@acceleration said in PVP games/elements?:
PVP is great, but it doesn't need to only take place with combat dice. I want to see social and intellectual characters have strong impact on the game as well. To that end I'm considering some sort of territory and politics system, but haven't figured out a good model yet either.
Oh yeah, absolutely. You could have different groups of hunters that have claimed parts of the darkzone as their own, and all of the conspiracies have some form of internal politicking. Plus, the higher-ups will probably be doing some politic junk between themselves and the higher-ups of other organizations. But yeah, just spitballing ideas, but it could work. Plus, you could have faction heads that push their various organizations and act like "mini-staff" to that end, which might take some of the strain and stress off of staff to run things specifically for folks (except the occasional Big Plot[tm]). Ideas are kinda my schtick, so if you want to throw anything at me, let me know.
@ThatOneDude said in PVP games/elements?:
Totally could be the "darkzone"... I think this idea has a lot of merit for something like that. Easy access for PRP fodder as well to have some zone that's just a nightmare...
Yep, basically it's kind of like what the Hedge is to Changelings (or should be). This nightmarish place that's just horrible and you don't ever really want to go there, but you kinda have to. Plus if you're being ordered to, then that puts another spin on it altogether. Especially if, say, one conspiracy's territory (as mentioned above) is particularly dangerous compared to another. Then you've got soldiers going AWOL and trying to join the enemy's side, and so on. I think you guys are on a pretty good path in regards to what you want to do.