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    Posts made by Scissors

    • RE: What's your identity worth to you?

      My policy is simple: total and complete online and real life separation. This isn't just about Mushing, but everything online. I don't mind people knowing who my alts are, or my online presence such as emails and forum identities; I don't even mind sharing things like gender, family status, religion and geographic location as long as they are non-specific.

      But I don't do real name. I don't do RL pictures (with a handful of exceptions). No voicechats. No social media/Facebook/Twitter/Skype. No connections that allow people online to identify me in Real Life.

      Geez, the only things online that contain any of my RL information are eBay and Paypal, and those already make me squirm uncomfortably.

      posted in Mildly Constructive
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    • RE: Scissors' Playlist (cuz me too)

      @sonder Ever! Where have you been?

      posted in A Shout in the Dark
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    • RE: Scissors' Playlist (cuz me too)

      @fortydeuce Yeah, definitely a blast from the past. It was so long ago, I actually don't remember what spheres it supported... but I guess Mage must be one of them?

      @ThatOneDude Hey, who were you on BitN?

      posted in A Shout in the Dark
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    • RE: Scissors' Playlist (cuz me too)

      That works too. Might be easier that way if things end up differently than how they currently look, yah.

      posted in A Shout in the Dark
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    • RE: Scissors' Playlist (cuz me too)

      I tried a couple of times to get the Autumn Hollow thing going to no avail, and the personal plot thingie has been delayed a couple of times with no end in sight. Normally I'm okay with waiting, but now that I am picking up Arx I will need to do some load balancing. Frankly right now I haven't settled comfortably into any of the new games yet, so things are kinda in flux and I'm not sure which games will remain on my playlist. Mind if you go ahead and freezer them until things settle down for me?

      posted in A Shout in the Dark
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    • RE: Scissors' Playlist (cuz me too)

      Another update with things being moved around.

      Friends dragged me to Arx, after I explicitly told them I have no intention of playing there! I need to remove them from my Christmas shopping list for it. Grumbles

      posted in A Shout in the Dark
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    • RE: The Eighth Sea - Here There Be Monsters

      @ganymede said in The Eighth Sea - Here There Be Monsters:

      I didn't realize that Beppe had such ambitions.

      I meant personal ambitions of other characters, that can generate social RP and interactions.

      Beppe's personal ambition is to rob these people after they socially interacted..

      posted in Adver-tis-ments
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    • RE: The Eighth Sea - Here There Be Monsters

      I feel that the spirit world mystery is also stifling normal social RP a bit. When people get together in the tavern, all they talk about is this thing, and the latest batch of monsters. Most personal goals and ambitions are, by necessity, pushed to the side, so it hinders any sort of intrigue/political RP. And Tavern RP is just Bar RP with a fancier name... you can only do it for so long.

      Sorry if I sound repetitive. I know I already said I'm not a fan of the current theme.

      posted in Adver-tis-ments
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    • RE: The Eighth Sea - Here There Be Monsters

      I am also very appreciative of the staff there, as well as the work put into the presentation of the game. S'why I made sure to let them I know when I left, and explained why I left. For me the problem primarily was a mismatch of expectations. I love pirates as a theme, and when I see the word "Pirates" I am thinking of typical Hollywood tropes; unfortunately for me, the game doesn't focus on the things I was looking for.

      @Seraphim73 did tell me a couple of times that staff do have plans for more regular Pirate-y plots down the road, so there is hope yet.

      posted in Adver-tis-ments
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    • RE: Encouraging Proactive Players

      I have always maintained the +event system, widely used for plot scenes since TR, is at least partly to blame.

      More often than not, you sign up for an +event and when you show up, you end up with a group of random people that you may or may not know. Everyone has to go out of their way to explain why their are there, Typically, the reasons are a stretch from what characters usually do. Right off the bat, +Events don't fit in with most characters' normal routine, and they immediately become a side story.... a MU*s version of a one-night-stand. There is usually very little personal stake for the participants, and little incentive for them to follow up on clues, because they don't fit in their personal stories.

      Granted, using +event for scheduling purposes makes things easier. +Events are well-suited to certain types of scenes, such as one-off "Monster-of-the-Week" scenes, or game-wide major plot scenes. For ongoing mini-plots and story lines, I think using +Events will only end up with frustrations for the ST.

      The better option is to drop plot hooks for the more active players, those players who are known to share information with others. Ideally, give them a personal stake in the plot. Drop the hook in @mail works, but even better is introducing it unexpectedly in RP. Doing it this way makes the plot personal to the player, and they are more likely to respond positively.

      I have done this to good effect in the past, but I'm choosing not to address the downsides to this arrangement; one example that comes to mind is how whiners will claim staff favoritism if they feel they're not getting enough personal attention. Also this method will likely not work very well for large games, but these days most MU*s are on the smaller side, aren't they?

      posted in Mildly Constructive
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    • RE: Internet Attacks? Why?

