I want to be able to do things that may start off trivial and end up having importance and not have the connotation baggage of calling it a "plot".
For example, someone from an opposing camp was going to entrap my character's friend. This was obvious, but we went along with it in order to assess and possibly control the situation. We rolled our own rolls, we talked behind the scenes as to what a rule might mean. We resolved it ourselves. It was fun.
This scene itself was spurred by something similar, and before that something similar. It wasn't a player-run plot. It wasn't a staff-run plot. What do you call it? I want more of this.
edit: A game needs coders only because of what we've come to expect. I've coded for many games where the needs of the coders have been little more than, "How do I @dig again?" Or, "Can you tweak this a little?" Or at worst, "We need to do the math on this so that this responsibility is shared by 3 people instead of 10."
WoD games are extremely needy, and always have been.