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    Posts made by Scorn

    • RE: Holiday Recipe Exchange

      These are a huge hit with my family, and requested every year. Especially by my mother. She calls them 'crack cookies.' lol

      Chocolate Triple Ginger Cookies

      1 1/2 cups all-purpose flour
      2 tablespoons unsweetened cocoa powder
      1 1/2 teaspoons ground ginger
      1 teaspoon ground cinnamon
      1/4 teaspoon ground cloves
      1/4 teaspoon ground nutmeg
      1/2 cup unsalted butter, room temperature
      1/2 cup lightly packed brown sugar
      1 teaspoon fresh ginger, peeled and grated
      1/3 cup molasses
      1 teaspoon baking soda
      2 tablespoons very hot water
      6 ounces milk chocolate chips
      1/4 cup diced crystallized ginger
      Sugar, for dusting (I use Sugar in the Raw)

      • In a medium mixing bowl combine flour, unsweetened cocoa, ground ginger, cinnamon, cloves, and nutmeg. Set aside.
      • In a large bowl, beat together butter, brown sugar, and fresh ginger until fluffy, about 1 minute. Add molasses, and mix until completely incorporated, scraping sides of bowl as needed.
      • Add flour mixture to butter mixture in two additions, mixing until just combined after each addition.
      • Fold in chocolate chips and crystallized ginger by hand.
      • Refrigerate cookie dough for at least one hour, to overnight.
      • Preheat oven to 350 degrees F. Line a baking sheet with parchment paper.
      • Place about 1/3 cup sugar in a small bowl.
      • Scoop dough by the heaping tablespoon full (I use a small cookie scoop) and then roll each scoop into a ball with your hands. Roll each dough ball in sugar until completely coated. Place on prepared baking sheet about 1 1/2 inches apart.
      • Bake for 10 to 12 minutes, or until cookies are cracked on top and firm around the edges. (My cookies looked like a ball until the last 2 to 3 minutes of baking, don't worry if yours do the same.)
      • Remove from oven and allow to cool on pan for 5 minutes. Then transfer to a wire rack to cool completely.
      posted in Tastes Less Game'y
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    • RE: The Crafting Thread

      So this is a second version of something I whipped up the other day, that I thought the community might get a kick out of. I have too much time on my hands, apparently.

      I give you.. Crochethulhu!

      alt text

      posted in Tastes Less Game'y
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    • RE: From my heart.

      @Admiral -- Hmm. If that's how you choose to take the conversation I initiated in direct messages after your post in the Echoes thread, I suppose that's your decision to make. To clarify, though.. I wasn't pretending to not be myself. You asked if I was Moonshrimp, and I said I wasn't.

      Because I'm not.

      Nor was I trying to "get dirt on people." You had posted negative comments about the staff on my game, so I reached out to you to ask what had happened that made you want to avoid the place. Personally, I'm of the opinion that headstaff making an effort to find out what players' (or avoiders') concerns about their game are so that problems can be fixed or potential issues can be watched for is just.. responsible headstaffing. I'm sorry that you see it differently.

      posted in Mildly Constructive
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    • RE: From my heart.

      @Rucket -- Absolutely. And if you read the paragraph directly above that one, you'll see that that was precisely my intention.

      posted in Mildly Constructive
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    • From my heart.

      Someone else did a thing, a while back. And, honestly, much as that person and I no longer see eye to eye on many things, the intent behind what she did was noble, and still stands out in my mind as 'a thing she did that was not only needed, but mature and courageous.'

      It's difficult, apologizing. Even when you know damned well that you're in the wrong, pride can be a bitter pill to swallow. It's the mark of a conscientious, adult human being when one can choke that pill down and do what's right.

      I owe a lot of people apologies. Not quite on the same scale, but I feel just as important, I owe explanations. Not justifications, not excuses, but questions have been posed to me that with only a few recent exceptions, I've deigned not to answer for reasons I thought at the time were considerate towards others, and wise.

