In Oklahoma, it's not rape if you're drunk.
Posts made by somasatori
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RE: PVP games/elements?
You know... If you made a Shadowrun game with PvP/PK as a primary element, I think you'd get a lot of players who'd really go for it. Obviously you'd need to find a coder interested in coding up a Shadowrun game, but Denver's been the only thing in town for something like 8-9 years now. I'm pretty sure you'd get a decent playerbase, and Shadowrunners who aren't on the same team as each other (and you could even open up apps for people in Lone Star, Knight-Errant, the Red Samurai, etc.) would be more inclined toward PvP than talking things out. I'd probably even help out with setting it up (though I'm a shit coder, unless it's something relatively easy or deals with building). You could also set up a system like BITN where you have an alt in the wings that'll come in as soon as your character dies. Character death being such a big part of Shadowrun, it'd work really well.
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RE: PVP games/elements?
@HorrorHound said in PVP games/elements?:
Which is why violence solves all problems, and if it does not? You are not using enough of it. But, where I started, such things had a really simple solution. If you die, you die.
Yeah, I remember the old school WoD games with the OOC Masq thing going on, where if you found out that someone was Cam (I usually played Sabbat), they were dead as fuck ASAP. I kind of miss those days.
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RE: PVP games/elements?
@HorrorHound said in PVP games/elements?:
Have I been playing WoD wrong? All World of Darkness games are PvP. If your Splat interacts with my Splat, you die, sucka. If you have what I want, you die, sucka. If I fail frenzy, you die, sucka.
Nope, that's a pretty common theme in WoD. It shifted a bit in tone with nWoD/CoD in that splats are not naturally antagonistic toward one another (except Hunters vs. everyone else). You've been doing it right!
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RE: PVP games/elements?
@ThatOneDude said in PVP games/elements?:
@somasatori said in PVP games/elements?:
This was tried once, as Depraved Creations. Originally it was supposed to be an open cgen PvP-focused WoD game (it was billed as a "PK-fest"), but we all ended up becoming friendly with each other and there was a sept with Bastet, Garou, a werebear, and a couple Rokea. Also the Traditions started working together with the Technocracy.
Not saying it can't work, but you'd have to probably enforce the PK-required policy, otherwise everyone will ignore it and do their own thing.
Like any policy on a MU*, really.
Yeah but that's cool. I mean the idea of that element always being there...
Like I was laughing playing Division like a week ago. Myself and 2 friends go in the dark zone, we're fighting enemies and then in comes 2 other agents. Suddenly its a mexican stand off, we're taking position to make sure they don't attack us, they're doing the same and then we start killing badguys together. Then at some point one team member got caught in a cross fire and we went into full PK mode...
The point is the threat/or ability for someone to turn on anyone at anytime adds some extra umf that most mu's don't have. Does that make sense?
Oh, yeah. That does make sense. It could potentially work, especially with an external adversarial group that's pushing at the players to fight them. There are several good systems that could work for this, all the way from D&D to CoD. If you did it as a D&D/Pathfinder game, you could make it so that dungeons and adventure are few and far between. Make it a relatively low-magic setting, where magic items are incredibly powerful and often storied and highly sought. If one group of adventurers catches wind of a +1 sword, it's a big deal and then word gets out, so you've got multiple adventuring companies trying to play king of the mountain for the item. This would more or less enforce itself, since D&D is definitely a game of He Who Has The Most Toys. Throw in some monsters to create the tension of "well, we have to work together to put down this Beholder," and then after the Beholder's dead, the fights break out over who gets the spoils.
CoD, you could do it as Geist-only, since Krewes can be generally antagonistic toward one another. Set it in a city or area where there's a large group of Sacrosanct that have taken up a lot of the city's resources and claim most of it for themselves, where initially Krewes might have to work together. But then they start to realize that Haunts and Cenotes are in short supply and one claims one, another claims it back, and there you go.
You could even do this with something like Exalted. Make a purely Dragon-Blooded game with the idea of the Wyld Hunt being around, so the players have some reason to try to work together at some points, but they're all trying to get their piece of the Creation pie, as it were. This way, you'd have one Circle of Dragon-Blooded fighting other Circles of Dragon-Blooded because they feel they're more worthy to receive, say, this particular Artifact that's been willed to members in either Circle, or the lands of their family, or whatever. Dragon-Blooded are incredibly political and will tend to kill each other if they can do it quietly instead of argue it out.
Alternately, you could probably even make a game similar to the Division, where you have a Dark Zone (or hell, S.T.A.L.K.E.R.) and you'd have separate teams going in for their own reasons, and might end up in similar situations to the one you described. There are more than a few ways to cover that kind of thing.
Tension's the key there, though. Enforcing the tension that no one's really your ally unless you've specifically gotten them to join your crew (and even then, who knows), and everyone's kinda out for themselves, that'll create enough tension where the PCs shouldn't trust each other because they have no reason to trust each other. It'd be an interesting experiment.
