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    2. Thenomain
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    Posts made by Thenomain

    • RE: PRP or SRP

      I want to be able to do things that may start off trivial and end up having importance and not have the connotation baggage of calling it a "plot".

      For example, someone from an opposing camp was going to entrap my character's friend. This was obvious, but we went along with it in order to assess and possibly control the situation. We rolled our own rolls, we talked behind the scenes as to what a rule might mean. We resolved it ourselves. It was fun.

      This scene itself was spurred by something similar, and before that something similar. It wasn't a player-run plot. It wasn't a staff-run plot. What do you call it? I want more of this.


      edit: A game needs coders only because of what we've come to expect. I've coded for many games where the needs of the coders have been little more than, "How do I @dig again?" Or, "Can you tweak this a little?" Or at worst, "We need to do the math on this so that this responsibility is shared by 3 people instead of 10."

      WoD games are extremely needy, and always have been.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Gaping Hole in My Soul

      Muse, do you know what Google is? It's a pretty swank resource. Check it out.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: An-E-May

      Haters gonna hate. 💃

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: An-E-May

      (No links, guys. Thanks.)

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: An-E-May

      @HelloRaptor said:

      Soul Eater Not - Soul Eater prequal-concurrent-ish slice of life + action

      Why did you not tell me about this? Why do you hate me so much?

      Also, I adore Spice & Wolf in a way that is not appropriate for my gender.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: An-E-May

      REAL MEN ARE SERIOUS ABOUT TITS AND VIOLENCE.

      Really, for as much chiding as other music oriented subcultures get, the heavy metal crowd is just as childish. A biker dude's tattoo fantasy becomes naked so that she can kill an orb.

      Good music, tho.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: An-E-May

      @silentsophia said:

      I started watching Detroit Metal City. I should not be laughing so hard at this. It should be super offensive, but it's such a parody of the Metal genre.

      I thought that the movie Heavy Metal was a parody of the genre, but it turned out to be serious business. Poe's Law strikes again.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: An-E-May

      @Coin said:

      @Thenomain
      Oh, well. Considering some of the PRPs she's run, I didn't think she'd mind gore, but okay! Never mind!

      Okay, watch he first episode and if you're feeling alright, watch on, MacDuff.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: An-E-May

      @Coin said:

      Elfen Lied

      No no no no. The gore factor alone will put Cobalt off anime for months. I like the rest of your suggestions, but this is the first time I've seen anybody suggest this one to a relative stranger.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: XP Rollover

      @icanbeyourmuse said:

      Wouldn't 'meaningful' be subjective by staff too?

      Yes, but only one group of people decides what the game is about. This is the only meaningful group every Mu* has. When there is a meaningful group that can be called "the players", then the former group better shut up and listen.

      Otherwise, the former group has an order and process to it that allows it to move slower and therefore give more stable forms of subjectiveness that we tend to call "culture". Staff culture informs the average outcome of your situation.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: XP Rollover

      @Arkandel said:

      @Thenomain said:

      On HM, when my character died I was permitted to recreate without having to go back into the wait queue, thereby skipping the quota requirements for the game. That was really the kind of reward I appreciated.

      But shouldn't that be a given?

      Should it? Should anything be a given? If you're implying that the morality of each game must include "if I die I get a character back right away", then I have to disagree. If you're not, then I don't know what your point is.

      IC death following meaningful RP should be rewarded, not penalized.

      Who is going to decide what "meaningful RP" is? If you say that it's staff, then you're supporting my point. If it's the player, then enjoy The Reach.

      Moreover, who is to say that having to wait in line for another turn on the slide is "punishment"? You are coloring your response with a deep shade of opinion.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: XP Rollover

      @HelloRaptor said:

      In games with a level system -- they get to come in one level lower than the rest of the party/players.

      We did this for a good long while, but in tabletop it ultimately just seemed kind of pointless. Sorry, new guy, there are certainly people in the world as powerful as the PCs, and you're totally playing in a group with them, but despite your last character having sacrificed his life to save this very party after six years of play, we just can't let you come in as cool as the other PCs.

      We Enjoyed the challenge, and I rarely felt that I wasn't as "cool" as the other PCs, and if I did the GM would do something kind of cool centered around my character.

      Tangent as this is, it sounds like our players and out GM were cooler than yours.

      Not that this matters for tabletop, as you play the game you want. Where it's important to this discussion is that you play the game staff wants, no matter how slighted you feel for not being "cool" enough because you don't have the same number of "cool points" as other characters.

      @Coin,

      On HM, when my character died I was permitted to recreate without having to go back into the wait queue, thereby skipping the quota requirements for the game. That was really the kind of reward I appreciated.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: XP gain

      @il-volpe said:

      Is it actually anyone's preference to be awarded tonnes of XP but find that somehow rules have been set up that prevent them from spending it?

      This is how things were set up on Haunted Memories. Maybe not on purpose, but toward the end this is essentially how it went. I had over 200 unspent xp, so we are reaching an upper limit of calling this "essentially infinite short- and medium-term potential"

      HM had a cooldown time that was far more meaningful than its XP system, as it was not effected by the number of XP you had. It was a system set up to prevent me from spending the XP, even though it was loose enough that it was a limiter per stat, and not en toto.

      I enjoyed it. I enjoyed it quite a bit. So, hyperbole and ultimates aside, yes, some of us do. I've been upvoting the crap out of Gany and Glitch to signal so.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: XP Rollover

      There are many ways to reduce staff overhead. If people switching up characters is too much, what is your alt limit policy? What is your game-line alt policy? What is your code for freezing and unfreezing? What is your attitude toward @Cobaltasaurus?

      (Kidding! Kidding. Mostly.)

      But is that what rollover comes down to? Administration work? If new character creation is this much of a drain, then you really should focus there first; XP Rollover is an enabling factor for another administration issue, not a drain on administration itself.

      Good lord, I feel like I should be stabbing myself in the leg with a broken pencil for talking about the administration overhead of games. And yet, here we are.

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: The I-Can't-Remember-What-We-Called-The-Cool-Things-Thread Thread

      "What about JavaScript?", asked Brian. "I'll just bang my head on the desk," replied Barbie.

      posted in Tastes Less Game'y
      Thenomain
      Thenomain
    • RE: XP Rollover

      So in your instance, you mean xp to an unplayed character.

      In tabletop, this is a house rule but one I think is critical. You play as a group, so troupe play supported by someone saying something like "you start at one level lower than the lowest party member" is a nod to that.

      Online, this is tied up into the question of the power level or levels of the game, IMO. That is a discussion I haven't seen often and never at length. So to me, the question is: Are players losing out in your system if they can't participate at the level of the rest of the group?

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Non-WoD

      @Coin said:

      This doesn't take away from it being something not everyone can grasp, or even likes.

      Thank you, Captain Obvious. If you don't get Aspects, you can't get Fate.

      posted in Adver-tis-ments
      Thenomain
      Thenomain
    • RE: XP Rollover

      For others: the post was originally a reply to someone in another thread. Ha ha.

      Could you start by defining xp rollover?

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: XP Rollover

      @mietze

      What?

      posted in Mildly Constructive
      Thenomain
      Thenomain
    • RE: Twinking in RP MU*

      @Ganymede said:

      Paying a constant amount of XP for a discrete gain is a fine idea, but it is contrary to real-life observation.

      Which is why I'm hoping to see reasonable learning times. Yeah, XP vs Learning Times discussion leads down many distracting rabbit holes, but in tabletop, you have a control of XP awards that you don't online.

      posted in Mildly Constructive
      Thenomain
      Thenomain
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