@Ghost Oooh! Ooh! Or WoD (or something) in the Hellsing universe! Maybe with the power levels scaled down from Alucard's ridiculous abilities.
Posts made by SquirrelTalk
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RE: What Types of Games Would People Like To See?
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RE: What Types of Games Would People Like To See?
Heck I've wanted to play FCs in a scaled-down DBZ game for awhile that's less focused on power levels and maybe no mobs, but that may be a pipe dream.
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RE: What Types of Games Would People Like To See?
@Ominous
I would give that whirl. -
RE: What Types of Games Would People Like To See?
A My Hero Academia game would be pretty sweet. In theory!
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RE: Getting Young Blood Into MU*'ing
@Ganymede said in Getting Young Blood Into MU*'ing:
Making people not be assholes is not, and therefore not worth much, if any, consideration.
I don't know if THAT'S true. We can at least recognize the problems and patterns and make some kind of effort to explicitly keep an eye out for/discourage that behavior and enforce rules against it. It may go without saying to some of us - and the people who don't care will continue not to care - but people who haven't thought of everything can still learn from having it spelled out and keep it in mind.
Though I agree it's not neccessarily constructive to hammer on that point, as it can feel discouraging in a thread about improving things, when there are no solutions being presented apart from 'keep this in mind and enforce it if you yourself are not also an asshole'.
Technology is kind of the part we have control over, and while I don't think it's as simple as 'push buttons to go north', just general accessibility for building and playing is important. A visual interface to simplify the complicated stuff, or a way to take a broader look at a grid map. The occasional drop down menu, or tabs with different information in them. Stuff like that. Lord knows a way to visualize an actual visual grid and just plug locations onto it, or click distant locations to go straight there would be lovely, if it doesn't exist already. But I'm not the person who can make all that. Nothing wrong with dreaming, though.
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RE: Getting Young Blood Into MU*'ing
@Auspice I'm not sure what counterpoint you're trying to make. They're saying tech is important, but not the sole answer; and you keep coming down on tech as not being the answer... which is in line with what they said. You're both essentially saying the same thing, but the way you put it makes it sound like you're denigrating technological improvements as essentially pointless. Which I don't think you ARE, but your responses are confusing.
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RE: What Types of Games Would People Like To See?
I'm a weak, sentimental fool who just wants a good Sonic the Hedgehog mush that creatively uses elements from all (most) of the different canons. <__<
Also Fighting Game mu's have a lot of potential, though I'm not as into the combat-system focus as I am on just good storytelling and fight choreography.
That and I keep thinking a Hellsing Ultimate game might be fun.
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RE: Getting Young Blood Into MU*'ing
@gryphter I've been trying to poke at Evennia, but as soon as it asks me to do something with windows command lines I burst into uncontrollable tears, so.
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RE: Getting Young Blood Into MU*'ing
@gryphter Exactly. And with Aresmush you can have a section and individual pages to list and describe locations. And be selective about what scenes you put up for everyone to see.
... Really it kinda sounds like we just need to find a way to direct people towards Aresmush; though there's still the problem of CREATING games seeming like a bit of an impenetrable pain in the ass. I keep wanting to try it, but it all looks like I'd have to commit money to a server first to even look at it, unless there's a download I've totally missed that just lets you open it up and tool around.
A new graphical interface for MAKING games might be the actual dream.
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RE: Getting Young Blood Into MU*'ing
@SquirrelTalk That and MUDS, I suppose; I keep forgetting there are games where you actually travel around fighting monsters, which is probably the only reason grids existed to begin with.
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RE: Getting Young Blood Into MU*'ing
@gryphter Most of the MUs I've been on lately have a system for scheduling and announcing when a scene is going to take place. Other than that, it seems like most people who meet up for scenes to tell a story/develop a relationship can just say they're wherever they want to be without having to physically move there on a grid, yeah. Granted, I'm thinking entirely in terms of games based on franchises, where 'stumbling on RP' isn't really a thing that necessarily makes sense since we're not in character all the time. Games with a more open/adventurous theme might still have a use for them, but I haven't heard of anyone exploring a grid for more than either novelty, or to find the appropriate place for a scene in a long time.
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RE: Getting Young Blood Into MU*'ing
@Auspice True, but Tumblr/Forum is an entirely different format and pacing. Granted, something that could give you the option to add poses to a scene at your own pace when schedules don't line up perfectly for an active scene would be pretty good.
Honestly I'd just say 'move it all to Discord' if it had a better system for storing/organizing scenes or making information available. Which... they might, I've only tooled around on Discord. I'm not married to grids, but they're nice to have.
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RE: Getting Young Blood Into MU*'ing
@gryphter If fan sites were more of a thing, I'd say ask them to let people know about you if you have a relevant game. Though there's still the issue of 'you have to download one of a dozen unsupported decade old programs and learn new commands to start'.
I don't know if a concentrated Roleplaying Wiki would help, since you have to wrestle google not to show you Dragon Age or whatever when you search for roleplaying. Though if your game is based on a franchise, asking to be included in a section of a fan wiki might not be the worst idea. Not sure what the actual answer is. Maybe someone who knows more about searching/advertising/being findable in a search would know something.
If nothing else, it sure would be nice if it was easier to stumble on a list of/explanation of MUs in general without knowing the MU terminology beforehand.
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RE: Getting Young Blood Into MU*'ing
@gryphter Yeah, I have a hard time believing that there's no one else who's mad into the idea of collaborative storytelling via RP. I don't think that's something that dies off any more than acting and writing are. It's just a matter of both finding it, and for the thing you find to seem worth the trouble.
Sadly, I don't know if there's a genius website designer/coder around who shares that passion. There is one web site I found that, in theory, seems to have all the bells and whistles. Pages for individual games; tabs for information on locations and characters and plotlines; the option for honest to god grids you can look at from on high, and a OOC chatroom, but it's... unwieldly, and doesn't seem, at a glance, like it's still really being supported or frequented by anyone.
https://www.roleplaygateway.com/universes
Still, advertising is it's own problem.
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RE: Getting Young Blood Into MU*'ing
@gryphter You can't program the specifics of a rad kung fu fight, or climbing a mountain, or dodging falling rubble. A system that could visualize every scenario you can simply write out on a MUSH would be more complex than any video game in existence.
At any rate, voice-change-VR-RP and whatnot would be a separate thing entirely, rather than the evolution/growth/extension of MU-ing that I keep wishing for.
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RE: Getting Young Blood Into MU*'ing
@Admiral Seriously. It is incredibly hard to actually know these games exist if you haven't already bumbled into the MU community. We need to be way more accessible - both to find and to play. Heck, a whole new platform couldn't hurt. Something that emulates what MU's do with grids and such, but gives you a graphical interface for them somewhere on the web page or something.
Sadly, the only thing I've found that even slightly resembled that is kind of an impenetrable hellscape at the moment. Which may disprove my thesis.
I just know the current set up is a major barrier to entry, both to those looking to play, and those like myself that keep bumping into walls like a dork looking up how to START a game thanks to a reliance on Windows Command Line of all things.
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RE: Getting Young Blood Into MU*'ing
@gryphter Personally I think attempting to act would hinder collaborative storytelling more than it would help; and also make describing your actions much more awkward.
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RE: Could a MC2 or Heroic Age Supers Game Work?
@Bad-at-Lurking Dunno. It could be kinda tricky, especially with DC, since there are so many sidekicks who could conceivably be the 'next generation' of 'main heroes' already, though I guess people could dream up the new generation of up-and-comers?
EDIT: That said, dibs on Mayday.