I'm sad to hear this. Catriona was always very kind and was an excellent storyteller and writer. She had good advice for larger scope projects like the establishment of the Dragon's Knell freehold and was great at invigorating the Dunlin family's larger RP. Very sorry for the loss.
Posts made by somasatori
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RE: RL Sads
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RE: Setup ChimeMUX + MediaWiki on Digital Ocean
I've blathered about this to Theno on Discord, but figured I'd catalog here.
Soma — Today at 9:16 AM
Okay, so! The LAMP route didn't matter and I was able to get my non-root user to work with it. After digging through some stack exchange posts, it looks like SQL no longer uses the my_bool function, it's just bool. I adjusted the reconnect function to just connect and it processed through which is interesting because usually connect can't be declared in scope. So, it processed through with warnings but didn't error out. However, it didn't create the game folder. I'm wondering if this has something to do with the size issue. I'm not sure if you're still in contact with Chime, but this might be some feedback for her about the directions in her distro -- at least some feedback on the directions for getting ChimeMUX working on a LAMP stack in Digital Ocean.Soma — Today at 10:03 AM
All right, found mux-start but it says it can't open the script.conf file, which is pretty weird. Permissions are fine. For some reason the mux server got installed in the root directory, so I wonder if that has something to do with it. Maybe the mux-start command doesn't have root access.Edit: It got figured out. For posterity's sake, you have to run the command from ~/game:
cd cd game bin/mux-start
Thenomain explained that the reason for this was because Chime intended for there to be the option to run multiple instances of TMux from the same server.
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RE: Setup ChimeMUX + MediaWiki on Digital Ocean
resurrecting this thread!
I'm getting some errors, not sure if this is something to do with the LAMP stack I've got on digital ocean.
root@chimemux:/tinymux/mux# make -j2 make all-am make[1]: Entering directory '/tinymux/mux' CXX game.o CXX levels.o game.cpp: In function ‘void init_sql()’: game.cpp:2423:6: error: ‘my_bool’ was not declared in this scope 2423 | my_bool reconnect = 1; | ^~~~~~~ game.cpp:2424:71: error: ‘reconnect’ was not declared in this scope; did you mean ‘connect’? 2424 | mysql_options(mush_database, MYSQL_OPT_RECONNECT, (const char *)&reconnect); | ^~~~~~~~~ | connect game.cpp: In function ‘void do_shutdown(dbref, dbref, dbref, int, int, UTF8*, const UTF8**, int)’: game.cpp:1278:18: warning: ignoring return value of ‘ssize_t write(int, const void*, size_t)’, declared with attribute warn_unused_result [-Wunused-result] 1278 | (void) mux_write(fd, message, static_cast<unsigned int>(strlen((char *)message))); game.cpp:1279:18: warning: ignoring return value of ‘ssize_t write(int, const void*, size_t)’, declared with attribute warn_unused_result [-Wunused-result] 1279 | (void) mux_write(fd, ENDLINE, sizeof(ENDLINE)-1); make[1]: *** [Makefile:1567: game.o] Error 1 make[1]: *** Waiting for unfinished jobs.... make[1]: Leaving directory '/tinymux/mux' make: *** [Makefile:1023: all] Error 2
and ...
root@chimemux:/tinymux/mux# make install make install-am make[1]: Entering directory '/tinymux/mux' CXX game.o game.cpp: In function ‘void init_sql()’: game.cpp:2423:6: error: ‘my_bool’ was not declared in this scope 2423 | my_bool reconnect = 1; | ^~~~~~~ game.cpp:2424:71: error: ‘reconnect’ was not declared in this scope; did you mean ‘connect’? 2424 | mysql_options(mush_database, MYSQL_OPT_RECONNECT, (const char *)&reconnect); | ^~~~~~~~~ | connect game.cpp: In function ‘void do_shutdown(dbref, dbref, dbref, int, int, UTF8*, const UTF8**, int)’: game.cpp:1278:18: warning: ignoring return value of ‘ssize_t write(int, const void*, size_t)’, declared with attribute warn_unused_result [-Wunused-result] 1278 | (void) mux_write(fd, message, static_cast<unsigned int>(strlen((char *)message))); game.cpp:1279:18: warning: ignoring return value of ‘ssize_t write(int, const void*, size_t)’, declared with attribute warn_unused_result [-Wunused-result] 1279 | (void) mux_write(fd, ENDLINE, sizeof(ENDLINE)-1); make[1]: *** [Makefile:1567: game.o] Error 1 make[1]: Leaving directory '/tinymux/mux' make: *** [Makefile:2144: install] Error 2```
Any suggestions? The ./configure --prefix=$home/game worked just fine.
Edit: I was able to get past this by changing the my_bool line to just
bool
andreconnect
toconnect
. However, it still hasn't created the /game folder. -
Ostranauts!
