort on Denver - I didn't play Marianne very long, but gosh she was fun. She was a Ventrue from London, and showed up with her coterie consisting of her various childer -- she was the elder of the group and brains of the operation, but she posed as the youngest of the bunch so people would underestimate her. The main fun I had with Marianne was her extensive and ridiculous vocabulary: she was infamous for using big words, archaic words, obscure words, and occasionally fabricated words to confuse everyone. I had to do a lot of research just to have a list handy for it.

      "They want to interfate my gaudiloquence? I say pish-posh to those oncethmus aretalogers."

      Scissors on Generation-X - Alas the game was short-lived, but Scissors was a 15 year-old Bonegnawer Ahroun who had no money, a drug-addict mom, and Rage-8. She was bubbling with anger all the time and physically shaking with barely constrained Rage; the fun part was her constant struggle against just blowing her top and killing someone outright, because she was the responsible one in the family. I liked her so much Scissors has been my namesake in Mushland.

      Sydney Rae on Darkwater - Sydney was a mortal on a Changeling game, but also a Federal agent who was looking into weird stuff. Her story was a tragic one - her toddler son was taken by the Gentry and eventually someone app'd him as a PC (as a grownup, of course), unfortunately soon after I lost interest in Mushing and faded away. She never really found out about Changelings, though she knew many of them and figured out some of them were paranormal in some ways, but never dug too deep because she befriended some and they helped reunite her with her lost son. In my years of Mushing, Sydney was the one character who I could see as a viable TV/movie lead.

      Mad Jack on Oathcircle - A barely literate Redcap with Intelligence score of 1, Mad Jack was more an attack dog than human. He was crazy, violent and disgusting, but also childlike in demeanor and I played him as comic relief. He seemed well-received by the Freehold despite all his negative attributes, and he had some very memorable and funny scenes. Definitely lots of fun to play.

      Marie on The Reach - In some ways Marie was the most grounded, most level-headed characters I've played. She was a Psychic/Wolfblood who was, at best, on the periphery of the werewolf sphere; the lion's share of her RP was with the Law sphere, and she had a lot of memorable adventures as a beat cop. Even as a police officer she was mainly professional and taciturn, and eventually her psychic abilities and gunplay skills grew to a level that she could beat down most run-of-the-mill Supers, but it was mainly the police RP that made her fun for me.

      posted in Mildly Constructive
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    • RE: The Eighth Sea - Here There Be Monsters

      I feel that the spirit world mystery is also stifling normal social RP a bit. When people get together in the tavern, all they talk about is this thing, and the latest batch of monsters. Most personal goals and ambitions are, by necessity, pushed to the side, so it hinders any sort of intrigue/political RP. And Tavern RP is just Bar RP with a fancier name... you can only do it for so long.

      Sorry if I sound repetitive. I know I already said I'm not a fan of the current theme.

      posted in Adver-tis-ments
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    • RE: Geeky Collections

      @Auspice He's being super elusive. 😧 I have been looking for him for a year now!

      posted in Tastes Less Game'y
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    • RE: Sci Fi/Opera Originality

      There are three Prequel things that exist in my universe: Count Dooku, Qui-Gon Jinn, and Darth Maul. Coincidentally, all are historical figures (i.e. dead) by the time of the original trilogy.

      posted in Mildly Constructive
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    • RE: Fallen World MUX!

      Evidently, there are a whole bunch of players following this game's development, already planning out characters and waiting for it to open. Thought you guys might want to know that!

      posted in Adver-tis-ments
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    • RE: Commissioning Character Art

      @tragedyjones said:

      Open up VtM 2nd Edition (or first) to the clan sections.

      The heavily-stylized B&W pictures? Those are very doable, I think.

      Not that I know anything about the art commission pricing, but I imagine $70-$90 isn't that bad for a fully-colored piece, because OMG coloring takes forever. B&W sketches like the VtM ones should be considerably less.

      posted in Tastes Less Game'y
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    • RE: Encouraging Proactive Players

      I have always maintained the +event system, widely used for plot scenes since TR, is at least partly to blame.

      More often than not, you sign up for an +event and when you show up, you end up with a group of random people that you may or may not know. Everyone has to go out of their way to explain why their are there, Typically, the reasons are a stretch from what characters usually do. Right off the bat, +Events don't fit in with most characters' normal routine, and they immediately become a side story.... a MU*s version of a one-night-stand. There is usually very little personal stake for the participants, and little incentive for them to follow up on clues, because they don't fit in their personal stories.

