@faraday said in Sensitivity in gaming:
But what is your definition of "graphic descriptions of wounds or gore"? Everyone's going to be different there
Absolutely agree that everyone's is going to be different. I agree with @mietze on this one: If you're describing that the wound happens, I don't think it's a graphic description of a wound or gore. If you're describing blood trickling down a soldier's side, or washing over half their face from a scalp wound, I don't think that's a graphic description of a wound or gore. But if you're describing the wound in detail, describing what parts have spattered where, what's happening to entrails, or otherwise focusing a lot of attention on the wound(s), I think that crosses over the line to graphic descriptions of wounds or gore (I won't give examples there, because I don't want to go beyond the pale myself on this one).
As for your examples... I think it's a question of what the focus of the scene is. As long as you're talking more about the wounded person writhing, you're fine, but if you start describing the blown-off leg... I think that's a graphic description of a wound or gore. As long as you're more worried about the repercussions of the village getting wiped out by a disaster and the recovery efforts, you're fine, but if you start describing the corpses in detail rather than mentioning that they're there and moving on, I think that's likely to be a graphic description of a wound or gore. When the focus of the scene is the situation, I think that's totally within "violence and grim post-apocalyptic themes," but if the focus becomes the wounds themselves and the human suffering, I think then a warning beyond the standard might be warranted.
But that's just my opinion. I recognize that folks have very different opinions on where the line is, and that's fine by me.