@surreality
First, the people who cripple their socials and mentals for combat, then still play as if they have high social and mental stats
But what do you do about this? You are on the cusp of recommending open sheets, or sheet summaries. I'm all for a sheet summary being visible: This person has Very High physicals, this person has Low socials, et al., but a Mu* by necessity self-polices. Yet we have no self-policing tools. Why not?
The second is 'we need ridiculous levels of XP' because people want not just to be able to do things, but to be able to do all the things, and do all the things well.
This is half the reason you play an RPG. If the RPG didn't want you to do this, it wouldn't make it so easy. Having no advancement barriers means WoD encourages this.
Actually, this is not true. WoD has one advancement barrier: You get 1-3 XP per session, plus more if you were extremely active or created a certain amount of chaos (dramatic failures) or played up your character to the hilt (conditions, aspects, so on).
On average, WoD gives you 1-3 XP per session.
WoD used to have a second advancement barrier: Decreasing returns on investment. GMC removes this.
Again, what do we do? Almost all of this is cultural to Mu*ers. I think the most important thing is that we're aware of it, that we encourage the "character first" mentality you're espousing, Sess, and kindly dissuade the "game mechanics first". WoD is not designed for the latter. It says it's not designed for the latter. It's said it's not designed for the latter since the first printing of the first Vampire book.
Maybe it's just less fun to follow some of those rules.