MU Soapbox

    • Register
    • Login
    • Search
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Muxify
    • Mustard
    1. Home
    2. Sponge
    3. Topics
    • Profile
    • Following 0
    • Followers 0
    • Topics 7
    • Posts 94
    • Best 19
    • Controversial 1
    • Groups 0

    Topics created by Sponge

    • Sponge

      +repose
      MU Code • • Sponge

      58
      0
      Votes
      58
      Posts
      18098
      Views

      Thenomain

      Forget? No. There are so many concepts flying around the thread that I didn't make any assumptions. Not sure how I feel about getting talked down to out of nowhere, but eh.

    • Sponge

      Hell-Ban MU
      MU Code • • Sponge

      4
      1
      Votes
      4
      Posts
      1526
      Views

      Chime

      This is part of why-- when I've banned people actively Doing Evil-- I tend to do it in the form of an iptables rule that blocks only the inbound packets. I engineer my firewalls to be stateful, so this leaves existing TCP sessions intact, at least in one direction.

      From the perspective of people on the game, the person just becomes quiet and eventually idles off. This tends to de-escalate nicely; everyone says their piece, gets their last word in, then tends to subside as nothing else comes back.

      From the perspective of the person banned, people are still actively responding to them, though eventually they seem to not pay as much attention and finally there is a network outage of some sort. This tends to have a moderately de-escalating effect also.

      In most cases, a temporary ban is quite sufficient for the person to cool off and resume responsible adult behavior. Not always, though.

      I don't think implementing a separate game is the way to go; better to do it with a variation on in-game message routing, much like how BLIND rooms (e.g. for truly quiet quietrooms, freezers, etc) make everyone in one feel like they are alone. I'd recommend calling it a SHUN flag on the player object, or similar.

      Ultimately, pseudonymous services of this sort really have two options: Hope for the best, or rely upon some third-party authentication source for tracking accounts. E.g. OpenID, G+, Facebook (ugh), etc. Or allowing people in only after they have been recommended by one existing player-- and hold that player accountable for their guests' behavior. This is essentially a variation on the external authentication concept.

      As it is, most of the community is horrified by the idea of supplying even an email address, yet so pathetically clueless that they won't use SSL.

    • Sponge

      RP Repository: Anyone know about it?
      Mildly Constructive • • Sponge

      1
      0
      Votes
      1
      Posts
      934
      Views

      No one has replied

    • Sponge

      Vampire Time Scale MU
      Mildly Constructive • • Sponge

      12
      1
      Votes
      12
      Posts
      3231
      Views

      Misadventure

      I'd find it more useful to look ahead to either societal changes and events that would affect the vampires, or major intrigues coming to critical moments and fallouts, and play through those periods basically jumping ahead to the next big thing. I think the apporahc would be someone like that Victorian game where you stated the season, and things could be RP'd freely as anytime in that season, until it passed. Instead of moving to the next calendar season every time, you might move to the build up of the critical thing, the big crisis time, and perhaps a denouement, then start thinking about what the next big important time is while doing downtime handling of whatever needs to be tracked as interesting across time.

    • Sponge

      MUSH Workshop: Fundamentals 1 - Attributes, Flags, and Objects
      MU Questions & Requests • • Sponge

      9
      2
      Votes
      9
      Posts
      3302
      Views

      Sponge

      Posted! The code tag on this wiki doesn't line-wrap but you can download the log from the link above the code block.

      http://www.newprospectmush.com/guides/fundamentals-1

      In a couple of weeks I'll have office hours on New Prospect in case anyone wants to ask questions about what was covered in this session.

      The next session will be on understanding Commands, Substitution, and Help. It's probably a month out.

    • Sponge

      Managing command arguments
      MU Code • • Sponge

      3
      0
      Votes
      3
      Posts
      1619
      Views

      Thenomain

      ...Goddammit. I've been looking for that regexp for quite some time. I will give it a good thorough testing sometime.

    • Sponge

      New Prospect MUSH
      Adver-tis-ments • • Sponge

      51
      0
      Votes
      51
      Posts
      28702
      Views

      Misadventure

      I know how that goes. That is part of why I love the Mac Atlantis client, as it enables easy logging. That saves everything in game more or less, and then I just have to go after the wikis.

      I highly recommend writing these things in a local form then converting/copy-pasting for MU* or wiki use.

    • 1 / 1