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    2. Tinuviel
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    Posts made by Tinuviel

    • RE: Real World Peeves, Disgruntlement, and Irks.

      @ganymede said in Real World Peeves, Disgruntlement, and Irks.:

      @tinuviel

      I feel that.

      Hope you get better soon.

      Surprisingly I'm managing quite well, some mild discomfort managed by ibuprofen. But having a small team of dentists (mostly students, because I'm that nice) say "okay, this one's turned surgical, we need the sterilisation team" mid-extraction is haunting.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Real World Peeves, Disgruntlement, and Irks.

      So ya boy is paying for his depressive episodes of bygone eras. Had four teeth yanked out of my head today, with more to be done in the coming weeks and months.

      Even when you're super depressed and can't function, folks, look after your teeth. Trust me.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: RL things I love

      @mietze said in RL things I love:

      The best thing about having 3 kiddos at uni is that I get to send care packages to them! (just sent off finals prep care packages). It kinda makes me a little sad I don't snail mail pen pal anymore (lack of energy/time) because that too was fun to put together a little package for a friend now and then too.

      I'm back at uni. Can I sign up for these care packages too?

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: The Desired Experience

      @too-old-for-this said in The Desired Experience:

      @tinuviel said in The Desired Experience:

      @krmbm said in The Desired Experience:

      @silverfox said in The Desired Experience:

      circular sandwich

      mmmm i could go for an uncrustable now

      See, I saw circular sandwich and immediately thought about putting a pizza on top of another pizza.

      According to one of the pizza places here, that, sir, is called a Pizzadilla.

      Then that pizza place doesn't know what a quesadilla looks like.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: The Desired Experience

      @krmbm said in The Desired Experience:

      @silverfox said in The Desired Experience:

      circular sandwich

      mmmm i could go for an uncrustable now

      See, I saw circular sandwich and immediately thought about putting a pizza on top of another pizza.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: The Desired Experience

      @ganymede said in The Desired Experience:

      @il-volpe said in The Desired Experience:

      I think when you have the non-available prince and their supposedly available PC proxy, the proxy gets bored of having all the bother while being too pawn-like, and PCs still wish they could worm their way closer and closer to the Prince's ear without getting stopped by the OOC consideration of the prince not really being an 'on-screen' character.

      I think the above scenario is an example of (1) how stupid Vampire players' expectations often are; and (2) how infrequently staff actually instill the spirit of the game into the MUSH.

      FFS, you're supposed to spend a lot of time not getting crushed.

      Agreed. Vampire is a long game. "Getting to the top" takes hundreds of years. The best a player coterie can hope for is a rather thin slice of the influence and territory pie.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: The Desired Experience

      @ganymede said in The Desired Experience:

      @tinuviel said in The Desired Experience:

      But nobody external to the group or individual making the choices gets to decide on just cause.

      Except staff.

      I am wholly supportive of staff who require interaction when a player has a PC that is part of integral to the plot or IC social structure. If a Sandwich Club is in positions of importance, it is reasonable for staff to step in and have them make a choice: relinquish your positions of IC authority or interact with others. And staff should step in under those premises.

      Otherwise, we're all just in the peanut gallery.

      None of those things run counter to what I said. Staff can take mitigating actions, but they can't decide that another player's reason for excluding others is unwarranted.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: The Desired Experience

      @derp I think the thing that makes the behaviour toxic is when it isn't warranted. But nobody external to the group or individual making the choices gets to decide on just cause. There's a border between punishment and abuse, and I'm not qualified to judge that.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: The Desired Experience

      @il-volpe said in The Desired Experience:

      There's probably some "hierarchy of needs" we could complicate this with.

      If you bring Maslow into this normal human conversation I will set you on fire. Fuck Maslow.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: The Desired Experience

      @23quarius said in The Desired Experience:

      Like you can just say to them (or they to you) in character, "Hell no, we're not going to that party, the last time you took me anywhere you drained the tequila bottle and dragged me on the dance floor!" without pre-negotiating.

      That's literally my favourite thing.

