@pyrephox said in Valorous Dominion:
I'm struggling a bit with the game's system as someone who ran a small plot, and how to build social challenges that allow me to work off of the characters' skills involved, rather than the players, who may still be trying to understand the theme and setting (as am I) well enough to develop effective reactions.
Anyone more familiar with the system have more insight on how to create social/intellectual challenges and opportunities that rely on characters' competencies rather than players' competencies (and my competence to accurately and usefully convey all the information in the scene that the players might need to make effective choices)?
I'm not sure what houserules have been bolted on for this game, but the stock answer within Pendragon is basically that... you don't. The system is laser focused on replicating Mallory-style Arthurian romances with the players as Arthurian knights, and anything that isn't to do with that is left out by design.