      67% Explorer
      67% Achiever
      47% Socialiser
      20% Killer

      I don't know if this means anything in Mushland though. These are the results when I answered the questions based on what I do on MMORPGs, but a lot of my answers would change in a MU* environment.

      posted in Mildly Constructive
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    • RE: Across Time and Space MUX - Dr. Who

      I'm playing here now. Not to say the theme is for everyone; I decided to give it a try because I had lots of fun playing with @Botulism before on a different game, and I'm having fun here now.

      Honestly I don't think this will ever be a large game, as the theme lends itself better to table-top-style episodic adventures, focused around small troupes of characters (i.e. each Time Lord and their companions). It does put quite a bit of storytelling responsibility on the players of Time Lords, but it's great if you like to ST - or as a player, you have an active ST Time Lord, because the story options are pretty wide open.

      If you can find a troupe with similar online times and build a TARDIS crew, this can be pretty fun. It reminds me of the rare times when I managed to find a closely knit Werewolf pack to go on adventures with. I've only just joined and had a handful of scenes, but those are already enough for me to feel an attachment to my character... which frankly doesn't happen very often in my mushing career.

      posted in Adver-tis-ments
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    • RE: Scissors' Playlist (cuz me too)

      Quick update. Playing now on @Botulism 's new Dr. Who game. It's an interesting change of pace and new, and I suspect it'll be more of a table-top-style storytelling around a small group of players, but I'm getting the most RP here so far!

      posted in A Shout in the Dark
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    • RE: Rise of Legends

      You know I very much enjoy playing with you, and I appreciate that you are willing to do all the work to spin up new games and new themes every now and then. But I gotta ask, why always teenagers? I mean, I did the teen drama RP for a stretch, but after three games I'm completely burnt out. Some of the themes you come up with can be pretty fun to play, if I can play a proper adult character and interact with other adult characters.

      This is not a knock. I'm genuinely curious about the focus on teen PCs.

      posted in Adver-tis-ments
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    • RE: Sci Fi/Opera Originality

      No one is talking about needing to know technical minutiae, but a game needs to provide some basic levels of detail for a huge variety of matters just so players can play without making assumptions in every pose. Take for an example a non Star Trek transporter; it's not the same as "really fast horse or car". I don't need to know its engineering principles, but I sure need to know HOW many people can be transported at once. What's the range limit. Can it be blocked or be interfered with. Can it transport through defenses. Same thing with a weapon; what's the range, does armor help, can it be used as a heater, how concealable it is... these are not things the player can just handwave, nor should you want them to.

      The lack of definition in an original SF setting might be advantageous in one application though. Has anyone seen Red Dwarf? An original comedy SF game can end up with all sorts of whacky stories by messing with ill-defined tech. It won't be to everyone's taste, but I personally would love it.

      posted in Mildly Constructive
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    • RE: Sci Fi/Opera Originality

      @botulism Yup, Cold Space is the only original Sci-Fi game I played on that I enjoyed and stuck with. Aside from the fact that the setting is not that far out in the future, it's also set on a single colonial ship essentially "Lost in Space" so we didn't need to worry too much about understanding the rest of the universe.

      posted in Mildly Constructive
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    • RE: Sci Fi/Opera Originality

      There are three Prequel things that exist in my universe: Count Dooku, Qui-Gon Jinn, and Darth Maul. Coincidentally, all are historical figures (i.e. dead) by the time of the original trilogy.

      posted in Mildly Constructive
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    • RE: Sci Fi/Opera Originality

      @ganymede said in Sci Fi/Opera Originality:

      The main problem I had with Star Wars games is that they did explain things, like why the Force exists because MIDICHLORIANS ARGH DRAMATIC FAILURE RAGE ROLLLLLLLL!!!!!!!

      I don't know what you mean. What midichlorians?

      You see, the Prequels don't exist in my universe.

      posted in Mildly Constructive
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    • RE: Sci Fi/Opera Originality

      Long long time ago, in a galaxy far, far away, I tried a couple of original Sci Fi themed Mushes. The main problem I found, was the each setting required extensive reading to understand. Furthermore, none of the games provided enough documentation to fully explain every aspect of their settings -- this is not a knock against them, because it's not even remotely realistic to expect a comprehensive write-up of an entirely original universe. Common examples were: what specific technologies existed? How common were they? How did the economy work? How did people obtain material goods? Who built starships? Etc. etc. The few scenes I got into almost always ended up on hold until we got clarification from staff, which was a bit of a hassle.

      In my estimation, that's why SF games based on Star Wars or Star Trek are more popular: simply because they use shared settings that are popular and well-defined, which take the guesswork out of the roleplay.

      posted in Mildly Constructive
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    • RE: Darkwater: The Return

      @cobaltasaurus said in Darkwater: The Return:

      Birds are doing things! ...and I found out that someone was doing something not-so-advised with their crown. So the end-boss antagonist showed up at the Sit n' Spin, and boy did everything go wrong.

      And now the Bureau is drawn in to investigate. Because you don't blow out every window, bend every tree in the neighborhood and send cars skidding across the street without getting the MiBs' attention.

      posted in Adver-tis-ments
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