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    Posts made by surreality

    • RE: World of Darkness -- Alternative Settings

      @derp Some day. I have a current tinkerbox and a thing I'm helping a friend with, but... it's tempting. So tempting.

      I even have a local-ish 'classic TV show small college town' that actually has random street faires and seems to be composed entirely out of little brownstone shops and sidewalk cafes to abuse with a camera in mind for it, if I ever do it. It looks like 'The Vampire Diaries, Northern Edition', no lie.

      CB: LOLcat? I think yes. "I can get us there quick! Let me get my invisible bike!"

      posted in Mildly Constructive
      surreality
      surreality
    • Hobby-related Resolutions/Goals for the coming year... ?

      Just what it says on the tin, really. In constructive not so much because there isn't a lot of cussin' to be had around this topic, probably, but because not everybody reads the pit and the more constructively-minded folks who might not be opted-in there seem most likely to be the folks who would have something in mind here.

      Mine:

      • Really, I will try to stick with a character somewhere for more than two months. Really.

      • Don't flake on the current project until at least the next vacation is over (late October). (Yes, there is one that's mine and not the thing I'm helping a friend with; no, it's not the pirate thing; no, I'm not posting it or even discussing it yet. 😛 )

      • Get better at code, both wiki and MUX.

      • Get up the nerve to ask for help about both of the above instead of being a skittish mouse about it 95% of the time.

      • Write down a list of the various things (concepts, code, etc.) I've either seen or heard about that I think are awesome; ask their creators if I may also use them; implement whatever gets a 'yes' with credit and thanks, and refrain from being a whiny brat about any 'no's after respecting said yes/no respectively.

      • Be more mindful of thanking people who make things awesome in pretendy fun land even when it seems like the world is dead set on sucking like a shopvac on steroids otherwise; find a way to do this without sounding like a crazy person.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: World of Darkness -- Alternative Settings

      @derp That honestly sounds like highly quirky fun.

      I still harbor a secret desire to make an intentional parody-ish/campy bad TV version of reality game with modded WoD/CoD rules hybrized with stuff from It Came From the Late, Late, Late Show and insane-as-hell custom powers like 'call a stunt double' to take a hit, or 'call my agent' to request a reroll/etc. I don't think that's what @Ganymede had in mind when creating this thread at all -- pretty sure she meant serious ideas only -- but I still think that would have been highly entertaining.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: World of Darkness -- Alternative Settings

      @thenomain said in World of Darkness -- Alternative Settings:

      I will some day make my Changeling game where all the characters work at some kind of Mall Of America, and many of them live there overnight.

      Dibs on 'The Katanas and Trenchcoats Store'. That franchise is huge in WoD.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: World of Darkness -- Alternative Settings

      Darkmetal was a bit like... a fusion of those things. Sorta.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: Alternative Formats to MU

      @saosmash said in Alternative Formats to MU:

      I love the idea of both random organic RP springing up AND being able to RP more than one scene at a time on the same character. Is there a way that these perspectives can actually be combined? Like, what if I have a PC object that I can ghost around on crashing into randos AND somehow can spring off a scene in a different window on the same character and RP it out while that is still happening?

      That's totally doable. I was tinkering with a redshirt thing, but also with the wiki integration fu for a while. Similar to the way a desc for a location can be stored and yanked for a temproom, well. Was originally for NPCs, as a quick means of pulling up their stats, but you could easily enough just yank an instance of your own stats instead of an NPC's, etc. If +finger and its equivalents can be populated from a web form/wiki/web page powered by a database, which is entirely doable as a thing, so can that. It's not really much different than doing it with a room.

      posted in Suggestions & Questions
      surreality
      surreality
    • RE: Alternative Formats to MU

      This conversation is 95% over my head, frankly. I'm mostly a graphics nerd, so I comment on graphics and visual layouts (if we ever get thereabouts I'll chime in) and that's about it.

