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    2. somasatori
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    Posts made by somasatori

    • RE: Loki @ HM

      I'll send you a PM @Loki! Thanks everyone! 🙂

      @Chime said in Loki @ HM:

      @somasatori said in Loki @ HM:

      I'm looking for Loki to ask him a few questions about some HM-specific content I'd like to use and for which I'd like permission. If anyone can throw me a note as to where I might find him, or if he reads the boards, send me a PM. Thanks!

      Really though, it depends on the content. Are we talking grid-features, descs, code, algorithms, design motifs, etc.? Lots of different people involved in that game.

      Oh, no, not at all. It's wiki content describing how werewolves pick up Renown. HM has one of the most complete guides in how to do that.

      posted in A Shout in the Dark
      somasatori
      somasatori
    • Loki @ HM

      I'm looking for Loki to ask him a few questions about some HM-specific content I'd like to use and for which I'd like permission. If anyone can throw me a note as to where I might find him, or if he reads the boards, send me a PM. Thanks!

      posted in A Shout in the Dark
      somasatori
      somasatori
    • RE: Wiki Space

      This has been all filled up! Thank you for the folks who asked.

      If you're interested in getting cheap and easy-to-setup wikis for your game projects, use Namecheap. You can grab a domain and their hosting services are really inexpensive (like $20 a year), and they've got a Mediawiki plugin you can install through their control panel.

      posted in MU Code
      somasatori
      somasatori
    • RE: Shadowrun: Modern

      @deadculture said in Shadowrun: Modern:

      @Thenomain I think a Shadowrun without metahumans would be pretty fucking great. You're looking into a Cyberpunk possibility. I know that @somasatori and I would be more than happy to assist. We're both avid fans of the literary genre.

      Yeah, I'd be more than willing to help with the world-building, if you need it, Theno. Also, I'm running a table-top SR game, so I've been pretty entrenched in the rules lately. Just give me the word & all. DC would also be a good person to ping on this, since he's probably one of the only other people I've met who's looked at the cyberpunk genre in an academic fashion.

      posted in Tastes Less Game'y
      somasatori
      somasatori
    • RE: Cheap or Free Games!

      Humble Store's got a Make Your Own Bundle with 2K/Firaxis games going on right now. If you haven't gotten Civ V or Beyond Earth yet, or any of the Borderlands games, now's the time.

      posted in Other Games
      somasatori
      somasatori
    • RE: Cobalt Streams A Thing

      ❤ Stardew Valley

      posted in Tastes Less Game'y
      somasatori
      somasatori
    • RE: Web-Based Ticketing Software

      Sweet. I've been looking for ways to make my hobby feel more like the tech support jobs I've worked!

      (this does sound kind of cool and useful, though.)

      posted in Mildly Constructive
      somasatori
      somasatori
    • RE: Dune Coda Stuff

      @Ataru
      Rabban's laugh and "Welcome to Larrytown" gets me every time. 😄

      posted in Mildly Constructive
      somasatori
      somasatori
    • RE: Dune Coda Stuff

      This is awesome! 😄

      Also, put your goddamned hand in the goddamned box of pain.

      posted in Mildly Constructive
      somasatori
      somasatori
    • RE: What do RPGs *never* handle in mu*'s? What *should* they handle?

      @ThatOneDude said in What do RPGs *never* handle in mu*'s? What *should* they handle?:

      The best time I ever had playing on a Mu* was on a system that behaved much like a table top in the amount of metaplot and events that ran. With that, staff allowed for and encouraged the players to interact with the grid/NPC systems to control, manipulate and even take over what other players had. It wasn't a perfect system but this was probably 6 years ago and my friends and I still laugh and joke about the stuff we did in that game.

      One thing I've always liked about oWoD was attacking people's Backgrounds. It's something you rarely see anymore, but figuring out that someone has Allies or Contacts or high Resources or whatever and doing whatever you could to knock those out or take them for yourself was always fun, even on the receiving end, when you suddenly realize that the guy who was your one-dot Ally is now your one-dot Enemy. There's never been a perfect system for that, but Metro 2.0 dabbled in it a bit and I thought it was pretty cool how it worked.

      posted in Mildly Constructive
      somasatori
      somasatori
    • RE: ROGUE: It is coming...

