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    Posts made by Thenomain

    • RE: Code Request: RP Nexus

      @Melpomene said:

      Temprooms looked like a bit of overkill for what I'm doing but I'll try it out. Looks like it does do what I need it to without putting it on the entire grid.

      I looked at the code and what you want is here:
      &d.zone-include trm=#64 #65 #66 #67 #120

      Those are Zone Master Objects (ZMOs).

      You could alternatively leave that entirely blank and use, just beneath:
      &d.room-include trm=#1124

      This was Darkwater's RP Nexus. I am not 100% this is what the system wants, but I am 80-90ish-% sure.

      posted in MU Code
      Thenomain
      Thenomain
    • RE: Code Request: RP Nexus

      You can set up temp rooms so it only works in certain locations. Otherwise, dig a room, dig a bunch of rooms off that room, and you're done.

      posted in MU Code
      Thenomain
      Thenomain
    • RE: Blythe @ TR I Miss Youuuuu!

      You can play Wolf-Blooded right now. Operators are standing by.

      posted in A Shout in the Dark
      Thenomain
      Thenomain
    • RE: RL peeves! >< @$!#

      @Sponge said:

      Your mileage is guaranteed to vary.

      Ain't that the fucking truth.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: Anomaly Jobs Activity Patch
      /*
      Job Database <JD> (%va)
      */
      
      &fn_isstaff %va=isstaff( %0 )
      
      &status_7 %va=STAFF|With Staff
      &status_8 %va=PLAYER|With Player
      
      /*
      Job Parent Object <JPO> (%vc)
      	0: job dbref
      	1: enactor (%#)
      	2: bucket dbref
      	3: contents
      */
      
      &HOOK_MAI %vc=@set %0/[last( sortby( %va/SORTBY_COMMENTS, lattr( %0/COMMENT_* )))]=no_inherit; @if u( %va/fn_isstaff, %1 )={ &STATUS %0=8 }; 
      &HOOK_ADD %vc=@if not( u( %va/fn_isstaff, %1 ))={ &STATUS %0=7 }; 
      

      Apparently.

      posted in MU Questions & Requests
      Thenomain
      Thenomain
    • RE: Werewolf 2.0 & Nine Ways It Could Be Streamlined

      I'm not sure. It would be a good start to find out what people don't engage with consistently. For instance, Loci are something that is very important thematically, but is it worth the administrative overhead which could, in a tabletop game, be hand-waved? Then it could be used in plots or, say, when you want to draw from it a different roll that is Mux-specific can be created.

      E.g., Primal Urge + Loci - Guardians +/- modifiers based upon amount of attention given to it, number of times it's been drawn from, and other ST stuff.

      Yes, the goal there is to make WoD For Mush, just as there is WoD For Larp.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Werewolf 2.0 & Nine Ways It Could Be Streamlined

      I think it would be pretty cool if someone would start a thread that came up with and possibly solicited ideas to make WoD rules Mu-friendly while at the same time keeping the most important themes so people can still play the game they read about, but without the necessity to play a rules-heavy game if that got in the way of the role-play. I think it's widely accepted that we're playing a game that is mainly ill-suited for the Mu* social structure and lack-of-table atmosphere.

      It's my personal desire to put "you can still play the book rules verbatim if you want" in there because tho I think some of it is downright silly and tedious, as @Arkandel points out, some people do enjoy it, just as some people don't.

      Mind, I think the answer is largely one of expectations of and from Storytellers and Players and Staff to all be flexible with the flow of a game and be able to just say, "Eh, fuck it, you jump on the dragon's back and roll good enough to K.O. it in the back of the head."

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Shell help request: +weather text file writing

      @Sponge, thanks for making the technical clarification of the post I made on a phone at lunch. I'm sure the script can be improved, but as for how it was written you will need to read cache after running it. Helpful instruction remains. Also, on phone.

      posted in MU Code
      Thenomain
      Thenomain
    • RE: Werewolf 2.0 & Nine Ways It Could Be Streamlined

      @crusader said:

      @Thenomain
      Honestly, if you weren't a decent coder, website builder and community organizer, I don't think anyone would have a use for you.

