@Wizz said:
How? You keep saying you don't like Arkandel's system and that there's another way to do it, but-- as I think's been pointed out before in a similar discussion on WORA-- if the resources aren't somehow meaningful (collect this Stuff! It's shiny!) the players who "want" to fight over them really wouldn't have any motivation to do so.
MET had an Influence system. Players battled it out to take advantage of limited Influence in particular spheres. Those with greater Influence were able to take actions that affected the Domain. However, those actions did not affect the day-to-day existence of players who did not want to get involved in those politics. In that case, the limited resource -- the Influence -- was not a bar to existence or RP, but had enough meaning and importance that it was worth fighting over politically.
How could this apply to a vampire game and territory? Suppose each "grid space" provides a certain amount of Influence in a sphere. Depending on who your allies are, you could combine Influence to take actions to affect others. You could take steps to improve your territory's Influence score in particular spheres. Cap the amount of Influence in each sphere to cap the amount of improvement that can be done.
This is probably the best way to do it, in my opinion. However, it requires a great deal of maintenance. You'll need someone to consistent apply the rules to figure out what everyone's doing, and the effect of each action taken. You need to figure out how often people can "act" on or with their Influence. And so on.