@Derp said:
@Biggles
Removing a character from territory through non-final measures is fine. Staff killing a character simply because it seems expedient is clearly not.
I disagree.
I suppose that's the easiest way to say it. Regardless of how your character is removed from the game, they're removed, in some cases, killing is the best option. I'm not sure when people started to lose all respect for other players. You in your own words said people have a set of expectations, one of mine is that people are going to be up front with their absences. That way you know /not/ to count on them if they're going to disappear in the middle of a plot. What you seem to be missing completely is that this is entirely about OOC respect for your other players and staffers. If you cannot give anyone a head's up as to being gone for a period, why on earth should you expect some sort of, 'Oh we'll put the mush on hold till you get back and then we'll pick up where you left off.'
The problem is that you are assuming Kingsmouth is another TR, or another HM, where people can exist in a vacuum apart from everyone else. That doesn't happen on this mush, or other mushes like it. Everyone gets to know everyone and everyone is involved with things, unless they're a Civilian player, in which case they're in the background, most likely getting their feet wet, but truly missing out on all that the game has to offer.
I respect Coin's post and admit he makes a valid point. It should be more clearly stated that absent characters can be killed off. That said, I've still yet to hear of a non-Political player who has been killed off without their consent/recommendation. I have heard of people skirting the lines between Political and at the time 'Support' and Civilian, but so far I've only seen good responses from the rest of the crew, be it staff/players in response to ensuring said rule-benders smarten up.
The game is 'smallish' I think 150ish users, with an average activity of 50ish people on at most times barring these early times right now. So yes, characters get involved quickly and encouraged to join plots, that's one thing I have to say for it, there's plots... lots and lots of plots. First day on grid, I was introduced to three completely separate, long running plots, and a host of smaller ones that involved all sorts of crafty responses to get them completed. The system is designed to encourage people to be active and to participate. Which I think it does well, as for the issue at hand, I will speak with staff to get them to clear up that caveat, if no one else here has done so already.