I love it when I find a new game and it has a friendly, welcoming community.
I think a lot of long time Mu* players will know what I mean by "The Feel" of a game, it's 'texture'. When those are just right, and you feel part of things from day one.
I love it when I find a new game and it has a friendly, welcoming community.
I think a lot of long time Mu* players will know what I mean by "The Feel" of a game, it's 'texture'. When those are just right, and you feel part of things from day one.
@jennkryst It is really neat stuff. Not sure I love it, but there's some stuff there worth checking out.
Hey there,
It's me again with my whole Exalted Mu thing- we're doing work as we can. 2020, and 2021 have been weird ( I think we can all agree on that, at least.)
If someone is interested in helping out, we could use someone who's fairly knowledgeable in CoD- both mechanically and lore wise.
I'm sure some of you can get some ideas from just the question, but if you're interested in helping us try to make something that's probably a little weird, but hopefully fun let me know! I'll toss you a discord invite to our planning server.
Looking forward to hearing from you!
-Surasanji
There has been a lot of work done in terms of concept, so far, as an update.
Speaking of which, I'm looking for someone who's really familiar lore and system wise with CoD. I don't want to say TOO much for fear of spoilers, but if you're interested in helping us out with this, please contact me and I'll invite you to our planning discord.
@packrat Yes, it is! We've changed up our theme a bit, and are working on rules and whatnot. I admit, this is something of a longer term project for me because what we have planned will take some work.
@jennkryst Very cool, thank you!
@lotherio Hey, maybe I can help. I play Alani there, next time you're on give me a poke. Given how friendly everyone has been here at the game, I'm pretty sure this is some kind of oversight. I don't know, obviously, as I am not staff.
But, at least I can give a hand to my fellow nerd, yeah?
@runescryer I'm also playing at X-Men Divergence. Can't say enough how friendly and nice the folks are at that game. I love it.
So, I've been discussing with staff how we can implement the Celestial Exalts.
So far, we're tossing around the idea that the Celestial Exalts have a place within 'The Pure Way' the religion of The Empire of Prasad.
They're not quite so 'Burn the Anathema' as the Realm Proper, and are allowed to handle their own affairs- so why not include them somewhere within the religious structure?
We're still not decided on how exactly to work them in, but I'm hopeful we'll figure out a way that'll be engaging and fun.
@groth How lucky our Dragonblooded will be, then, that we're based in The Empire of Prasad! I hope to see a lot of Dragonblooded characters.
I totally understand wanting to play a celestial exalt, but I really do love the terrestrials. They feel really fantastic and are a ton of fun to play.
@greenflashlight I agree. Exalted is very much character driven imho. People who see it ONLY as getting to be a god-powered destroyer might be missing the point.
@coin said in Interest Check: Exalted 3rd ed Mu:
It's also true that eventually the bad guy has to be willing to lose. If you're playing the antagonist, the narrative contract says you'll win or get the upper hand a lot at first, and then eventually get foiled. That's how that works. The problem with letting players do it instead of the Storyteller is... well... players get attached.
Oh yeah, absolutely. That's a major reason why I'm pushing for Abyssals to be invite only more or less- you need to prove you're a mature player who's willing to lose because you play the antagonist. You need to create RP, there are certain responsibilities in playing this character if NOT an NPC controlled by staff.
Chances are such characters would start with a bit more 'oomph' to them in terms of resources, and where they start as well.
Of course, we're not yet set on how we're doing any of that- but I really do like the chance to toss ideas around here on the forum with you guys. It helps me a lot!
@warma-sheen I hear you and I hope to be able to get it done right.. I'm prepared to fail, if it doesn't work out the way I hope.
I agree with you regarding where the fun starts or stops. Exalted is a character driven game (imho), and failure is and SHOULD be on the table even for powerful exalts.
Losing is a huge part of character growth, I feel, so. I should hope my players expect to win some, lose some and write some great stories in the process.
As I've never run a game before, I'm excited to give it a try all the same.
@jennkryst Things are still in construction, obviously, but it seems our team is leaning towards there being a limited number of Abyssal exaltations in our game to keep the splat meaningful.
Again, this is just our idea so far and isn't set in stone. I'm very much a big proponent of antagonistic PCs being given to people who are mature enough to create fun and RP, versus just being the big-bad dude who sucks the fun out of stuff. I've seen that happen too many times to not be a little gunshy of it.
We've decided on a location, something new to 3rd Edition: The Empire of Prasad. This will make the game more Dragonblooded Focused.
The Empire of Prasad is very much inspired by mythical India- with a caste system ruled by dragonblooded. Technically a Realm satrapy, they're distant enough that they're a power in their own right- so powerful that the Realm's immaculate religion doesn't even hold sway there, instead having been pulled into their own religion.
We're still working on how we'd want Solars and Lunars to work within the theme, as I'd like to lean towards them being playable characters albeit perhaps with some limits in play as the Prasadi DO have wyld hunts and hunt down various Anathema.
In that same vein Abyssals are also likely to be allowed, but highly regulated. There are only 100 of them in all of Creation, a precious commodity of the Deathlords. They will likely be given out to trusted players who can create RP as they will absolutely be antagonists.
This is all subject (and even likely) to change as I hire on staff, and more of the theme and concept is worked out, along with how we're looking to balance things.
I'm moving forward on this, but haven't yet decided on concrete theme ideas. I purchased hosting space, and will be trying this with AresMush as a code base, because I do think the web integration and tools will be extremely helpful. I've got a theme staffer set up who I trust implicitly and who knows the Exalted theme inside and out.
There are some good points made in other posts here, regarding XP creep and the rest- but that's something I'll have to handle a bit later on. I'll keep updating as I go.
@Jennkryst I agree. I've enjoyed political play in the past, and still do. I think the DB are just friggin' awesome, and I love how 3rd Ed handles them. I'm also a big fan of L&L games, or at least that sort of dynamic and I feel the Realm allows for that far easier than a more wide open game in terms of splats.
I've, personally, never been a fan of spotlight hogs. I'd rather give each PC a chance to shine and be the star here or there if I'm able, and would request of any plot runners to try and do the same.