@bobotron Good luck! I'm always rooting for non WOD vampire games.
Posts made by secretfire
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RE: [Original Supernatural/Vampire MUSH] Houses of the Blood MUSH
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RE: The Eighth Sea - Here There Be Monsters
Just looking at the conversation above, to put in some 'random peanut gallery' feedback, as someone whom is a fan of the genre, but did not ever consider playing on your game - the vibe I got, from your wiki and the original adverts for the game, was that you only wanted uneducated pirate non-officers for PCs, who would show up at PRPs/events and take part in plots at the direction of the staff officers. It seemed like any other concept then 'uneducated unwashed tortuga pirate enlisted non-officer' was un-wanted.
Considering the comments above, that may have been a warranted decision if activity is a problem. Still, thats not a concept I generally play. I don't really do dirty illiterates; I prefer my swashbucklers to be more like the heroes of Pirates of the Carribean, and not the comedic-relief extras from the first movie.
Again, I'm not saying any of this as criticism, just noting. My opinion is also, I'll note, probably entirely useless. We've had a LOT of steampunk and/or pirate mushes come and go over the years, and this is the only one of them I never tried out, and I always felt like the others never got any interest. It was always strange.
As it is, in the days where mushing is fading, you had/have a tight concept I figured you could sustain interesting PRPs for awhile with.
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RE: The Inheritance Gambit: A Marvel MUSH
Strongly flavored, might be a more technically accurate word. The whole grid and "corporatocracy" feel are straight-up lifted from that whole genre. Massive urban sprawl, etc. The only scenes I've seen with cops had corpie police instead, etc. I've just enjoyed it, thought I'd mention such.
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RE: The Inheritance Gambit: A Marvel MUSH
So, a review. I've been trying this place out for ~2 weeks, and it really basically is "Marvel: Shadowrun" combined with Children of Men. The staff seem to actually be fans of all of the genres the game incorporates, and while the playerbase is small, they seem to all be good rpers, and the staff are pretty sane. (I realize calling staff sane may not sound like a resounding endorsement, but you all know what I mean in this day and age. Good people, friendly, eager to help out and run scenes.)
I dunno, if anyone is thinking of trying it, it seems worth a shot and fun so far. Its new, and different, and the website is pretty slick, too.
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RE: Are there any active sci-fi MU*s these days?
So, a few corrections/clarifications.
- Vaapad was, in fact, insane. I would mush with Zero before I'd mush with V, and I would not mush with Zero.
- Ataru worked really hard under increasingly difficult conditions.
- The current staffers consistently run plots (or did when I left the game, at least), and were responsive to inquiries. They work very hard, and while not everyone liked them, I got along with them, and I am not aware of having seen them cheat. They were usually very fair even to people they disliked, which I cannot honestly always say of myself. So, you know, average staff. Same as anywhere else.
Its a game I can recommend, even if I don't play there. The bigger problems are that its an aging game (which almost all mu* have to deal with these days), that they have trouble maintaining a leadership structure (which are not the current staffers fault, though as a former leader there I can probably take at least some credit), and that mu* players in general are very, very, VERY obsessive-compulsive, stressed-out, and busy, which can sometimes result in challenges. I can however, suggest anyone interested to 'give it a shot' - you probably won't be dissapointed. I am a neutral source, have not been staff, and do not currently play there, so I think my endorsement can mean something. I am not suggesting it is for everyone, but you can get the 'space opera feel' which you won't anywhere else. To be frank, its the only space opera mush I know of, aside from 'Age of Alliances' (also star wars, but I have not played there).
But thats the problem. For some reason, space opera as a genre is almost dead, aside from Star Wars. Original Sci-Fi mu* have not been a thing in over a decade. Original themed mush have been having problems getting people for ~15 years now. Unless your game is a WOD game, a Low-Magic L&L Game, a comic game, or a SW game, you will probably not get players. Which is a huge pity. But mu*ers seem to be creatures of habbit moreso then anything else.
Personally, I'd love to see some fresh storytelling. I've seen staffers try - but they always give up. The mu* I find interesting these days typically don't get more then 1-2 players plus the headwiz, and then never even really open. And the above themes...have been done to death. I cannot honestly think of a story in the above genres that at this point would feel anything other then tired and re-hashed. But people don't play mu* for the great storytelling anymore, or the feel of getting into the mind of another character and perspective different from your own. They just want to be the hero of a movie. Which is fine, but...when you don't have the rest of it, that slowly becomes impossible.
Anyways, yes. If your looking for Space Opera, I can recommend DoD. I won't say it isn't aging, or that it doesn't have issues - but to be frank, if you want a group of people without issues, you won't find them. You'll have to be a hermit.