      Not a whole lot of you know me. And that's okay. I generally tend to try and keep my head down, my nose clean, and utilize this hobby we all share to spend time with the people I care about, weaving stories together and having fun. So I don't usually wind up joining in on this board, because so often it can veer so wildly off into negativity and drama -- a pairing that makes for the quickest drain on funtimes I can think of. So, a lot of people likely won't have any clue as to context, here, and probably won't give much of it any thought. That's okay, too. If what's been happening had no negative impact on you, I'm genuinely glad, and wholly in support of you being all, 'ohmigod this chick is writing some kind of novella, screw this' and closing the thread. For the rest, though..

      I've been absent a lot, the past half a year or so. In activity levels, yes, but what I'm talking about goes deeper than that. There were lots of times that I was here, but not really here, if that makes sense. I wasn't myself. I wasn't there for the people who needed me, at all the times or in all the ways I would normally have bent over backwards to be there for. I wasn't always patient, or kind, or forthcoming, and sometimes I was selfish about things that, grand scheme, really should not have carried nearly the amount of weight I placed on them at the time. I was tired, I was moody, I was overly sensitive, and I was intolerant of things or people when I normally would've just smiled and chalked things up to differences of opinion, personality, or what have you. I wasn't 'me.' That person had faded into the background. I was 'absent.'

      Back in December, I lost someone I held very dear to me. This someone was my 'person,' and it hit hard. I'd been struggling with depression for a solid chunk of time before that, so this loss hit me hard. But it also woke me up, at least a little. I'd lost this person because those things that made me who I was had already started to falter and fade, and they weren't willing to stick around and 1. watch it continue to happen, or 2. bear the brunt of my moodiness, my oversensitivity, etc. I can't fault them for that. Looking back, I don't think I would've wanted to stick around me, either.

      It was shortly after that loss that I was diagnosed with breast cancer.

      The mass was small, but malignant. And frankly, were it not for the fact that the aforementioned person's abrupt departure had served as a solid slap upside my head, I might've just let myself sink all the way into oblivion. I would've helped my friends finish putting together the game we were starting, gotten my affairs in order, spent a little more time with the people who meant most to me, then just let go.

      But I fought. The mass was removed, they got clear margins, my lymph nodes were blessedly clean. My oncologist suggested chemotherapy as a means of lessening the risk of recurrence, so I did that too, earlier this spring.

      I didn't tell anyone about any of this. In retrospect, that wasn't very fair of me. The fight was hard, emotionally and mentally even more than physically. It was draining. I was tired all the time, I wasn't around as much, and if anything, I was even more moody than before. And the people closest to me suffered for it, which is precisely the thing I kept telling myself I wanted to prevent, when I made the decision to keep it to myself. I'd figured, hey. It was small, they got it out, I should be fine, so why bother anybody with it? People got problems of their own, they don't need to deal with mine, too. Instead, they wound up having to deal with the 'side effects' of what I was going through, without the benefit of knowing what I was going through.

      That was wrong of me. And, to the people on whom it had an impact, I wanted to come forward and say that I was sorry. Genuinely, wholeheartedly sorry. None of you deserved any of that.

      That's a blanket apology, offered up to the community as a whole. There are specific individuals, though, to whom I owe more personal apologies. I won't air the details of those situations publicly, and I won't try to force an interaction down anyone's throat that isn't wanted. But I will make myself available, so that these individuals can reach out to me if they choose to, and we can talk.

      @Coin , @Auspice , @Goldfish , @Ghost , @Killer-Klown , @Botulism . I admit, I don't know a whole lot of people's handles on here, so there are others, but I'll likely need to reach out to them in some other way.

      The one other handle I do know, which is fortunate as she's the biggest out of all of them.. @surreality .

      I'm not looking for responses, here. I'm not looking for sympathy, or condolences. I can barely bring myself to wrap this all up and hit 'submit,' because I just.. don't really want undue attention. Most of all, I don't hold any expectations of forgiveness. None of the above excuses or justifies the way I've behaved, and I would never claim otherwise. But if recent months have taught me anything, it's "don't withhold the truth from the people who deserve it, respect from those for whom you feel it, and make damned sure every day of your life that the people you cherish know what they mean to you, and that they are appreciated."

