I think over-populated games are a 'good' problem to have, if nothing else, and the possibility of such will hopefully be a nail in the coffin of 'THE HOBBY IS DYING OH WOE' posts. Maybe? Possibly? Please?
Best posts made by Three-Eyed Crow
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RE: The Death Of Telnet: Is It Time To Face The Music?
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RE: Mass Effect: Andromeda: The Thread
@Insomnia said in Mass Effect: Andromeda: The Thread:
I know it wasn't an early access game, I was commenting on TNP's comment about beta testing, and that being the reason I avoid them, generally.
ME:A is the first game I've ever pre-ordered. This was after not pre-ordering DA:I and feeling like I got no benefit from waiting a handful of months to play it.
...
I don't know if I regret it, exactly. I don't feel like I'm playing a broken game, so much as one that won't be optimized for another six months. But I won't be pre-ordering again.
Really glad you can skip those fucking planet animations now. That, more than anything, was making me just want to quit.
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RE: TGG/The Greatest Generation People
It warms my cold, cold heart to know that DB is still kicking around. Old soldiers never die, and such. Very neat that you're preserving it.
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RE: Encouraging Proactive Players
@faraday
Oh, yeah, that's entirely fair, and I'm never a fan of rules that are specifically designed to work around bad or stupid behavior that players just shouldn't engage in in the first place. I do think it has other utility (specifically if there's a notification feature, which only the participants would want to get), but I can certainly understand the cost/benefit analysis not working out for something like it. -
RE: RL things I love
@Auspice said in RL things I love:
9 times out of 10, I get my hair cut just for the wash / head massage-y.
I went to a random cosmetology school to get my hair cut a couple weeks ago. They had massage chairs I could lounge in while I got my hair shampooed. It was a revelation. I will be doing this again.
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RE: Alternative Formats to MU
@faraday said in Alternative Formats to MU:
@three-eyed-crow said in Alternative Formats to MU:
I use separate apps for Spotify and Slack and other such programs whenever possible, and I honestly don't view this as that different than using a MU client. I just think it's a better user experience.
The main difference IMHO is that those apps are easy to use. A MUSH client just isn't. It's like a DOS shell.
Oh, yeah, I'm not arguing that telnet is great. I'd be happy enough to see it gone if something better rose to replace it (I think the web portal is, right now, on its way to being a viable wiki replacement, which isn't something I could've imagined a year ago). But I think that's where some of the resistance to a web-based game comes from (I mean, there are also those people who just love SimpleMU, but I'm not so much dealing with them), and I felt like the argument for the experience a dedicated client provides was getting subsumed in that. What I think people picture is something you HAVE to play in a browser tab, when it probably could be something different that provides a comparable focus/features.
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RE: MU* Activity Survey 2018 - DRAFT
@the-sands said in MU* Activity Survey 2018 - DRAFT:
@faraday (Raw) Data itself is not really subjective.
I don't think this is true, especially in regard to polling. How you frame questions and what questions you include, has a huge impact on the data you get. We also aren't really talking raw data, here, we're talking a survey with voluntary participation, which in itself already does things to your data set that you need to take into account. I DO think stuff like this is useful, mind you. But it's not raw data on MU community activity. Stuff like the mudstats.com activity graphs are, and I still love looking at those tables because I enjoy data nerding and think it's useful, but that site doesn't seem to add or delete games with any regularity, alas.
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RE: RL Anger
I imagine a 20-year-old today looking at a floppy disk the same way I look at my dad's 8-track tapes.
And I realize I have joined the Olds.
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RE: Alternative Formats to MU
@apos said in Alternative Formats to MU:
Edited to add: Think of how different MU rp in a scene would be if we saw a typing indicator for someone that was posing.
One of my favorite Ares features is that you can hit a command and see how long it's been since everyone in a room has posed (not idle times, actual time-since posed). It is a fine piece of social engineering I would love to see spread.
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RE: What's missing in MUSHdom?
@auspice said in What's missing in MUSHdom?:
Well, FS3 is an Ares module, it's true, so stripping out FS3... It's possible it'd be doable. What I love about Ares is that it's an out-of-the-box MU*.
