@Monogram said in Mass Effect: Andromeda: The Thread:
Many people forget that the beloved ME 1(which is still my favorite in the first trilogy)was the exact same way. Exact same looking caves, or bases or hideouts.
Having played ME1 about 5 times, I have to say this isn't the same. The repetitiveness is there and it can be distracting, but the universe is huge, the situations are varied, and there are more little cut-scenes that let the scenario designers put in new camera angles and close-ups. Sure this is Floating Transport #2, but battling rebellious biotics leading up to a question of how I ultimately deal with them went a far way from keeping it from being more than Floating Transport #2. And I can't think of a single time where enemies in ME1 spawned out of nowhere; appeared around rocks with a Shepherd commentary of "oh no, ambush!", sure, but the set pieces were thought-out, and that made all the difference.
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@Sparks
It's good to hear something more concrete than what the industry had done in the past, and even better to hear a Triple-A publisher coming in to save a game than to let it flounder.
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I'm done with ME:A, now, and I've decided I liked it. Nowhere as much as The Shepherd Trilogy, but quite a lot.
Except for one thing. Just one. All the rest are little annoyances, some of them still being flags triggering the wrong comments (I still killed that person, thanks):
The gigantic building mystery surrounding the Nexus.
Nnnnnnnggghhhhhhhhhhhhhhh. Thanks for that, guys. Really. Maybe we'll get some DLC about this, but if that was the plan then they shouldn't have broached it this far to begin with. Nnnngh.