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    Topics created by WildBaboons

    • W

      Why are there so many MUs set in Maine?
      MU Questions & Requests • • WildBaboons

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      Ganymede

      @cobaltasaurus said in Why are there so many MUs set in Maine?:

      Oh, have we moved on from bitching about there being too many PNW games?

    • W

      Former Bliss turned Cassandra@Arx
      A Shout in the Dark • • WildBaboons

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      W

      Recent events prompted me to bump this. Didn't work less time.. but eh.

    • W

      Questions of Etiquette
      Mildly Constructive • • WildBaboons

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      ThatOneDude

      @shincashay said in Questions of Etiquette:

      About 15-30 then try the next day to reach them. Still no response? I know where the relationship stands.

      you're dead to me

      bats eyes

    • W

      Humble Bundle: Digital Ocean Credit
      Game Development • • WildBaboons

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      Sparks

      @arkandel I use git on a daily basis, and while I used to be the hardcore "I will use the command line, for it gives me POWER over ALL ASPECTS of creation (or at least of this source control repository)!" type, I have come to like the visual representation that Fork (my current favorite) will show me of branches and commits. I vastly prefer the nice graphical format to the older school git log --graph --pretty=oneline --abbrev-commit

    • W

      Dice Mechanics
      Game Development • • WildBaboons

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      Thenomain

      @coin

      The Tick’s punch has a SKILL of 20 but a PRECISION of d2.

      Hitting a mook is Difficulty 5, making his Skill Overflow 15. He rolls a Precision of 1 on 1d2, so while he still hits because Difficulty 0, but he has 15 points of Too Successful to deal with on the precision failure.

      You are only Too Successful when your Difficulty is 0 but you fail a Precision roll.

      The building is toast.

      Arthur has a fly SKILL of 5 and a PRECISION of d8.

      He’s getting shot at by The Beehive’s beehive-hairdo canon bee gun. 🐝 Difficulty is 6, minus 5 makes it 1. Arthur rolls a 1, but simply fails and has to make a crash landing in the middle of a sting barrage.

      Yeah, I can go with this. If the lack of critical failure bothers anyone, make it the difference between the Difficulty and the roll.

    • W

      iOS 11 and MudRammer
      MU Questions & Requests • • WildBaboons

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      mudrammer

      @theonceler said in iOS 11 and MudRammer:

      I mean that when I use it on my iPad Pro in iOS 11 it will drop connection if I spend more than a few seconds switched out to any other app.

      When MUDRammer transitions to background, it will attempt to stay alive as long as iOS will allow. This varies with your device's hardware, current memory pressure, and the demands of the currently foregrounded app(s) — games, videos, and web can be very demanding indeed, and the system will ruthlessly kill backgrounded apps as needed.

      The system employs subtle and nuanced magic here, but because MUDRammer is open-source, you can see for yourself exactly what its socket library GCDAsyncSocket can (and cannot) do when enabling backgrounding.

      Same goes for if I use it on my phone while connected to Wifi. It's more reliable if I turn Wifi off and just use an LTE connection.

      https://www.xkcd.com/1865/

      Guys, I'm talking real dollaridoos here. $2.99? $4.99? Even $7.99? Uh, yes sir. The sky is the limit. The app store sky, though. So like $7.99. I'm not about to pay Through the Ages or Twilight Struggle money here.

      I experimented with MUDRammer pricing between $1 and $5 and saw no meaningful difference in sales. This too is subtle and nuanced magic, but it suggests the price was still too low.

      MUDRammer was my personal side project in my spare time. I never did charge for MUDRammer what I believed it was worth.

    • W

      Wheel of Time MU(SH|X)
      Mildly Constructive • • WildBaboons

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      W

      @Kanye-Qwest yeah, that's why it isn't advertised. They're in process

    • W

      Space Games and Travel Time? Why? Why Not?
      MU Questions & Requests • • WildBaboons

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      friarzen

      @Sparks That sounds like a great game, really. I'm saddened to hear it never opened. An SG:U game has the advantage that with just one season, most of the overall mystery is still intact, so the game staff could take it in whatever direction they felt like. I have the skills to code it in Evennia, but yeah, I wouldn't be able to run the game day-to-day.

    • W

      WildBaboon's Playlist
      A Shout in the Dark • • WildBaboons

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      W

      Edited to reflect being torn to pieces

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