It's very much an early access game, but if people are into "working class" space stories about people trying to get by in a dystopian late capitalist space hell, I highly suggest checking out Ostranauts. It's set in the same universe as NEO Scavenger, and is in a pretty good state. The character creation is based around adventures prior to the start of the game (reminds me of Traveler a little bit) and your primary goal is to keep up the mortgage on your ship by doing odd jobs and scrapping ships around Ganymede, where you start out. It's sort a tech-noir space futurism thing.
The devs just put out a new update that includes a way to sell ships that you've found and rebuilt. All ship designs are skeletal frameworks and you can build whatever you want on top of them!
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RE: World of Darkness 5th Edition Experiment
I was wondering just this morning why there weren't any 5e games popping up. The big ones are 20th anniversary from what I've seen and 5e's been out for a while. Anyway, sounds interesting!
(Still more excited for your Cyberpunk RED idea though!)
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RE: Random As...
@Macha said in Random As...:
I guess for me, I miss writing with someone else that can throw something in to work around, and I don't get that when it's just me.
This is the reason I'm trying to get back into the hobby a little bit. I absolutely have no time to MU* in a substantial way, but I have very few creative outlets that like... creative writing. The writing I do now is very dry and technical, so the MU* scene is attractive for that purpose. I've been sort of playing Silent Heaven when I can, and I made a character on Liberation (though I haven't had a scene yet), and it's started to scratch that itch, but I feel like I'm leaning too heavily into my nostalgia for the 2000s and 2010s.
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RE: I needed some Cyberpunk Red in my life
@Kumakun I would be down to do beta testing! My schedule is a little weird, but I can be on nights. I love love love Cyberpunk RED and was a big fan of 2020.
I agree with @Ganymede about rules lite. Neon City is good, The Sprawl is good (though trying to adapt a powered by the apocalypse game to MU* sounds a bit painful, plus it's an old PBTA game, and it's definitely showing its age).
Newer players who aren't familiar with the source material may only be familiar with the more streamlined attribute/skill system in the video game, so that could be a benefit when doing systems work. You could even go Ares with it, modifying stats to fit the core Cyberpunk ones, then just use the proprietary system with AresMUSH.
Another option would be CY_BORG, which is a cyberpunk version of MORK BORG.
I don't think I would suggest Sprawlrunners or CBR+PNK, as those are a bit too light on the rules - and the latter is designed more for the "one last run and then I retire" kind of character.
Really excited for more cyberpunk stuff! I need reasons to procrastinate on dissertation!
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Kickstarter: Chronicles of Aeres
Hey everyone - some very old buddies of mine are building a D&D 5th edition campaign setting. They described the game setting as a mix of all the greatest elements of 80s & 90s fantasy, from Secret of NIMH to Wizards to the Hobbit/Lord of the Rings cartoons alongside old folklore and the like.
As per the Kickstarter:
Aeres is a young world. It's a world filled with wonder and enchantment; a world of mists and mystery. A world whose normalities are the myths and legends of our folklore. In Aeres, your next door neighbor could be a talking fox, while a unicorn remains your closest comrade. Dragons the size of mountains spawn eternal legends in their wake; cities skyrocket upward in magnificent marble and silver spires; magical forests shelter trees and animals who can talk, and enchanted springs bubble forth with the very secrets of life. And yet, Aeres is a realm thrust into the clutches of darkness one time too many. Its fairytale splendor has been shattered over the centuries by ruthless and wicked sorcerers, tyrannical emperors, and unfathomable intruders from beyond the veil of shadow.
Thanks for your interest!
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RE: Visit Fallcoast, sponsored by the Fallcoast Chamber of Commerce
@Rucket said in Visit Fallcoast, sponsored by the Fallcoast Chamber of Commerce:
So what's the word on The Reach 3: The Reach Around? Curious because I was listening to some 80s tunes earlier.
I found a way to travel back in time solely to announce that The Reach 3 would be opening soon as of 2011.
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RE: Vietnam War MUSH
@Kestrel said in Vietnam War MUSH:
@somasatori said in Vietnam War MUSH:
As an aside, I'm an anarcho-communist
Wanna break Bread?
A Kropotkin reference on this, our MSB?! I should have talked politics many years ago, it seems.
Also a brief shout-out: the Mau Mau Movement was right and just and all imperialism is a crime against humanity by its very nature.
I have no idea how I ended up with this extremely obscure book in my possession, but if you can get your hands on it, Mau Mau's Daughter has some really great insights into British colonialism & cultural genocide from an intersectional feminist perspective. And yeah, they were badass.
I haven't heard of this, but did a search on it and it sounds fascinating (and extremely expensive). I'm going to see if I can't find it somewhere online. Thanks for the tip! In return, I highly suggest Colonial Metropolis by Jennifer Anne Boittin. She's fairly liberal, but she does seem to have some sympathies for the left. It's largely a dissection of anti-imperialist feminism during the interwar years in Europe, but using several historical case studies.
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RE: What Types of Games Would People Like To See?
@reimesu said in What Types of Games Would People Like To See?:
Pugmire/Monarchs of Mau.