      Granted, using +event for scheduling purposes makes things easier. +Events are well-suited to certain types of scenes, such as one-off "Monster-of-the-Week" scenes, or game-wide major plot scenes. For ongoing mini-plots and story lines, I think using +Events will only end up with frustrations for the ST.

      The better option is to drop plot hooks for the more active players, those players who are known to share information with others. Ideally, give them a personal stake in the plot. Drop the hook in @mail works, but even better is introducing it unexpectedly in RP. Doing it this way makes the plot personal to the player, and they are more likely to respond positively.

      I have done this to good effect in the past, but I'm choosing not to address the downsides to this arrangement; one example that comes to mind is how whiners will claim staff favoritism if they feel they're not getting enough personal attention. Also this method will likely not work very well for large games, but these days most MU*s are on the smaller side, aren't they?

      posted in Mildly Constructive
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    • RE: Scissors' Playlist (cuz me too)

      That works too. Might be easier that way if things end up differently than how they currently look, yah.

      posted in A Shout in the Dark
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    • RE: 6ix Remains - Alpha

      Having much fun here so far. Thumbs up from me!

      posted in Adver-tis-ments
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    • RE: TS - Danger zone

      @Auspice You pick up your phone, video it and post it on Pornhub, of course!

      posted in Mildly Constructive
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    • RE: Buttercup's Playlist

      @buttercup said in Buttercup's Playlist:

      I gave up thought as I just couldn't find any RP and I'm generally too shy to start page-begging! 😛

      Fate's Harvest is kinda not easy to find RP still. I have tried parking myself in public for a couple of days with no bites, and even asking on channel doesn't generally yield many responses. I have taken to poking some folks randomly and made some small progress that way, but it sure is a steep slope.

      posted in A Shout in the Dark
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    • RE: The Savage Skies - Discussion Thread

      Do you guys need a room to make out, or....?

      posted in Mildly Constructive
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    • RE: Scissors' Playlist (cuz me too)

      @zobi Hey! I managed to keep the alt a secret for a while, didn't I? 😉 And Elgana was the best.

      posted in A Shout in the Dark
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    • RE: The Savage Skies - Discussion Thread

      I'm going to weigh in on this.

      So first of all, just for the record, there is no way an indication of any sort of -ism on the part of @GirlCalledBlu and @Seraphim73. They have created an alternate history specifically to avoid those kinds of ugliness, so please nobody judge the game based on this current discussion.

      Regarding Jiayi's "theme song"... well, yes, YIKES. But as far as I recall, that wasn't there when staff approved that character. I'm fairly sure it was added afterwards.

      As for an Imperial Japanese military officer PC, I'm less concerned about her IC views towards her Emperor, but more concerned about what the character represents. Yes, she is a member of the Imperial Japanese Army, which is aggressively attacking and invading other Asian countries, killing and raping their people. As one of the PCs who is from one of those invaded countries, I admit I was struggling to try and figure out how to interact with her. Unless she publicly states that she condemns Japanese expansionism and war crimes, I can only display blanket hostility towards that character, or I can choose to avoid her in all my scenes... neither of which is a good solution. So @Rome 's updated policy comes as great relief to me, knowing that Japanese characters must be opposed to the military expansionism. It'll still take some IC wrangling for the characters to coexist peacefully, but that'll be interesting RP rather than OOC pain.

      posted in Mildly Constructive
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    • RE: Calaveras: Adult Fiction Drama MU

      I'm playing here now, just to try things out. Staff are super helpful and friendly, folks are friendly, and I kinda like the idea of normal drama for a change, instead of supernatural super-friends drama all the time.

      posted in A Shout in the Dark
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    • RE: PB 'realism'

      @mietze said in PB 'realism':

      I prefer drawn art PBs rather than photographic/live ones, but I feel even worse about using someone's art without permission in a way that I strangely do not feel when using movie stills or photo editorial shots.

      This reminds me, in the old days I used to draw all my characters for visual references; on a D&D Mush I even did that for a bunch of people I played with, but these days I'm so out of practice I probably can't do it anymore. I would love if this is more common place, but to be realistic not everyone can draw, and certainly no one should be expected to pay to commission character art; more to your point, it's arguably even more iffy using an artist's work without permission than using a celebrity's face, so this is never going to be a widespread solution.

      posted in Mildly Constructive
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