Nov 13, 2017, 3:20 AM

The Eighth Sea is a game of piracy and the supernatural, of wooden ships, iron men, and the dark myths that slipped through the cracks of civilization. It will explore the edges of reason and the tensions between civilization, outlaws, and the unknown.

While individual conflicts continue to brew across Tortuga, the crews will have to set aside their larger differences to find the cause of The Storm and, together, work to return to the world of the real. The focus will be on CvE conflicts, although there is no prohibition on individual CvC action (piracy and the supernatural are dangerous). We are playing a Hollywood version of history, with similarly Hollywood interpretations of real-world religions and myths. There will be darkness, but there will also be swashbuckling and derring-do.

And now how about some details:

  • We're a game focused on supernatural horror and piracy around the island of Tortuga in 1660.
  • We use FS3.3, the new Ares system by Faraday.
  • We've integrated a magic system for Hollywood versions of Voodoo, Shamanism, Paganism, and Abrahamic faith.
  • The people of Tortuga and the surrounding area are just starting to encounter creatures of myth and legend.
  • We're just ramping up out of testing here in November, and it's a great time to get started.

Check out the wiki at www.the8thsea.wikidot.com or come aboard at 8thsea.noderunner.net:4005

EDIT: Changed the connection address, thanks @Sparks.