@dariryu said in Which canon property/setting would be good for a MU* ?:
Who said anything about a system? I'd prefer it if there wasn't, in fact. Systems lead to PvP, PvP leads to competitiveness, competitiveness leads to gaming the system, and gaming the system leads to a subset of the game being able to pretty much walk all over everybody else because their numbers are bigger. That's never good.
FS3, as a system, is not capable of handling PvP competitiveness -- at least, not to the complication that many people who do like PvP will get much, if any, benefit. What FS3 does well, however, is simulate a battle scenario with two sides, which may be unbalanced number-wise, and figure out the outcome on a per-turn basis.
Which, if you have played Final Fantasy games, seems pretty darn reminiscent to the games themselves.
Systems produce unexpected consequences. Unexpected or unintended consequences can make RP more interesting. Consent generally connotes the absence of those kinds of consequences.
I'm almost certain that folks using FS3's new system, via Ares, can attest to the absence of PvP on their games.