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RE: PVP games/elements?
This was tried once, as Depraved Creations. Originally it was supposed to be an open cgen PvP-focused WoD game (it was billed as a "PK-fest"), but we all ended up becoming friendly with each other and there was a sept with Bastet, Garou, a werebear, and a couple Rokea. Also the Traditions started working together with the Technocracy.
Not saying it can't work, but you'd have to probably enforce the PK-required policy, otherwise everyone will ignore it and do their own thing.
Like any policy on a MU*, really.
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RE: RL Anger
And then, there's the "cool dudes" on motorcycles who like to swerve in between lines of cars going 70MPH on the highway because they totally can't die, right?
You are pretty much guaranteed to encounter this at least 5-10 times while driving down the 215 or 105, regardless of the time of day or night. Even if traffic is light (relatively speaking for LA).
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RE: Kinds of Mu*s Wanted
@SG said in Kinds of Mu*s Wanted:
I've been reading through the rules for Straight To VHS and think this would make for a really fun mu.
All the players could play actors in films (Tiny Plots), only the films are REAL! Or something. I like the idea of Character A playing a cop in one plot, and a burgler in another, getting meta-miffed because they don't have a particular skill that would come in handy in a situation.
"A werewolf stalks the mean streets of Miami... but not for much longer. Not if a nun (and former prostitute) named Gloria Vendetta has anything to say about it. Gloria’s cybernetically enhanced buddy in the precinct suspects the werewolf is being protected by Yakuza, but why? If only the retired heavyweight champion Tucker Smash could regain his memories. He was the only one who knew the antidote to lycanism, and now the plague is spreading."
You had me at "werewolf is being protected by Yakuza."
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RE: The 100: The Mush
I'm kinda sad that I just pulled up the grit and wherewithal to create a character on this game and now it's down.
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RE: Simon @ Eldritch
Oh! That's right! Well, that's just poor planning on his part, then.
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RE: Simon @ Eldritch
@Kanye-Qwest I kind of wonder what the assumed outcome of that situation was when he went into it, since it was the girl next door. I mean, there are only so many times and for so many reasons that you need to legit stop by your neighbor's house.
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RE: The 100: The Mush
@Kanye-Qwest said in The 100: The Mush:
[...] if it has moving parts entropy will eventually kill it [...]
True in the tech world, and true in how I live my life.
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RE: Downvotes
It looks like I can still downvote people. Just tell me who you want downvoted and I'll take care of them.
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RE: World (Chronicles?) of Darkness Concepts You Would Enjoy RPing with
I would love to see someone who delves into the details of their splat. A Mage that becomes obsessed with the Abyss and tries to discover what the Supernal Realms are, and what the Abyss really is. Big, grand goals like that. Sin-Eaters who want to go as far as possible into the Underworld to figure out the meaning of death itself and why Geists exist; vampires who actually are up to discussing the condition of vampirism, what it means on a grand scale, and why it could potentially exist. Personally, I'd love to have a sit-down conversation and go over the Testament of Longinus with someone and have them basically dissect the Monachal Creed and figure out why these beliefs exist (heresy, I know).
In short, I'd love to see characters that just dig into the meat of their supernatural type's backstory or whatever it is that's explained in the corebooks about what they might actually be and have lengthy philosophical, theological, and ideological conversations about it.
Alternately, I'd like to see mortals who end up going a little insane after they hear things about the supernatural. Become obsessive and start putting up newsprint and different snippets of potential supernatural activity without falling into becoming an actual Hunter. It'd be cool to RP with that type of character because, if they exhibited the signs of their obsession, they'd wind up being like Rust Cohle from the first season of True Detective and have a storage shed with all kinds of shit pinned up on a corkboard because Something Isn't Right.
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RE: Building: A Basic Tutorial
@Derp is correct. You'd want to either remove the room's parent or re-parent the room to some other template. I'm pretty sure this requires wiz-level access, or just specific build @powers. So, generally it's not open to players.
I suppose you could write code that forces a new description on the room (no clue how you'd do that, personally, but yeah @Cobaltasaurus would know for certain), but if you're building a grid and want to have separate room templates for different locations (say you have a regular grid and then a secret grid that's all magical and shit) you'd create two room parents and then @parent them accordingly. That'd be the cleanest way to do that.
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RE: Good TV
I'm kinda more looking forward to the third (and supposedly final) season of The Leftovers, because I enjoy having my heart torn out of my chest and held in front of me while I stare on in a blank, empty depression.
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RE: Bump In The Night: A Chronicles of Darkness MUX
One of these days, @Thenomain, I'll try out BITN (because it looks fucking cool as shit), and I will greatly appreciate your +weather code, similar to how I appreciated all of your other code in the past, because it's usually fucking great.