I think that might depend on the players in this particular instance, the 50's flare kind of stuff. As far as I'm concerned, I'm more into providing the environment, and seeing what the players do with it, in regards to flare. Definitely more into the survival aspects than the rebuilding, myself. Or, at least rebuilding on a smaller, more extended scale. Been on a few games in the past that totally destroyed the fun of the post-apocalypse genre for me, by everything getting put back together in a month or two, in tip top shape.
That said, for game system, I think we're leaning toward the Exodus system, though we're considering nWoD as well, if only because the later is more familiar to the two of us.
I know this is pretty vague at this point, but personally, I'd like a good mix of drama/combat things. Mystery and intrigue is good! I prefer a good mystery over hack n' slash most of the time. So we'll see where that goes. Going to try to keep some updates coming for those folks who are interested, when we get some more things set in stone.
Yes; an interface will need to be made available for accessing the archives. (how it was tested without one I'm not sure, but?)
This can be web-based (please not php) or-- well, you could just do it inside the mush. This would be another set of commands to run queries to retrieve archived job info-- and likely do various types of searches.
I very strongly recommend using the @query interface for async db queries-- that way you can run them without hanging the game, which is handy for very large/complex queries. It also has the nice result of returning a row at a time with a @trigger-like interface.
@Melpomene, I can't really extend it because I know about as much about code as a llama knows about pasteurization. But it's good that you're opening it up for other coders to expand upon. It's a good idea.