@Thenomain said in World Building: What are the essentials?:
I think these two things are critical, because there is not going to be any complete information, and a lot of people are not used to having agency within a certain role.
I agree with the two points mentioned in full, but they aren't actually what I'm asking here.
I'm asking: as a player, what information do you consider important to help provide that more complete resource for everyone involved.
How it's presented and how it's shared or pointed to is step two, essentially. I'm talking about step one: what information do you include in the first place?
The person building the world has their ideas about what is or isn't important, but they're one person (or a small group). @Apos hit on this well in Random Bitching. They are building and creating and there is a great deal that 'if X, then Y is obvious!' going on in their heads that isn't necessarily apparent to a third party (whether that third party is a player, a staffer, or even a co-world-builder). These are the 'well, duh' details to the creator that is sometimes completely opaque to the end user, and are actually important information that should be made readily available.
I'm asking: as a player, what specific information do you look for either when constructing a character, or in the day to day roleplay of that character within that world?
Or theme, if weβre also talking about that.
I'm with @WTFE on the theme/setting gripe. What story themes you want to have in the game are obviously a factor in constructing the game world, but world building is not 'building a theme' in any way. Your setting should support and reinforce and enable the story themes for the game, but the game setting is not the same as the game themes at all, and really shouldn't be used as interchangeably as it often is. For instance, WoD's theme is 'supernatural horror' and its setting is 'somewhere on or off the planet at some point in history'; both are factors in the experience of the game, but they're not the same species of animal at all.