      If your guys' game is as good as your damned artwork, then this is probably going to be the greatest SW MUSH ever.

      posted in Adver-tis-ments
      somasatori
      somasatori
    • Wiki Space

      If anyone needs a wiki for a game they're setting up and they already have a domain name, but don't want to pay hosting fees, I'm willing to let a couple folks piggy-back off my server. I've got about 20 gb of data socked away for my webserver, of which I'm using very little (mostly for my portfolio page as a web dev). Hit me up with a PM if you want me to set up Mediawiki for you. All you need is the domain name, and we can just point it at a subdomain on my server. I think I would be able to safely host about 4 wikis without hitting the space cap, so long as people don't throw a bunch of pictures up there. Good thing about Mediawiki is that if you decide to get space of your own after the initial push in getting your game up and running is that you can transfer the files and database file elsewhere.

      Anyhow! Just letting y'all know it's available.

      I could probably even do some minor CSS adjustments for folks, so long as it's not utterly ridiculous & time consuming.

      posted in MU Code
      somasatori
      somasatori
    • RE: [Poll in OP] Population Code

      I think it'd be especially neat in a game where the population count really mattered, such as a post-apocalyptic or survival-based game. If you were members of a group that were trying to survival in a hostile area, like if someone made a game out of The Long Dark or something, then having a +population code would be pretty cool. Especially if it showed things like recent deaths, recent births, new arrivals, etc. Maybe factor in a base NPC population and combine that with the number of approved PCs, and you'd arrive at your population total.

      Or with post-apocalyptic/zombie apocalypse games, you could center it around a specific settlement or hold-out against raiders and the like, with a base population. Then, maybe work it into the system that if the population dips below a certain number, it causes bad things to happen (crops don't get sown or harvested, water doesn't get pulled from a nearby river, zombies don't get sniped from the walls, etc). Likewise, a high population score would mean other bad things would happen (overpopulation and very little food, people start causing fights because they're not getting along, people start letting their guard down because numbers make us feel safe and raiders/zombies/aliens/maddened mechabots attack). So, you could use the population code to create a kind of Goldilocks Zone for the settlement. Maybe 220 is too many, 75 is too few, but 90-175 is juuuuuust right.

      posted in Mildly Constructive
      somasatori
      somasatori
    • RE: RL things I love

      Just got this shipped in from the OP from my Kickstarter contribution. ❤

      0_1461967586537_IMAG0536.jpg

      posted in Tastes Less Game'y
      somasatori
      somasatori
    • RE: Random links

      http://www.telegraph.co.uk/news/2016/04/29/weasel-causes-large-hadron-collider-shutdown/

      Look upon my Works, ye Mighty, and despair!

      posted in Tastes Less Game'y
      somasatori
      somasatori
    • RE: Do you RP to play a character, or get a character so you can RP?

      Usually the former. I actually tend to like making characters more than I like getting into scenes. It's probably why I tend to gravitate more toward "the guy who runs PrPs" or staff bits focusing on GM/STing, because then I can just make up characters and play them in one-shots.

      posted in Mildly Constructive
      somasatori
      somasatori
    • RE: Something similar to WoD, but not quite

      @Bobotron said in Something similar to WoD, but not quite:

      @somasatori
      I don't know how active or anything it is, but there IS a Persona MUSH ( done by some of the people from the M3 et al. circuit): http://www.mysterymeep.net/mw/index.php?title=Main_Page

      Nevermind, it's dead.

      Well! At least you tried. Thank you! 😄

      @Ide
      I love DRYH. It'd be interesting to see a game like that. Speaking of small indie games (though a game that's not similar to WoD at all) a Dogs In The Vineyard game would also be pretty cool.

      posted in Mildly Constructive
      somasatori
      somasatori
    • RE: Something similar to WoD, but not quite

      Persona MUX would also be pretty sweet, with the whole Normal World + World With Monsters thing, especially if it were based around Persona 3.

      posted in Mildly Constructive
      somasatori
      somasatori
    • RE: PVP games/elements?

      @acceleration said in PVP games/elements?:

      @somasatori

      PVP is great, but it doesn't need to only take place with combat dice. I want to see social and intellectual characters have strong impact on the game as well. To that end I'm considering some sort of territory and politics system, but haven't figured out a good model yet either.