      Nope, I'm good. Likewise, stop hitting yourself.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Werewolf 2.0 & Nine Ways It Could Be Streamlined

      @crusader said:

      @Thenomain said:

      Follow up: I asked, he refused. Made my night. Tangental Ad Homenem Theatre comes to close. Thanks to everyone who enjoyed this, if anyone did.

      To be fair, I didn't refuse outright. I gave an extremely reasonable precondition.

      I guess this means we won't be friends, after all.

      Ladies and gentlemen, Bane.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Werewolf 2.0 & Nine Ways It Could Be Streamlined

      @crusader

      If you're really curious, send me a private message.

      Follow up: I asked, he refused. Made my night. Tangental Ad Homenem Theatre comes to close. Thanks to everyone who enjoyed this, if anyone did.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Shell help request: +weather text file writing

      @Melpomene, Try it sometime. Manually change 'sunny' to 'partially cloudy' then type 'weather conditions' and it should cut off part of it.

      Any time you change a server-side help or news file, you must re-run @readcache. N.b., TinyMUX or TinyMUSH. I don't know how Penn or Rhost deal with it.

      posted in MU Code
      Thenomain
      Thenomain
    • RE: Shell help request: +weather text file writing

      At :01 of every hour you will need to use @readcache or the news file being read will be either too small or too large for the information loaded into it from PHP.

      posted in MU Code
      Thenomain
      Thenomain
    • RE: Werewolf 2.0 & Nine Ways It Could Be Streamlined

      Tho I've been challenged to respond to Crusader's increasingly off-topic Ad-Hominem Attack Theatre, I really don't have the time. Sorry.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Werewolf 2.0 & Nine Ways It Could Be Streamlined

      @crusader said:

      @Thenomain said:

      I think I missed it in the long thread; Where has he Headstaffed? Thanks.

      Contrary to how HR presented it, I actually didn't attempt to prove anything I said, based merely on headstaff experience anywhere.

      That's ... unexpectedly paranoid.

      If you want more ammunition

      ... creepily paranoid, even.

      You, Theno, have yet to offer anything even mildly constructive.

      I'm not your monkey on the end of the rope here to dance when you grind your box. If you have the time to bang out five paragraphs of reading into the three lines I've said all thread, cool. I have work to do.


      For everyone else:

      @Thenomain said:

      I think I missed it in the long thread; Where has he Headstaffed? Thanks.

      Anyone know where Crusader has headstaffed? Dinos being dinos and all, some of us should know. Thanks.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Werewolf 2.0 & Nine Ways It Could Be Streamlined

      I think I missed it in the long thread; Where has he Headstaffed? Thanks.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Shell help request: +weather text file writing

      @Cobaltasaurus said:

      When I get home I will grab the thinfs from either DW or Reno for the realworld to game +weather, and will contact ronan (try, I will try to contact him). Unfortunately I think the only place he stored that code was on WORA.

      I have it too. It was originally written for ... I can't remember, now. It's been around since oWoD.

      posted in MU Code
      Thenomain
      Thenomain
    • RE: Werewolf 2.0 & Nine Ways It Could Be Streamlined

      Coin and Ark get it. I didn't say much because there wasn't much to say. Having "staffed and head staffed on multiple games" myself, I find people will play the game they want played. For werewolf, there is quite a lot of grunting combat monster since day one. You can thank Rein*Hagen for that, since that was pretty much 90s Werewolf's design goal.

      I would be more thank happy to keep Werewolf away from that, but I am a lone sheep.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Werewolf 2.0 & Nine Ways It Could Be Streamlined

      @crusader said:

      Spirit stuff is so prevalent that it detracts from the experience of playing a pack-oriented primal death machine.

      And here I stopped reading. I am so, so very glad that Werewolf is no longer about being a "pack-oriented primal death machine", which is a throwback itself to 90s Werewolf.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: +watch

      And that's why opt-in is one of the best bets.

      posted in Mildly Constructive
      Thenomain
      Thenomain
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