      Not... really seeing this as the same thing as what happened back when, quite. Even so, folks on the whole seemed to decide what happened back then was perfectly fine and dandy, and continue to cheerfully celebrate that outcome, so I dunno if that's the comparison you really want to draw here if you're looking for the thread to be productive. (I'm ripping some of the wiki templates and files off the droplet to get a friend set up with a wiki framework, so if y'all want to see the hilariously and deliberately baroque(n) wiki layout, it is temporarily up. I did at least really like the map.)

      posted in Suggestions & Questions
      surreality
      surreality
    • RE: Alternative Formats to MU

      @meg ...I can't be the only person who just pictured fumble-dropping my phone and stumbling into the middle of somebody's steamy TS scene like that, so I'm sharing that spit-take inspiring thought with the rest of you now.

      posted in Suggestions & Questions
      surreality
      surreality
    • RE: Alternative Formats to MU

      @sparks said in Alternative Formats to MU:

      Heck, I think (as I'm sure everyone on this board is painfully aware by now) that even just putting your bboards on the website is a huge leap forward in usability; you can then read boards without logging in, you can read them without cluttering up your scene / logfile, etc.

      Apropos of almost nothing, I am weirdly relieved that I am not the only person who has 'La la la this is a test' written all over things being tinkered with.

      (Also, that is very neat, obviously.)

      @RnMissionRun I only tinker with graphics once in a blue moon these days, and can still grind out a look for a wiki or similar inside a week with whatever custom graphics it needs. Wiki is a little fussier about such things than html, too, since its built-in looks are stubborn to scrub the heck out to get to the 'clear but functional slate' point. It is a very doable thing, though.

      posted in Suggestions & Questions
      surreality
      surreality
    • RE: Alternative Formats to MU

      @rnmissionrun I dunno about that one. A lot more people tinker with graphics than tinker with Python, I'd think. This is not to say that a lot of people are necessarily any good at it, but most of that's a matter of taste anyway.

      posted in Suggestions & Questions
      surreality
      surreality
    • RE: PBs You Haven't Had a Chance to Use

      @rook Oh lord. As in... 'if a nude image appears of this person anywhere'?

      ...where is my copy of photoshop again... must stop the spread of all the PeevedBys PlayedBys...

      posted in Mildly Constructive
      surreality
      surreality
    • RE: PBs You Haven't Had a Chance to Use

      @rook I kinda understand the nudity thing. Most web hosts were pretty fussy about it a ways back and had strongly worded werds about nude images appearing on their sites. Probably a holdover from those days, more than anything else.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: PBs You Haven't Had a Chance to Use

      @coin That sounds like a log title just waiting to happen.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: Do you buy your RPG books?

      I buy stuff if I need it to play or run something somewhere, even though I am typically broke as fuck.

      I used to make digitally distributed content for a living, so I can't choke down the idea of pirating somebody's stuff after having dealt with that job for as long as I did, even if it means I end up paying for what turns out to be a useless stinker that doesn't seem worth the pixels its 'printed' on.

      posted in Mildly Constructive
      surreality
      surreality
    • RE: Alternative Formats to MU

      @faraday said in Alternative Formats to MU:

      Are they really doing the same things though? Smashing the do you have a coder flowchart that has hindered the creation of games for 25 years. Making it orders of magnitude easier to learn to code, as @Tat mentioned. Creating a seamless web/wiki/game integration. These are things that, to the best of my knowledge, haven't been done before.

      People have gotten to 2 out of 3 on that trinity, but never beyond that without some kind of hurdle or branch in the way, from what I've seen thus far.

      The sad thing to me, in part, is that this could actually be done in mediawiki with a few additions or some fairly major cultural changes, neither of which is at all likely. A play-by-forum style game, however, could be very, very easily run on mediawiki today, for instance, because the inherent need for the immediacy of chat/page functions on a per-page basis are different in that medium, as are typically the cultural norms re: privacy, both of which are very relevant.

      posted in Suggestions & Questions
      surreality
      surreality
    • RE: The Kitten Army (GIF Heavy)

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: The Kitten Army (GIF Heavy)

      On a scale of one to ten, how sad is it that I looked at this and my first thought was, "Oh, mah gawd, that kitchen is fucking amazing!!!"