      Oh yeah, absolutely. You could have different groups of hunters that have claimed parts of the darkzone as their own, and all of the conspiracies have some form of internal politicking. Plus, the higher-ups will probably be doing some politic junk between themselves and the higher-ups of other organizations. But yeah, just spitballing ideas, but it could work. Plus, you could have faction heads that push their various organizations and act like "mini-staff" to that end, which might take some of the strain and stress off of staff to run things specifically for folks (except the occasional Big Plot[tm]). Ideas are kinda my schtick, so if you want to throw anything at me, let me know.

      @ThatOneDude said in PVP games/elements?:

      Totally could be the "darkzone"... I think this idea has a lot of merit for something like that. Easy access for PRP fodder as well to have some zone that's just a nightmare...

      Yep, basically it's kind of like what the Hedge is to Changelings (or should be). This nightmarish place that's just horrible and you don't ever really want to go there, but you kinda have to. Plus if you're being ordered to, then that puts another spin on it altogether. Especially if, say, one conspiracy's territory (as mentioned above) is particularly dangerous compared to another. Then you've got soldiers going AWOL and trying to join the enemy's side, and so on. I think you guys are on a pretty good path in regards to what you want to do.

      posted in Mildly Constructive
      somasatori
      somasatori
    • RE: PVP games/elements?

      @acceleration

      So, what you would need to do with your metaplot would be to enforce some rationale as to why the characters would be against each other. The thematic aspect of the meta could literally be anything, from vampires and whatnot fighting hunters (like @ThatOneDude mentioned), or something like what we did on TR the first couple years when I was running it and have it stem from some kind of eldritch horror thing. Nonetheless, the meta needs to establish the animosity between PCs.

      My suggestion would be similar to what was said before: have a few tiered Conspiracies in the area - pick three of them that don't work well together, like Task Force Valkyrie, the Cheiron Group, and the Ascended Ones, for example - and put them in a location that's highly anomalous. Your metaplot could be something as such: after a massive war between some extra-spatial beings (spirits and the like) and supernatural creatures in the mortal world, a section of the Amazon Rainforest has been cordoned off by the United Nations. Three groups of supernatural Hunters, one even funded by the United States government, have come forward to deal with the potential threat. Everyone knows about the existence of the supernatural now, as the Shadow now bleeds into the real world in the location where the last great battle was fought. Hunter cells are expected to travel into the Bleed Zone (B-Z) to take care of any obvious threat to the surrounding population, and most of the people in the area have been evacuated to safer locations. Each hunter conspiracy has its own reasons for being there, down to specific cells. Your orders from on high are to acquire any anomalous artifacts and equipment from the B-Z and bring them back to base camp in order to be studied and figured out to ensure that something like this never happens again. With luck and enough research and development, humanity may even be able to close the rift between the Shadow and Earth.

      In this sort of setting, you could have supernaturals rounded up and captured, or in deep, deep hiding. They wouldn't be PCs, but you could throw just about any sort of PvE antagonist into the mix by using the stats from one of the splats. Vampires who have Blood Tenebrous interested in the Bleed Zone? There you go, now your Cell has to fight a Coterie of OD. Werewolf pack moves in while a TFV cell has an Ascended Ones cell pinned down with machine gun fire, and now the two groups have to fight off the werewolves. Then the one that takes the least casualties fighting off the theriomorphs finds that their former opponent is much less equipped to deal with them, so they take 'em out. The Cells are being run like a military op, with each other Conspiracy acting as a different military group, and therefore enemy combatants.

      So PrPs could be something like: we're going into the B-Z to find this powerful fetish that was used in the big conflict. Word gets out to the other Conspiracies that this thing exists and they send in some of their own soldiers. Who can get to it first, and who can hold off long enough to get extracted? Or... We've recovered this artifact from the B-Z and now our best scientists are working on it back at base camp. But it seems like one of the other Conspiracies realized that we've got it, so now we have to defend our scientists from an all-out assault and push the enemy back. Even something like: we've figured out the properties of this vampire blood magic anomalous entity and we're about to have it extracted back to Washington D.C. so we can put it to use as best we can in defending humanity from the depredations of our supernatural enemies. Unfortunately, the Cheiron Group wants to take credit for its discovery and potential defensive abilities, etc., etc., etc.

      Forgot to write out: So, the PrPs would push both the meta and they'd also theme themselves toward PvP, just by the nature of what sort of military operations are done into the Bleed Zone (or whatever you wanna call it).

      posted in Mildly Constructive
      somasatori
      somasatori
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