Posts made by Tinuviel
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RE: Real World Peeves, Disgruntlement, and Irks.
@il-volpe If the carrots are a feature ingredient, or a layer in a layered dish, disks. If they are a component ingredient, strips/julienne. If it is a chunkier dish, like a soup or stew, diced.
Easy.
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RE: Sensitivity in gaming
@derp said in Sensitivity in gaming:
Ok, so, with some clarification on terms and conditions I think we're in a similar place, lol.
Don't make such baseless accusations.
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RE: Sensitivity in gaming
@derp said in Sensitivity in gaming:
we're all adults
Source?
Sharks and spiders and such are valid triggers, of course, but not exactly what I was talking about.
There needs to be a balance between the responsibility of the player and the GM to disclose. I'm using GM to mean 'the person that is running the scene' not 'the person in charge of the game' to be clear.
Many people that run plot, in my experience, like to surprise people - and that's all fine and good, jumpscares are popular for a reason. I'm not saying that a GM has to ensure that they don't include fluffy bunnies because someone might be afraid of bunnies, I'm specifically talking about things that if you saw a news report about it they'd say something like "the following includes scenes that might be disturbing for some viewers."
It has to be a combination of policy, reasonable expectations from players and GMs, and communication from both sides.
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RE: Sensitivity in gaming
@derp I mean even with NC-17 there's a wide array of things that are appropriate for that level but aren't common on a specific game.
So to meet you somewhat in the middle, I think that if a plot/scene/whatever is expected to have elements outside of the norm (for that game) that aren't immediately obvious - an investigation plot leads you to a sexual assault victim, for instance - that should be noted before-hand.
ETA: That said, I think more games should have a 'news rating' or something, to explicitly state what sorts of things (violence, drug use, etc) are thematically anticipated to be common. That way people will know what sort of things they should be expected to disclose regarding triggers in their +finger. So we both win.
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RE: Sensitivity in gaming
@derp said in Sensitivity in gaming:
Anything extra needs to be communicated, and that burden of communication falls on the player with the need outside the scope of what has already been communicated.
Well, not really. Because anything extra is what is being run by the GM in question. I'm specifically not talking about phobias or other such things, that's... there's far too many of those to reasonably expect every single instance to be listed.
I'm talking about what a reasonable person (tm) would understand to be traumatic in a general sense. A game might well be for mature audiences, with oodles of violence and murder on a regular basis - but that doesn't extend to things like sexual assault, crimes against children, etc. Things that many people, not just those of us with specific triggers, would be repulsed by if it happened in reality.
That's all.
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RE: Sensitivity in gaming
@derp said in Sensitivity in gaming:
@tinuviel said in Sensitivity in gaming:
For the record, I wasn't implying that GM's should be mindreaders or that they should go out of their way to cater to every single person.
I mean, you didn't imply anything. You stated it pretty directly, here:
@tinuviel said in Sensitivity in gaming:
Like a film. It's not my responsibility to tell the cinema that I'm triggered by X, it's the cinema's job (by law or regulation in most places) to tell me what I can expect. The same should go for plots and events.
And I disagree that the burden is on your GM in this case. It absolutely is your repsonsibility to tell your GM that you are triggered by X.
Then yet again we have a fundamental disagreement about reasonable expectations and common decency. So there's very little point in this conversation continuing.
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RE: Sensitivity in gaming
For the record, I wasn't implying that GM's should be mindreaders or that they should go out of their way to cater to every single person.
"This plot will involve violence/scenes of a sexual nature/excessive drug use/eldrich horror/etc" is all I'm asking for. Things that a reasonable person would understand to cause problems for some people.
Shit happens in a scene that can't be anticipated, but if you've got a plan that involves the mass murder of babies, that shit should probably be mentioned at the top.
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RE: Sensitivity in gaming
@faraday said in Sensitivity in gaming:
But I think the film analogy only goes so far, and I don't think it's fair or reasonable to subject GMs/game-runners to the degree of content warning rigor that even professional film industries can't get right.
Obviously not, it was just an analogy. And it wasn't about the ratings, really.
The point I was making that it is not my responsibility to make everyone aware of everything that could possibly trigger some trauma of mine. It's the GM/storyteller's job to be aware of the content likely to appear in their plots and, if it is particularly graphic, intense, etc. to make people aware of it before they get involved.
How can we be expected to opt-out of things if we don't know it's there?
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RE: Sensitivity in gaming
If a story is so interconnected with a person's trigger that removing or altering that facet to accommodate will require a great deal of effort to tailor? Then that person is responsible for bowing out.
If a trigger comes up but isn't vital in terms of telling the story or it can be altered sufficiently to make no story difference while also accommodating the player in question? Then it's up to the GM to do that if they want, while being aware that not doing so is a teensy bit of a dick move.
Regardless, I do agree that plots, events, and the like should have some nature of trigger warning. Like a film. It's not my responsibility to tell the cinema that I'm triggered by X, it's the cinema's job (by law or regulation in most places) to tell me what I can expect. The same should go for plots and events.
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RE: Sensitivity in gaming
@arkandel said in Sensitivity in gaming:
I do admit it's surprising to see it spark 'is Arkandel evil?' tangents but here we are.
... you know which website you're on, right? Here people are either entirely good, or entirely evil. We don't do nuance and context here.
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RE: Sensitivity in gaming
@ominous said in Sensitivity in gaming:
just going to UEG's videos section
Sure, but why would you do that if you disagree with much of the video's contents and simply want to use it to spark discussion, as said in the first post? Especially if you've been linked to it through Facebook, and not found it on Youtube.
"Hey I found this interesting and we should talk about the concepts behind it" is not the same as "this person is totally right and I'm advocating for their views."
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RE: Sensitivity in gaming
Before we go assuming @Arkandel is evil, let's all remember that he saw it on Facebook - presumably sans the context regarding the creator - and found it interesting. Not truthful, not accurate, not gospel, but interesting.
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RE: Sensitivity in gaming
There is an extraordinarily large gap between "harming" and "offending." Exposing someone to a situation, scenario, or other stimuli that prompt the recall of a traumatic experience is different from making people feel confronted by their biases.
The former absolutely requires clear communication and feedback like @carma's post. The latter is an indication the story the table is trying to tell might not be for you.
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RE: Muahaha
Or just go the Avatar route and set the location on a fictional planet with fictional peoples and places. You can have people of different races, but without the issue of cultural appropriation by using a specific historical ethnicity or country.
True, but that would require writing and reading cultural backgrounds. And people don't even bother reading the rule book for the RPG system they're playing these days.
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RE: Muahaha
It's probably easier to make up a culture that is "sort of like" the Hollywood depiction of Steampunk Mongols or whatever. You can take liberties and claim that the industrialisation or whatever that lead to the steam powered era prompted some sort of cultural revolution that changed X into the modern Y.