@Prototart said in Getting Young Blood Into MU*'ing:
people who default to assuming everyone thinks the way they do, that everyone understands exactly what they mean, and that anyone who disagrees is a simpleton, people who generally cannot by any means be lead to understand that none of those assumptions are correct or even particularly coherent
This is what I'm talking about. Too rarely is this communicated clearly, or without sniping. If more games did this, we'd be better off. Unfortunately, there isn't a great way to do this.
Currently, we have a lot of 'this is a game'. Well, what kind of game is it? Is it meant to be a tabletop simulator? Because that's what some people think of, and if it's not, that should be stated up front. (And so on.)
I don't think this is some intrinsic fault of all game runners, an indication of hopelessly stunted communication skills, or any indicator of permissiveness or lack thereof re: bad actors. It's a need to externalize our internal assumptions clearly, which is to everyone's benefit.