Yeah this is a must.
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RE: Vietnam War MUSH
@Kestrel said in Vietnam War MUSH:
@Chet said in Vietnam War MUSH:
I took a fantastic class on the Vietnam War at UMass, I learned a lot of elements of it that were outside of traditional media.
[...]
You also had a high degree of defection or enemy sympathy with everyone, even Americans (Mao Mao movement) in Vietnam, mercenaries were the only reliable troops for 'heavy point artillery', use of infantry as anti-personnel stage clearance.
The Mao Mao movement was in Kenya and had to do with British colonialism. Sounds like you're a troll, and your credentials are made up.
Also there was a really low defection rate of Americans to North Vietnam during the war. They were - as far as I remember when I read up on Ho Chi Minh's theories and the history of Marxism-Leninism in Vietnam - referred to as "White Congs." Given the Red Scare at home, along with demonization and othering of the Vietnamese, and given that most American servicemen relied on locals to translate/communicate, it would be extremely difficult for even the most steadfast American communist to have insertion into the NVA. To expound a little further on the Red Scare stuff, according to my dad/uncles/thesis advisor that served in Vietnam, they were usually screened pretty heavily on their ideological views following enlistment. AFAIK they didn't attempt to draft any known member of a leftist organization. This isn't to say that someone can't be radicalized while in the military, hell a bunch of my friends were, but it was exceedingly rare based on historical record. As an aside, I'm an anarcho-communist and most of the people mentioned are also left-leaning or have similar views, so the anecdotal stuff may be my personal experience.
Also a brief shout-out: the Mau Mau Movement was right and just and all imperialism is a crime against humanity by its very nature.
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RE: Pro Wrestling MU?
Have you ever played WWW? It's a lot of fun!
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RE: Welcome to the Euphoria!
@Cobaltasaurus I really want to grab Antoneo, but I'm not sure I have the time I once did to dedicate to MUSHing. What sort of time investment are you expecting?
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RE: Diversity Representation in MU*ing
@mietze said in Diversity Representation in MU*ing:
My youngest child came home with a pilgrims and Indians themes project in kindergarten this year school year in WA state. Which was horrifying to me on many levels.
Public school instruction in the US is extremely fractured, not only state by state but district by district and school by school. (My older kids' elementary school would have NEVER done that, and also at the time was the main site for a native american students and families group for the district, and those parents very generously shared resources with the teachers, students, and other families about PacNW history and current culture!!)
There is such a strange deviation in how we teach people on a state-by-state basis. I spent my pre-teen through high school period on Maui, wherein we did explicitly discuss American colonialism and the annexation's effects on the modern day. That said, we absolutely did not discuss anything in lengthy detail that solely affected the mainland. This made it surprisingly frank, like in US history the teacher said "The Civil War was about slavery," and that was that. When I was in early elementary school, I lived in Georgia in which the textbook used was like "here are the reasons why states' rights are important..." so you can imagine how much unlearning happened in middle & high school there.
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RE: Favorite Youtubers?
Not sure if he's been mentioned, but Hbomberguy, especially his videos on climate denial and HP Lovecraft (the latter making me feel a little inspired to come out as bi to some friends, which is silly to say, but it is what it is).
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RE: Welcome to the Euphoria!
Ah, yeah! I read this for a organizational theory class and it was great. Super weird pick for an org theory class, but seriously a good addition to my normally extremely far left catalog of economic theory books.
Edit: Also, as a former Florida resident, I notice and respect your use of Publix as an example.
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RE: Welcome to the Euphoria!
@Cobaltasaurus
A lot of capitalism is stripped out. While there are still goods and services for sale, a lot of things are considered universal rights.
From a Marxist framework, what you're describing is called a socialist market economy. I would personally critique it and say that it's "state capitalism," but most people aren't that annoying. Based on there being likely high government regulation of corporations (you say there is never a point of artificial scarcity) and basic services being a universal right, it seems - and correct me if I'm wrong, of course - people would really only buy either extra food, say for an event, or luxury items.
There's also a commonish concept in writings (I've noticed specifically John Gray talks about this) that suggest a kind of market socialism. I think it hinges on the question whether a citizen has access to money and, if not, what they trade to gain market resources. I would also suggest looking up consumer cooperatives, which have some cool ideas about how to handle collectivizing how people observe their behavior towards consumerism. One co-op of note is Mondragon Corporation which, while not a perfectly horizontal entity, does do a lot of work toward showing how a large-scale conglomerate cooperative could work in society.
Ethical Colonization
There is no such thing in the real world. This is not open for debate.Hell yeah.
Anyway, I like it. It's nice to see an original sci-fi game where things aren't bleak as fuck and a massive dystopia.
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RE: General Video Game Thread
Yeah! I'm really interested in a fully urban Far Cry, myself. Lush wildernesses are nice and all, but I think a giant firefight for an outpost in the middle of a city would be all kinds of tense