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    2. Tinuviel
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    Posts made by Tinuviel

    • RE: Difference between an NPC and a Staff PC?

      @Derp said in Difference between an NPC and a Staff PC?:

      @Tinuviel said in Difference between an NPC and a Staff PC?:

      @Derp said in Difference between an NPC and a Staff PC?:

      We expect you to behave like an reasonable adult would in any other position of responsibility, and if you can't do that, then you don't belong there.

      And what a reasonable adult would do is find someone else to do it for them, so that it still gets done. That's what a team is for.

      In what universe do you get to pawn your work off on someone else because you've got personal beef with that bitch Brenda in accounting?

      You leave your personal bullshit at the door, and focus on the work that needs done. That is what reasonable adults do all the time.

      Except staffing isn't office work, it's customer service at a call centre. So you're not dealing with a colleague, you're dealing with an annoying customer. It's not for a short period of time it's repeatedly, and often for hours at a time.

      It's not pawning off work, it's asking for help. And a reasonable supervisor would see the issue, and ensure that customer doesn't get on your headset again if at all possible.

      It's not a big ask. If there's a team of staffers, then there are other people that can do the roleplay just as well as I can. And I, as a player, would much rather have someone else roleplay that NPC and enjoy it rather than put up with someone that is there because they're contractually obligated.

      Frankly, given how quickly staff burn out these days, I would much rather someone have the support to say "I do not want to deal with this person" and still get that player the scene they want from someone else. Staff are not your employees from whom you can demand anything, staff are people helping you. Staff aren't your subordinates, they're your team. Work as a team, not a dictator passing down edicts.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Difference between an NPC and a Staff PC?

      @Derp said in Difference between an NPC and a Staff PC?:

      We expect you to behave like an reasonable adult would in any other position of responsibility, and if you can't do that, then you don't belong there.

      And what a reasonable adult would do is find someone else to do it for them, so that it still gets done. That's what a team is for.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Difference between an NPC and a Staff PC?

      @Scorn said in Difference between an NPC and a Staff PC?:

      NPCs are there as a resource for the players in a sphere, or the game as a whole. All players.

      If NPCs are a resource for the game, then they should be treated as such - specifically, no one staffer should have the responsibility of dealing with it all to their own. So it shouldn't be a problem if one staffer doesn't like player X, when another staffer can slot in and play with them instead.

      That's why it's a team, rather than a bunch of independent staffers making decisions to suit them. If you're going to demand people interact with people they have an issue with, then frankly you're the one that needs to rethink the whole staffing thing.

      @Scorn said in Difference between an NPC and a Staff PC?:

      If a staffer on my team thinks they can pick and choose who to give time with a NPC to based on who they like or don't like, or who they can dole out plot seeds to based on same

      These are not the same thing. Face-to-face roleplaying is not the only way to have access to an NPC or their plots, it is simply the one that takes the longest. What about other considerations? Oh, they live on the other side of the world, so you have to stay awake and force yourself to roleplay with this player because they really want it? No, that's stupid.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Difference between an NPC and a Staff PC?

      @Derp said in Difference between an NPC and a Staff PC?:

      Are you the only one that plays this NPC?

      The only way this question should ever be a "yes" is if you're literally the only staffer on said game, as @faraday has been for the last little while that I've been paying attention.

      @Derp said in Difference between an NPC and a Staff PC?:

      You don't get to just arbitrarily decide that a player isn't worth your time, and therefore doesn't get access to said NPC

      There's "access" and then there's "must sit for hours reading their drivel."

      @Derp said in Difference between an NPC and a Staff PC?:

      If a staffer on my game said that, I'd probably fire them.

      If a staffer on your game said that, then it's your responsibility to find someone else to RP the NPC, since you find screen time a necessity.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Our Tendency Towards Absolutes

      @Sunny said in Our Tendency Towards Absolutes:

      @Tinuviel said in Our Tendency Towards Absolutes:

      There is a difference, I think, between simply writing someone off and actively making their time worse. I write people off all the time in an "I did not enjoy my time with this person, so I will not spend any more time on this person" sort of way, but I don't go out of my way to get them shunned.

      The former is fine, and I'd say responsible behaviour. The latter needs to be punished as harassment.

      Okay, that makes more sense to me, thank you. I was coming from the perspective of writing off = the shunning thing you're talking about, but 'I will quietly not play with them' is different. Thank you! I feel a little bit better.

      That's just my view on it, not necessarily the one everyone else is taking. Harassing someone is still harassing, no matter the cause, and that can be punished. Simply not wanting to participate with/around someone isn't a problem.

      So if I were on @surreality's game, and requested that she not deal with me in any capacity, that would be fine. That is the solution, not the problem. If I then went around and started a whisper campaign, which I would argue counts as harassment even if what I'm saying is true, then I should be punished for that.

      It may well be that there are dozens of whisper campaigns going around. That's the problem that needs solving, not simply refusing to deal with a specific person.

      ETA: This has very little to do with respect, in my view. I can absolutely not respect someone and still not be a dick about it.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Our Tendency Towards Absolutes

      There is a difference, I think, between simply writing someone off and actively making their time worse. I write people off all the time in an "I did not enjoy my time with this person, so I will not spend any more time on this person" sort of way, but I don't go out of my way to get them shunned.