The impression I've gotten is that it's easily doable, you just need to have something to replace it with, and there's not a D&D or Harry Potter magic or whatever plug-in. Yet. My assumption is that somebody who knows Ruby could code something up in the same way someone who knows python could code something up in Evennia, but that still requires developers interested in it.
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RE: RL Anger
ABC's new version of Dirty Dancing was a complete piece of unnecessary eat my shit pie, but I'm also doubly irritated that they white-washed the Housemans and the Kellermans into painfully WASP-y versions of themselves.
Wait.
Is replacing white actors with white actors whitewashing now?
The movie paid a decent amount of service to the characters actually being Jewish, which...I am super unclear if they are on the show (and it is bad so I won't continue to watch it). I don't know if the term for that is white-washing or not, but I did notice it.
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RE: Alternative Formats to MU
I mean, you can alias things. I'm not a programmer, so maybe I underestimate the simplicity of this,but. Ares, and Evennia from my experience on Arx, alias a lot of MUSH commands even if you don't technically need to slap the + or @ or whatever in front of things to make them work, and even if MUX/MMO-like commands also work. I've seen MOOs that aliased MUSH-like commands to try and expand their audience.
Idk, man. The games I play on now are an Ares-based game and an Evennia-based game, so maybe I'm under-estimating how hard the transition is, but I know that when I have to slap a '+' in front of something I've gotten used to working without it, it seems silly, and also seems like a pretty basic hurdle to overcome.
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RE: Wheel of Time MU(SH|X)
@yyrqun said in Wheel of Time MU(SH|X):
One solution could be to have a quota on channelers or restrict them in other ways like applications, probationary periods... but that is a bit strict seeing as how magic is core to the theme. A hard question, since the best Bladesmaster is nothing next to the best Aes Sedai.
This is like Star Wars games that limit Force-wielders, to me. People will want to play channelers. Why make it difficult if it doesn't need to be?
Anyway, agree that after the books is theoretically very interesting territory for a game. You could unsettle the established world in cool ways.
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RE: Airplane games
FTL: Faster Than Light has an Ipad/Iphone version. Which I've never played, not being an Apple person, but I hear good things. It's also an A+ time-waster on a laptop and can be played with touchpad decently.
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RE: Topics and the Groups they can belong to
While things do tend to get bogged down in WoD-specific stuff, I generally just ignore things when that happens. And WoD topics sometimes dovetail into things I'm actually interested in. It's less alienating than an entirely different section of the forum I can't read, I guess.
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RE: Wheel of Time MU(SH|X)
@dontpanda said in Wheel of Time MU(SH|X):
@seraphim73 @Arkandel
I'll add to this: Limiting Channellers is a bad idea. Limiting Black Ajah is a necessity. On Cuendillar, it seemed like every 2nd Aes Sedai was a frigging black ajah. It was stupid.I vaguely remember this and it was dumb as f.
I have no issue with limits on factions you want to watch carefully (and need to remain secret) like Black Ajah, or things that're ultra-rare in-world, like Blademasters. That kind of thing makes sense, and you can basically play most concepts one would want as an Aes Sedai/Warder/other bad-ass swordsman. Channelers are such a major part of the world that quotas feel like they take one of the major fun parts out of the setting, though.
Male channelers are only a problem in certain time periods, and I think a reason to avoid placing a game during those time periods. Granted, the era of False Dragons where saidin is tainted doesn't appeal to me much anyway.
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RE: RL Anger
(What drives me insane are the other native Seattle folks who have this whole desire to cling to those rose-colored ideals of the past, and who don't like the change we need for a city this large. "I don't want light rail where I can see it from my house!" "I don't want apartment buildings in my neighborhood!" And so on.)
Man, light rail is about the only good transportation decision the Phoenix-Metro has made. Yeah, construction fucks up the streets for awhile, but once it's done it's great. I'm never moving off the line.
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RE: Topics and the Groups they can belong to
Code and non-Wod still seem like MU* things, which is what I come here to read. This might be more applicable to things that are flat-out not text gaming-related at all, like books and video games and stuff.
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RE: Wheel of Time MU(SH|X)
I don't think you can have a discussion about which time period a game should be set in without just allowing whatever on spoilers. Like, you can't get into what channeler power levels should be without discussing how nuts and probably game-breakingly unworkable they get in the later books, which gets into development around the viability of male channelers that a lot of people would consider spoilers and...so on.