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RE: Supernatural: Lost & Found
It's nice! I'm not sure how people can be totally put off by the year....it's not as if it's a huge adjustment from a number of period pieces. Made a character and had my first scene.
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RE: Coral Springs
I tried this game when it first opened up. I just got too crazy busy IRL to continue playing - but the staff and all the players were friendly, great rpers, and everyone seemed to play distinctive, interesting characters. I'd recommend it.
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RE: Coming Soon: Arx, After the Reckoning
What is with people always making fantasy mu* without magic? I don't understand it. Then again, I disliked Firan and I dislike the Game of Thrones (endless sex romps are not the same thing as backstabbing, character-driven rp). On the other hand, I -can- see how too much magic can take away from a character focus...but its like throwing the baby out with the bathwater. I don't get it, I never will. Tolkien used to be the prototypical low magic world, and now he's high fantasy by comparison. Lack of imagination these days.
That being said, otherwise sounds like your really thinking. Best of luck!
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RE: I will design you a MUX
Yeah, post apoc Rome game is an awesome idea. You make everyone happy. Post apoc fans, historical "but not ocd" people...I'd play there.
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RE: I will design you a MUX
The basic problem with WOD places (to me at least, I'm sure everyone else will disagree) is that after Generic Angsty WOD Mush #652, they get kinda...repetitive. You could swap out any city in the country for them (they are almost always in modern USA) and they'd be exactly the same.
Here are a few ideas that I think are better:
Ancient Alexandria, Egypt. (During the heydey of the Roman Republic?)
Trinidad, 1680, Golden Age of Piracy
London England, 1939
New York, New York, 1920
Constantinople, 769 AD
Last Days of Rome, 460 ADSome of these would require houserules on clans/etc. to adjust things, depending on which version of WOD was used. But any of them would be more interesting then ....yet....another...modern...goth...emo...city.
What are the two really big, notable and cool things about vampires (other then the drinking blood, and the traditional ennui often seen in them in media?)
- They can live forever.
- They've seen a lot of history.
Why are these the two things NEVER explored in any WOD mush? I'd love to see something set in ancient times, even with modified clans and a 1 for 1 timescale. But what I'd -really- love to see is something set in some absurdly ancient period and a vastly accelerated timescale. I doubt anyone would go for that latter bit, but it'd be really neat to be able to explore the fall of the roman Republic, and then the fall of the roman Empire, with the same group of pcs. Mostly what I see from WOD players is uh...not that. And I mean, I think it would add something of the 'Highlander: the Series' vibe to it, if the timescale is faster, and perhaps if you have a few cities (like around the ancient Mediterranian, Rome, Alexandria, Greece, etc.) - and a faster timescale, and people keep seeing each other as the centuries roll by.
But this is part of why Paradox Games bought out White Wolf - I expect to see something like this emerging on the videogame front, at least, though I doubt a mush of this sort would ever be popular with anyone but me.
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RE: Input on a new mush idea
Personally, I'd just make a "north America" grid, make it big but not detailed (focus on highways, a city could just be a single room or two), and then just specify what state the main convoy was in right now. If people rp different details in a specific scene....well, they ARE traveling.
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RE: Input on a new mush idea
Here's a nutty idea. You want new settlements? Don't just take inspiration from The Walking Dead. Take it from Z Nation and Mad Max. Have the setting be a -caravan moving across North America-. Let everyone have a vehicle of some sort. They won't be fixed people, they'll be explicitly nomads roaming and gathering supplies.
Then people have an excuse for meeting together (caravan), or going their separate ways (you have transportation, you can drive to x and meet with y person) and its not the same old, same old. If someone wants to settle down and start a settlement? Fine, @dig them a room. Your grid is all of north America. But they can't count on a horde not tearing it all down and forcing them to move on at some point.
Variants include: Reduced people. You could either have a world with lots of roving gangs, or one where there might not BE many living humans aside from the PCs. Either, if organized properly, can make the above seem more plausible.
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RE: Space Lords and Ladies
Genetic Engineering works, psychic space powers work, mind machine interfaces works, designer bodies (like Eclipse Phase)...but for the love of god, no giant mechs, please. This genre has been done numerous times, and done well, without mechs. Lets not throw anime into friggin EVERYTHING.
Besides, SRT mush has done giant mechs literally to death. They make absolutely no sense from any tactical or physical point of view, not even with advanced SCIFI physics and they are not even overly interesting. The minute you have anything like a giant mech, you can forget ever having people fight hand to hand, or any space-ship or fleet battles, or...anything approaching realism, ever. It would just juvenilize everything.