May 11, 2016, 1:47 AM

I'm not working on anything, but I was looking back at the Build Tutorial I did. And I was briefly looking over exits. And had a thought:

Would it be helpful if exits in a room were set up the way players normally are? So that the parent lists them one line at a time, and gives a short-desc of that exit?

-- EXITS -----------------------------------------------
Harbor Bar <HB>     A wooden door with a port-hole style window, sits in the middle of a squat, brown building.  A neon sign flashes 'Harbor Bar, open'.
Nestor's Bay <N>    Northward down the boardwalk, or down different flights of stairs, leads to the heavily polluted Nestor's Bay.
Wicked Nights <WN>  A brightly red painted building, with the silhouettes of women in the likewise red windows, is accessible through a black door.
----------------------------------------------------------

Thoughts?

This might be too long examples.