@ganymede said in The Eighth Sea - Here There Be Monsters:
Ares / FS3.3 is different from FS3 v.2. FS3.3 is, from my understanding, more customizable insofar as what you put in as attributes. If 8th Sea follows BSG:U, and I think it does, then you have 6 attributes that go 1-5, and custom-input skills that go 1-7.
8th Sea is on roughly the same version as BSG:U, yes. When Faraday updates the core, Kraken is usually not far behind in updating T8S.
However, we have a host more action skills than BSG:U does.
The Ares version of FS3 is sort of... ramped up. It's the FS3 you know and love (or hate), but with a lot more added in. Die rolls show the numbers, not just the result. Combat is almost exactly the same, but with fewer bugs (no more instances of 'The NPC That Never Dies').
The biggest perk of Ares, IMO, is the scene system. A system that generates temp rooms on the fly, that logs the scene, and allows such functionality as highlighted ST poses ('scene/emit'), repairing poses on the fly ('scene/undo' to remove a pose, 'scene/replace' to wholesale replace a pose where it lies in the log, and 'scene/typo' to silently adjust a pose). In the end, you have a cleaned up, web-ready log (and scene/repose shows the last few poses, which is awesome for walking into a scene-in-progress).
As a note... T8S is not using the web portal fully (though CG is active on it!), so logs do currently need to be manually uploaded to wikidot, but the 'scene/log' command makes it super easy to just copy and paste the log over.