      326543 is, I feel, an acceptable answer, maybe... 😕

      ETA: I am not entirely sure what is going on in this picture but I am having flashbacks to this, and now I cannot stop laughing. Dammit!

      posted in Tastes Less Game'y
      surreality
      surreality
    • RE: Alternative Formats to MU

      @thenomain Well... I can tell you one thing, at least. Yeah, the thing I was describing would work.

      I'd be willing to help you do one with a wiki tailored around your code setup if you wanted.

      I started puttering away on one with my stuff about a week ago after getting to the point of 'I may never play anywhere like I used to, but I think I have some good ideas for things that could work, and I wanna see if they can/will/do.'

      The 'why bother' is a hard question (and there's a reason I'm putting this here instead of in the other spot). Everybody's answers are going to be different. Mine is, admittedly, hokey as all fuck, and an official new reason everybody gets to call me a crazy wackadoo weirdo. (But, y'know? Fuck it.)

      It's because... imagination. Stories. That old quote about how the world is not made of atoms but stories is a truism for me.

      Real life thing happens? How you tell it (even if you're only framing it within your own mind) helps you shape your feelings about it, and that really matters -- if I can make myself laugh about it, I'm one hell of a lot better able to get through it, even when it's hard or seems impossible, for instance.

      The Hannibal television series, in its last season, had one of the few quotes from television I've ever stopped immediately to write down, though I'm paraphrasing it now: "Even the most horrible thing can be borne if it can be made into a story."

      I got that, I get that, and I think, whether it's to a greater or lesser extent, most of us here will find that resonates with them on some level.

      And that's really before the imagination kicks in. I always link to this or the video of it when it comes up, but he's right.

      Life is sometimes hard. Things go wrong, in life and in love and in business and in friendship and in health and in all the other ways that life can go wrong. And when things get tough, this is what you should do.
      Make good art.
      I'm serious. Husband runs off with a politician? Make good art. Leg crushed and then eaten by mutated boa constrictor? Make good art. IRS on your trail? Make good art. Cat exploded? Make good art. Somebody on the Internet thinks what you do is stupid or evil or it's all been done before? Make good art. Probably things will work out somehow, and eventually time will take the sting away, but that doesn't matter. Do what only you do best. Make good art.
      Make it on the good days too.

      This was directed at artists, but don't let that fool you. It really does apply to everyone. (Don't think for a second that code isn't the same kind of creative problem solving and experimentation as most art, either; it just has a different set of tools from a pencil or a typewriter or a sewing machine.)

      And I've been talking about things that somebody could just cook up privately in their own head, or on their own computer, or their own secret sketchbook, and go on their merry way, with no one else ever the wiser.

      But then... here we go, another quote from the speech:

      When you start out on a career in the arts you have no idea what you are doing.
      This is great. People who know what they are doing know the rules, and know what is possible and impossible. You do not. And you should not. The rules on what is possible and impossible in the arts were made by people who had not tested the bounds of the possible by going beyond them. And you can.
      If you don't know it's impossible it's easier to do. And because nobody's done it before, they haven't made up rules to stop anyone doing that again, yet.

      I'm going to take this in another direction, though. Within each of our own heads, we have a definition of ourselves, who we are, and what we are capable of. It is often dead wrong. Dunning-Krueger comes to mind, but that isn't all of it. Most of us, whether we admit it or not, carry around all the horrible things someone said to or about us at one point or another in our lives, and even if we know they're not true, we often begin to doubt -- our ideas, our work, our feelings, ourselves. (Or, conversely -- and sometimes even simultaneously! -- we go full bore behavior blind and refuse to believe what's obvious to everyone else is possible. These people are never afraid to bare their ignorance to the public, and just enjoy the audience.)

      As a result, we're not really very good -- we being 'people' -- at knowing, or really understanding, what or where our limits are. We essentially create our own list of impossibles for ourselves out of all of these things, and often enough, we are thoroughly capable of many of the things we've completely ruled out because they are 'beyond us' when the reality is, we maybe never thought of that in the first place, or never actually tried before we convinced ourselves that that's just not a thing I can do.