      So few people are open to it lately, in my experience, though. They instantly assume it's something plot-related, or a lie, or whatever. People seem so uptight and unwilling to go with the flow.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: RL things I love

      RL THING I LOVE

      Finished a painful (for my non-math brain) stats assignment. I don't even care if I pass it at this point, it is DONE.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: Dead Celebrities 2021 Edition

      @macha said in Dead Celebrities 2021 Edition:

      I bet there's a ton of people singing his songs tonight.

      And I'd wager just as many that can't bring themselves to do so.

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: The Desired Experience

      @faraday said in The Desired Experience:

      Maybe that's not exactly what you meant?

      It definitely isn't.

      I meant it in the context of people in their group. Their WoD sphere, or their military unit or whatever. Tabletop style. If I meant it to say "play with everyone" I'd say "play with everyone." I further mentioned a small group as an example in a subsequent post.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: The Desired Experience

      @faraday said in The Desired Experience:

      Yeah, I really don't get this expectation that you should even try to play with everybody.

      I honestly don't get where people are getting that from. Either as an expectation, or that I've said you have to play with everyone.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: The Desired Experience

      @juniper said in The Desired Experience:

      If I had 2-4 hours a week available for RP I couldn't imagine spending that time ignoring my friends so I can go hound noobs who may or may not be bearable RP partners.

      Why is it only these two extremes, and not something in the middle, though? It's not an either-or proposition.

      And why do you and @Derp think that "go be helpful and nice" is some arrogant edict saying "and that means you have to sacrifice your happiness to put up with bullshit"?

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Dead Celebrities 2021 Edition

      @greenflashlight

      "Sondheim's accolades include nine Tony Awards (including a Lifetime Achievement Tony in 2008), an Academy Award, eight Grammy Awards, a Pulitzer Prize, a Laurence Olivier Award, and a 2015 Presidential Medal of Freedom. He also has a theatre named for him on both Broadway and the West End in London."

      posted in Tastes Less Game'y
      Tinuviel
      Tinuviel
    • RE: The Desired Experience

      @derp said in The Desired Experience:

      They are if you already know you aren't going to click with them. Or just flat out don't want to play with them.

      Then don't play with them. "Be inclusive" doesn't mean "play with everyone no matter what."

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: The Desired Experience

      @arkandel said in The Desired Experience:

      But the largest of those factors by far is how fun it is to play with us.

      Obviously. That's kind of my point. If you're taking some level of responsibility for others having fun when they're with you, then they're going to have fun when they're with you.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: The Desired Experience

      @derp said in The Desired Experience:

      I would say that each of us are responsible for our own fun.

      Sure, except I disagree with the idea behind this. If we're only responsible for our own fun, and that's it, then our fun is going to trounce all others' when in practice this isn't remotely true. We know that we should give time for others to shine, and not always hog the spotlight.

      If you're in a group with ten other people, and everyone is focusing on making the thing fun for everyone else, then you've got eleven people making sure you have fun instead of just one.

      @derp said in The Desired Experience:

      You don't have to make the effort. You don't have to suffer for their fun.

      These two things aren't the same. Make an effort to be inclusive and provide fun for others, but if you know you're not a right match you don't have to keep trying. That's literally what I said.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: The Desired Experience

      @arkandel said in The Desired Experience:

      But for the most part we get out of it what we put into it.

      And we can only put into it as much as it can take.


      1. Don't advertise, suggest, or recommend a character type that won't see much of the main action. e.g. A punk rock singer that never leaves Earth isn't going to feature much on an episode of Star Trek, no matter how cool they are.

      2. If the main driving plot of the game, if there is one, isn't for you then perhaps the game isn't for you. You could certainly enjoy yourself playing whatever in the background, but don't expect that to be the case, and don't whine if you don't get the fun you wanted.

      3. Everyone is responsible for everyone else's fun, to a point. If a player mentions that they're not having much fun, then do your best to accommodate them in your play - but if they're tiresome or playing a concept that doesn't really jive well with what you're doing, that's okay. You've made the effort.

      Any other points need covering?

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
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