      The former is fine, and I'd say responsible behaviour. The latter needs to be punished as harassment.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Our Tendency Towards Absolutes

      @surreality said in Our Tendency Towards Absolutes:

      Y'all can talk about how this is the 'death of the hobby' and how it's 'just so awful that anyone does this', but when someone's done something spectacularly awful within the past month? No, I'm not going to be inclined to engage them in any way.

      And nobody is asking you to.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Our Tendency Towards Absolutes

      @surreality Is this one person on one game, or a symbol of a greater issue?

      I mean it sounds like the former, and some folks are going to be shitbirds no matter how much we talk about it, or decry it, or submit a formal MSB Resolution (since some people think we can do that) of objection.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Our Tendency Towards Absolutes

      @Sunny If there is a small army of people rampaging around hating on everything, I haven't seen it. Sure, you get the occasional person that seems to be intent on making you want to hate them, but that's just a people thing. Some people are just shitty people.

      But it's one in a thousand, and frankly I'd rather someone come here to the Hog Pit and post publicly when they think I'd done something wrong for a bad reason. I can't defend myself from whisper campaigns, but I can on a forum.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Our Tendency Towards Absolutes

      @Ghost Oh the absolutism thing is easy. People seek patterns, even when none exist, and attribute bad things from one member of a 'class' - in this case, staff - to all, or at least the potential for such bad things. This is an important trait, as it's better to be convinced there's a tiger in the grass when there isn't rather than the other way about.

      Honestly, you're not going to convince many people that there isn't a tiger in the grass if they've had experiences with tigers in the past. Staff are going to be held to a standard, regardless as to any 'rules', and that's just something you've got to deal with. Same with any relationship, if you've had several shitty boyfriends you're going to assume that the next guy is just as shitty until proven otherwise.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Our Tendency Towards Absolutes

      @surreality said in Our Tendency Towards Absolutes:

      @Tinuviel said in Our Tendency Towards Absolutes:

      The idea of this place is to talk about problems, and solve problems, and bring issues to light. Not to talk about the people talking about things.

      Eh, there's some of that in the non-game section. People are people-ing fairly well.

      Yeah, that doesn't remotely alter my point. You want to do it, that's fine, but one can't expect everyone to be expressing outpourings of love, or whatever, when that's not the idea. We do the support and love thing by solving problems. The solving bit comes with a fair bit of arguing, but frankly I wouldn't bother arguing with people I didn't care about enough to want to change their mind.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Our Tendency Towards Absolutes

      @Ghost said in Our Tendency Towards Absolutes:

      But I don't sense a whole lot of love, either.

      Because we're here for the conversations, not simply the people with whom we are having the conversations. The handful of people that I talk to from this place, simply due to us having things in common, I give the love elsewhere.

      The idea of this place is to talk about problems, and solve problems, and bring issues to light. Not to talk about the people talking about things.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Our Tendency Towards Absolutes

      Anyone that holds shit said here (that isn't particularly heinous) against people out in the wild is in for a world of surprise. We all disagree, sometimes loudly, about all kinds of things. Doesn't mean we hate each other.

      You're really late to the party, @Ghost.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Difference between an NPC and a Staff PC?

      @bored said in Difference between an NPC and a Staff PC?:

      No one is 'drafting a set of standards.'

      We sort of are. Not a set of standards for games themselves, perhaps, but standards for how we treat things.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Difference between an NPC and a Staff PC?

      @Derp I was at no point making a demand. I said I don't appreciate when people multiscene. There's a very big difference between saying "I don't like a thing" and "nobody should ever do that thing."

      99.9999% of people can't multi-scene. Their RP lags, or is shit, or whatever. So I have a blanket preference that people don't do it. If I can't tell, I don't care.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Difference between an NPC and a Staff PC?

      @Derp And how, exactly, is it creepy to expect people to give you their full attention when you're roleplaying with them?

      If you want to play four different games at a time, whatever, but I expect you to pay attention. Otherwise, you're just wasting my time and anyone else's in the scene.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Difference between an NPC and a Staff PC?

      @Derp said in Difference between an NPC and a Staff PC?:

      'You're with me, you have to just be with me and only me' is what you would expect from narcissistic creeper stalkers, not everyday RP partners.

      Hardly. If I'm putting all of my effort into one scene, and you're not, you're the one that can go fuck themselves.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Difference between an NPC and a Staff PC?

      @Auspice said in Difference between an NPC and a Staff PC?:

      some people can't handle multiple scenes at once.

      And some people don't appreciate people they're with being in multiple scenes.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Difference between an NPC and a Staff PC?

      The difference between Staff PC vs NPC is always, for me, difficult to define. It's very much a Justice Stewart argument: I know it when I see it.

      posted in Mildly Constructive
      Tinuviel
      Tinuviel
    • RE: Tinuviel's Playlist

      Updated, because apparently, I'm playing again?

      posted in A Shout in the Dark
      Tinuviel
      Tinuviel
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