      Nearly everybody has their own set of impossibles in their head. The kicker is, they're all as different as we all are. My impossible may be your easy peasy, and vice versa.

      And this isn't just about drawing, or code; it can be as simple as being able to clearly explain an idea, or an emotion, or being willing to even try something to see if it will work or not.

      When people come together in any creative exchange of any kind, sometimes, they just double up on their impossibles for it and nothing happens but a contagion of impossibles. (That happens a lot around here on the forum, and the 'doomsaying' I complain about a lot is a manifestation of this in action.)

      But then there are the times that isn't what happens at all, and your easy peasy shows me that my impossible is not so impossible after all, and the story we end up with is one that I never could have imagined on my own. I thought it was impossible, after all, until it actually happened.

      I hate marketing buzzwords with a passion, but it's a synergy thing, and synergy is one thing that cannot really exist in the vacuum of one's own head.

      Maybe all you end up with is a story that makes you pause and think, say wow as your jaw drops, use up all your tissues as tears drop, but it's a story you never could have had before, and maybe it's the same for the other person, too, if your easy peasy showed them how to overcome their impossibles while contained wholly within the scope of something as simple as shared fiction. It need never be extrapolated further to still be positively transformative. (And many times it shouldn't be, which would normally go without saying.)

      It's small, but it's big, too. (" ...it depends, yes and no?" 😉 )

      So. For me, at least? So long as there are people who want to launch their imaginations at each other to see if there's a big bang (not just that kind of bang!!!) instead of bouncing off of each other's skulls with a lingering headache within the scope of shared fiction, it's worth my time to continue to try to make things that would enable them to do that as comfortably, easily, and peaceably as possible.

      Bear in mind, none of what I'm describing really requires much. It doesn't need fancy (or even any) wikis. It doesn't demand anything other than the most basic code for communication, which is already 'in the box', as it were. This could be done in a gdoc, or on skype. The tools are just tools; they're there to make it easier, they're there to, ideally, help.

      But I'mma quote even more of that speech now, 'cause it's the answer I wish I was smart enough to have written myself on this point.

      Secondly, If you have an idea of what you want to make, what you were put here to do, then just go and do that.
      And that's much harder than it sounds and, sometimes in the end, so much easier than you might imagine. Because normally, there are things you have to do before you can get to the place you want to be. I wanted to write comics and novels and stories and films, so I became a journalist, because journalists are allowed to ask questions, and to simply go and find out how the world works, and besides, to do those things I needed to write and to write well, and I was being paid to learn how to write economically, crisply, sometimes under adverse conditions, and on time.
      Sometimes the way to do what you hope to do will be clear cut, and sometimes it will be almost impossible to decide whether or not you are doing the correct thing, because you'll have to balance your goals and hopes with feeding yourself, paying debts, finding work, settling for what you can get.
      Something that worked for me was imagining that where I wanted to be – an author, primarily of fiction, making good books, making good comics and supporting myself through my words – was a mountain. A distant mountain. My goal.
      And I knew that as long as I kept walking towards the mountain I would be all right.

      posted in Suggestions & Questions
      surreality
      surreality
    • RE: Alternative Formats to MU

      I am one of the MU* only experience dino sorts -- but aren't there some game formats that are already web interface? Some of the IRC style things or similar? I have heard people refer to 'digichats' that have sounded like something web-side, but I can't say I know anything about it.

      I'd still encourage (generic) you to try things you think are good ideas, if you don't mind the potential reality of having wasted time if it doesn't catch on. That's kinda the way things go with any project in this hobby, really, from somebody's tenth alt on a game to entirely new tech. 😕

      posted in Suggestions & Questions
      surreality
      surreality
    • RE: Alternative Formats to MU

      I am absolutely for a 'spread out over a few RL days' play-by-post style scene. I've tried to do wiki tool things to allow for this once in a while. I don't think it'd ever replace anything fast-paced or through a proper web interface, but for folks casually popping in from somewhere and adding something to a slow-moving, ongoing log every so often is a nice option to have available for the people who would or do enjoy engaging with the game in this way.

      posted in Suggestions & Questions
      surreality
      surreality
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