      ... Also, "pride can get fucked."

      posted in Mildly Constructive
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    • RE: Dealing with bad actors

      @Auspice -- Pretty much what I've been thinking since it all started, yeah. I agree, though. I've said my piece, and will hold further comment unless they go yet one step further, and open up a separate thread.

      posted in Mildly Constructive
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    • RE: Dealing with bad actors

      @skew said in What to do when your mush is attacked:

      I'll add a bit of a "quick version" for TinyMux...

      @boot *Person would get the hypothetical horrible person off your game. You can then @newpassword *Person=newpassword to effectively stop them from connecting again. Though if you're feeling extra petty, you can instead give them the @Thenomain special, and do:

      @boot *Person then @aconnect *Person=think Why am I like this?; QUIT

      That looks like a person being 'named' to me. Tack on the fact that individuals from the game this supposedly went down on have, three times now, sent 'emissaries' to my game to 'warn' us about this person and strongly urge us to ban them -- based on what amounts to hearsay, as no logs have been produced?

      I stand by my initial assessment. This could be handled with a lot more class.

      posted in Mildly Constructive
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    • RE: Dealing with bad actors

      Maybe produce some proof of a person's wrongdoing before advertising their identities and making serious allegations against them on a pseudo-public forum -- while laying out in elaborate detail what other games should do in order to ban this person.

      I have no horse in this race. Personally, I maintain a belief that there are three sides to every story: one person's, the other's, and somewhere in between? The truth.

      This could be handled a whole lot more maturely, and with a whole lot more class. Just saying.

      posted in Mildly Constructive
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    • RE: Horror MUX - Discussion

      @Ghost - whispers You know you want to.. everyone is doing it..

      posted in Mildly Constructive
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    • RE: Horror MUX - Discussion

      @Ghost - Come to the dark and twisty and terrifying side. We have cookies.

      posted in Mildly Constructive
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    • RE: Horror MUX - Discussion

      I cannot even, with how psyched I am for this story. Maybe part of it is that it harkens back, in some respects, to Alien Mutation -- which was my first story at HorrorMU. Pleasant rush of nostalgia. But the concept itself, the IC connections and plans already made, and just the general awesomeness of the player base has me excited as anything.

      Can't really blame you for being tempted, @Ghost. I would be, too. 😉

      posted in Mildly Constructive
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    • RE: How to Escape the OOC Game

      I'll admit it. There have been times, in the past, when I felt sorely tempted to just.. break away from everything. Go someplace new, possibly get lucky enough to stumble onto a place where nobody knew me, leave my old online persona with all its baggage and bullshit other people have attached to it, deservedly or otherwise, and just... play. Play, and relax, and have fun, without all the crap.

      Trouble is, there is almost always someone who will recognize you. Whether it's your writing style, or character (game character) traits that are similar to those you've given your PCs in the past, or the hours you keep, or wiki page styling, or.. hell, even down to the way you type emoticons, or if your habit is to use < >s or * *s around mini-emotes, like <grins>.

      There have also, from what I've heard in rumors past, been staffers who recognized IP addresses and -- whether with deliberate malicious intent or not -- let slide a person's real identity to someone. Who then shared it with someone else. And so on, and so on.

      So no, it's not always a simple matter of "just leave the old you behind, and become someone new." And as much as there have been situations or people that I've needed to walk away from, there are others I genuinely cherish and would have enormous difficulty leaving behind.

      Just my two cents.

      posted in Mildly Constructive
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    • RE: Our Tendency Towards Absolutes

      @Sunny lol, nah, I wouldn't ever condone doling out consequences to people who simply noped out of a plot that they weren't interested in.

