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    2. Three-Eyed Crow
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    Posts made by Three-Eyed Crow

    • RE: Web portals and scenes and grids oh my!

      It might be instructive to compare this less to what exists on Ares now and more to Arx's "flashback" system, which you can play via web as well as on the game and are designed to be asynchronous.

      I think my biggest struggle with engaging in those/remembering I'm in them is, if I'm not online to get the @inform when there's a new pose in them, I frequently totally miss that there's been activity in them. Like, I'm someone who does pretty well with the Ares scene system but mostly can't manage flashbacks so idk exactly what the difference is. It might just be a matter of how much they're deemphasized on the Arx website (you have to click through your character page to get to your flashbacks and then into the flashback itself). Also might be a cultural thing, idk.

      posted in Game Development
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Web portals and scenes and grids oh my!

      FWIW I think the biggest incentive to do something like this for Evennia is to give more options for coders who prefer Python over Ruby. I suspect you could rip the web portal out of Ares/significantly change its functionality to make it a more 'traditional' grid-based MUSH experience (if one had the coding capability to do that and wanted to as a gamerunner philsophically).

      posted in Game Development
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Web portals and scenes and grids oh my!

      I think basically any plug-in that could be installed with Evennia would be pretty awesome. There's clearly an audience for stuff you can plug-and-play for your own box, based on the response to Ares, there just doesn't seem to be the same kind of stuff available in Evennia for non-coders at the moment unless you want to basically duplicate Arx's systems and setup.

      posted in Game Development
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Spitballing for a supers Mush

      @Lemon-Fox said in Spitballing for a supers Mush:

      I was hoping for a Shadowrunners are Superheroes theme, not 'Here's another Batman for people to fight over, and another Supergirl for people to camp.' More like...ultra street-samurai. Wildly powerful magic users. Saints Row IV stuff.

      Gosh Saints Row would be a fun as f MUSH setting, super tangentially.

      posted in Game Development
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: The Work Thread

      I honestly don't remember lugging around heavy books being a Thing until junior high, and even then I could mostly just stuff mine in my locker. My cubby hole was my friend! I was a privileged child of the...1990s Idaho and Arizona public schools. IDK. Simpler times maybe.

      posted in Tastes Less Game'y
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: MU Things I Love

      @TheOnceler
      Man, I held on to a character for like a year just because I felt like staff GOT him and liked writing for him, and I was into what I was getting when I had time to pursue it. Ultimately let him go out of guilt because I didn't feel like I was devoting enough brain to do him up right, but the nice thing about rosters is that he seems to be thriving out in the world after I unsunk my claws from him, which is a cool feeling even if I'm a little sad sometimes.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Spitballing for a supers Mush

      @Ominous said in Spitballing for a supers Mush:

      So a bit like Pixar's The Incredibles.

      This is what I was picturing. Though "The Incredibles" largely conjures up its retro aesthetic with visuals. It's really important to the animation but I don't feel like it played all that much into the story. I'm not sure how you'd approximate something like this in text.

      posted in Game Development
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: NOLA 2: Back in the Vieux

      Is this thing from that dude who tried to app his Shang character on Arx/got banned from this board after going on a tear about the injustice of his Shang character getting denied? I mourn the idea that there might be two of them.

      posted in Adver-tis-ments
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Real World Peeves, Disgruntlement, and Irks.

      I won't ACTUALLY murder my co-worker, but saying aloud, in my WFH apartment 'I am going to fucking murder you' every time they do something that raises my blood pressure (and they do this often) helps. It helps a little.

      posted in Tastes Less Game'y
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Good TV

      The ProPublic article "Unbelievable" is based on, "An Unbelievable Story of Rape" is fantastic (it won a Pullitzer in its day) in its own right.

      https://www.propublica.org/article/false-rape-accusations-an-unbelievable-story

      Like the show it's all about sexual assault and also spoils the whole thing, so those caveats. I'm pretty glad I came in knowing what happened as I think it made watching a bit easier, but idk if that'd hold true for every viewer.

      posted in Tastes Less Game'y
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: What Types of Games Would People Like To See?

      Base it on the Citadel or Omega?

      I know there is the eternal debate of sci-fi players who want multiple planets and those who don't care, but!

      posted in Game Development
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Pacing in Ares Scenes

      @Roz
      Yeah that was sort of what touched off my want to discuss this more, because I certainly have my assumptions but they aren't universal, and it creates a clash of expectations that can be frustrating.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Pacing in Ares Scenes

      @mietze
      Yeah, I tend to need to maintain continuity more than I need a particular pace, but it really weirds me out if I've been in a scene for like days/a week and am continuing to RP in a more 'regular'/real-time fashion. I also tend to enforce times of no more than 4-5 hours if I GM something, but expectations seem to be pretty variable depending on the player, hence the question. I don't think it matters if there's a clear cultural expectation but between games that seems to vary a lot right now.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • Pacing in Ares Scenes

      Touched off by the convo in the Peeves thread. I am honestly curious, as someone with a limited degree of oversight on an Ares game. I tend to treat Open scenes with no Limited provisos as normal/real-time scenes, but idk if I'm the majority. I do do a decent amount of pausing and time-shifting in private scenes but I figure that's just whatever you and your partner agree upon. Also, what do people think a good 'standard' is for Open/non-Limited scenes, if one is having a standard?

      ETA: '5' is 5-15 minutes/basically real-time because I cannot make polls

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Why no Star Trek games?

      @Ifrit said in Why no Star Trek games?:

      If we look outside the world of MUs (it does exist, I promise!), Starbase 118, a play by email game, has been going for 25 years. And it has neither sheet (beyond character details) nor stats. Advancement through the ranks is one of the options, of course.

      30 seconds on The Googles for 'star trek discord roleplaying' also yielded this: https://disboard.org/servers/tag/star-trek

      I mean, I skimmed and one of those has 'fapping' in the description but that's just the law of internet averages.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Why no Star Trek games?

      You could just make the senior officers NPCs and have people primarily play like Ensigns - LTs.

      I think the model that worked on a lot of BSG games could work for a Star Trek MU reasonably well.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Real World Peeves, Disgruntlement, and Irks.

      Man I loved Girl Scouts. I didn't get as into it as might have served me better in terms of both life skills and padding my college resume with higher-level ranks, but it was always an oasis of sanity and cool trips/crafting projects amid a somewhat blargh home life. Would recommend! Also the cookies are awesome, though I was always mediocre at selling them.

      posted in Tastes Less Game'y
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Diversity Representation in MU*ing

      @Kestrel said in Diversity Representation in MU*ing:

      @LWhiskey My guess is @Caractus is a fascist trying to make anti-racist movements look bad. It's a common tactic of the far-right.

      I mean, my own guess is that he's the 4chan troll back again like, though in that case this all still applies.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Diversity Representation in MU*ing

      @HelloProject
      Mostly I'm trying to figure out how the detour into TERF-ism happened, but that is the cultural moment in which we live, so!

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
    • RE: Diversity Representation in MU*ing

      LOL same, as to the upvotes.

      I'm glad the umm questions to that troll have aged well, even as the troll is hopefully gone.

      posted in Mildly Constructive
      Three-Eyed Crow
      Three-Eyed Crow
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