      One problem I've seen now and again, though, that does tend to grate on my nerves is when people do get involved in something, and even go so far as to gain some critical bit of knowledge that would help further the plot, or something similar.. and then they just sit on it.

      Endlessly.

      To the detriment of other players, and the progression of the plot as a whole. Sure, the ST could find a way to nudge another player toward that same bit of knowledge. It's doable. But it also means that whatever scene they ran for the first player was.. well, let's be a frank. A waste of the ST's time.

      So in those cases, I could also see some kind of.. well, not necessarily a consequence, but if their inaction screwed things up for others? They shouldn't really be allowed to benefit from it, either. Know what I mean?

      posted in Mildly Constructive
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    • RE: Our Tendency Towards Absolutes

      @Sunny Except.. okay, example. You and your group are standing there as the shambling hoard of zombies edges closer and closer to you. Shambleshamble.

      Your friends get the f*ck outta Dodge.

      You stand there. You fail to act. You get your brains nommed by shambly zombies.

      Sometimes failure to act should reasonably result in consequences. 😄

      posted in Mildly Constructive
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    • RE: Difference between an NPC and a Staff PC?

      There have been times when I have 'pawned off' something onto a fellow staffer, either because I knew I didn't have the time to deal with something, or because I was uncomfortable with it. It's a thing. It happens. First and foremost, our priority is seeing that the players' needs are met, whether we tend to it personally or not.

      Would I have an issue with another staffer portraying an NPC that I, personally, have traditionally portrayed? Depends on the staffer, honestly. In some cases, hell yes. In others, where I know that general knowledge of past interactions with that NPC is sorely lacking, or the other staffer's play style differs wildly from my own, I might hesitate -- not because I'm territorial over that NPC, but because I'd like to preserve some sense of continuity. If I played a werewolf elder with Player B one week, and another staffer snagged that elder NPC to go and interact with Player B the next and acted like they had never met them before, that'd be.. awkward as hell, frankly.

      So in cases like that, where there isn't another staffer who could handle the situation at hand but I'm just too busy to do a full scene within a reasonable timeframe, there's also the option of doing things back and forth via +request.

      Either way, ultimately, the player's going to get what they need. Which is how it should be, imho.

      posted in Mildly Constructive
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    • RE: Difference between an NPC and a Staff PC?

      @Derp Wholeheartedly seconded. Staff PCs are one thing. They are PCs. NPCs are there as a resource for the players in a sphere, or the game as a whole. All players. If a staffer on my team thinks they can pick and choose who to give time with a NPC to based on who they like or don't like, or who they can dole out plot seeds to based on same, they don't deserve to have access to that NPC. Or a staff bit.

      posted in Mildly Constructive
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    • RE: The Crafting Thread

      @Auspice - That is beyond gorgeous. Seriously.

      posted in Tastes Less Game'y
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    • RE: Echoes in the Mists - Discussion

      The wiki looks gorgeous, which is no less than we've all come to expect when @surreality gets involved. Genuinely, I think it's her finest work to date. She's done things I didn't even think were possible.

      The staff at Echoes and I are still diligently plugging in data, so there are bits and bobs that are still missing, on the wiki. One step at a time, right?

      It is up, though, and can be accessed here!

      We haven't started giving out wiki accounts with write access as yet, because we know the first thing most players clamor to create is character pages, and.. er.. we're not sure where those are located on the wiki. I promise we'll get the form stuffs linked up to an easily-accessible page soon, though! Hopefully before I'm all...

      alt text

      posted in Mildly Constructive
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    • RE: Echoes in the Mists - Discussion

      @Goldfish said in Echoes in the Mists - Discussion:

      So we're still happening.

      Hell yes we are. 😄

      posted in Mildly Constructive
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    • RE: Echoes in the Mists - Discussion

      We're looking at it. As a distant possibility. It will depend on whether we have the staff/storyteller support for such an endeavor, and a number of other factors.

      Basically boils down to: "We're not ruling Mage out, but it ain't happening for a good while, if at all."

      posted in Mildly Constructive
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