Characters You Enjoyed Playing
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@saosmash how DARE! you forgot @Meg
also Reinard but I don't know their handle@OldFrightful Leander was truly inspired. Alas. He shined too bright, too fast.
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@ganymede said in Characters You Enjoyed Playing:
I liked playing a lot of characters, but Cai is near the top of the list.
He was Embraced late, after spending 20+ years fighting in various wars for the British Empire and being responsible for the death of his daughter. His Sire was a Bron, and he passed on all of the attendant problems, which sabotaged each and every attempt Cai made to start a family again. And he did try, over and over, resulting in the unfortunate deaths of more than a few women and children.
He entered RfK in media res, having "adopted" a daughter of his own. He was made to help bolster the Circle (under David), but, to keep his mask up, he tried to play the role of the blue-collar worker. He bowled; he went to bars; and he tried to take care of this mortal teen. There was much fun to be had, and it happened for many months.
And then, there was him meeting Nora. That's when he became a real vampire. He forgot about wanting a family; he wanted power. Sweet, sweet power. His "daughter," Sarah, fell by the wayside.
She ran away. Wandered to New York. Awakened during the tumultuous period that began Fallen World.
And she was the Shrike.
You haven't really lived until you've tried to inject British slang into everything your PC says, to the point that she becomes vaguely incomprehensible.
Good times.
MIND. BLOWN.
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@sg said in Characters You Enjoyed Playing:
Thatcher on Lost Generation was also fun. Snipping wire under the germans' noses was kind of terrifying. Eating the apple at someone's funeral was also fun. Thatch was an asshole.
I played on TGG briefly. I can't recall much about the character because it was many years ago and only briefly played, so all I remember is a name: Mason.
I remember a gas attack came in and instead of just hanging out in our trench, preparing to defend, we charged the German trenches. I, in a moment of treating it like I was playing Superman and also just playing it like a video game, rushed ahead( @Seraphim73 would probably say this isn't surprising, since I ran ahead on a Star Wars game and it prompted a harried fight). So Mason drops into the trench and is suddenly going: "Oh, there are like at least two krauts here"! He wasn't wrong. There were at least two, because there was like 5-7. Thus he begins fighting as defensively as I could make him, returning fire ineffectively, until the others could arrive. They did take less incoming fire, so I considered it worth the danger.
I do miss TGG, sometimes. There were moments that it got the adrenaline pumping!
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I had a lot of characters I really enjoyed on TGG, though a lot of them had their lives cut short (which was part of the fun!). My favorite was probably my Sikh combat engineer, Singh, who I only played for like 3 months and who died a bloody, meaningless death in the trenches of WW1. As you do.
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@three-eyed-crow said in Characters You Enjoyed Playing:
I had a lot of characters I really enjoyed on TGG, though a lot of them had their lives cut short (which was part of the fun!). My favorite was probably my Sikh combat engineer, Singh, who I only played for like 3 months and who died a bloody, meaningless death in the trenches of WW1. As you do.
I really feel like that was around the same time that I played Mason! Sikh+Singh+combat engineer sounds really familiar!
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@sg said in Characters You Enjoyed Playing:
Salvae on Battlestar Unification was a lot of fun, but people stopped playing on the grid. It's silly, but I just couldn't get into the teleporting into people's temp room scenes that were already in progress, even if they were marked pub.
I really miss this dude.
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Luecas my blademaster Tower Guard from Tarmon Gaidon. Though I didn't start as a know-nothing trainee like in Ark's Wheel of Time example I did move from being an experienced warrior to instructor in the White Tower, to fleeing to the Little Tower after the split and then eventually just getting tired of being a pawn for Aes Sedai shit and murdering one in her sleep for being so manipulative. He was one of the few characters on the MU to being given a heron-marked sword earned through roleplay and time instead of newer system that was implemented where they were given out as participation trophies (literally)
Also Mikhail Volkov, my irritable Russian Warden from Dark Spires. The bad cop to everyone else's good. He had spent time in a gulag in the Soviet Union and hadn't cracked so he had no patience for those that did.
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I had two.
My first was my first MU character actually. An 8th gen Ventrue. He started as the ghoul to the Prince's Childe and was Embraced by her on-grid. And from there became strong enough to control important portions of the city on his own after she was murdered, broker deals with other vampires, and became powerful enough to give the werewolves and any eastern vampires second thoughts about attacking him.
My second was my Barakumin Nosferatu. He was a monstrous graveyard dweller that drew in as many people to interact with him as he drove off. I think my only regret with the character was getting more into the politics of the game than I liked. He had a lot of great interactions.
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Nathalie@RfK was probably my pc with the most rich and intricate backstory that also was perfect for including many many other tie ins to other PCs. She had historical or blood ties to many folks on game that were old enough, it didn’t necessarily even make them friends or allies but it was just really fantastic to be able to have a good excuse (not always an easy thing on a vamp game) to inquire and learn more about what that pc had been up to in more recent years, to be a calm listener, to be able to soothe the savage Beast both in how I was able to play her but also genuinely with stats that had both a good chance of success but a really good chance of extreme risk..and having wonderful collaborative players who were willing to play out either or. Also I met Cary on her, so...you know. Super bonus.
It was also super fun to see who drastically underestimated her, who “got it” and was able to subtly weave that in without treating a servant pc as their bestie without reason, who used what she was to manipulate her. There were so many really wonderful rp interactions there, both ones I got to be involved with and those I got to observe.I also loved Gloria, my dreamy fluffheaded Alucinor on CoFaB. Both her partnership with her pirate captain as his soothsayer of sorts and others. Like RFK I think the single sphere focus was wonderful for a deep dive into vampire theme that’s hard to do with the more mixed up places.
For super fun one-offs, I loved Toni @ BITN. I don’t think I really got to delve much into her background that I was super stoked about—but that’s because I was having so much fun being able to show up with a legit excuse to be anywhere! And be a grumpy smart mouth. Tow truck drivers ftw but I regret never getting to use her driving fighting style to run anyone over.
Kostas@BSO 1.0 was neat. Super battle scarred guerrila fighter who trained child soldiers and then was put in an ensign suit on a real ship again and dealing with...officers. She was fun, and had a pre-arranged expiration date (to keep up the realistic feel that you go through platoon officers like tissue paper in a war situation. It was a death sentence, she knew it, still mother henned her folks. You know, like someone who was used to training children to go be cannon fodder to hold off species destruction for one more day.
The PC that I still have the most attachment to was Ariadne. It was a pleasure to get to play her for like..3 years-ish? Maybe more! She went in a very very different direction than I though she would. But she was fun to play and I think a lot of folks had great fun with her. The circumstances of her loss led an extremely bad taste in my mouth due to ooc nastiness but it was also good instruction for me to know that life really does go on and your stress level rebounds when you make the choice to walk away from a bad situation even after you’ve invested so very much.
And of course, Arianwyn@A2A. Also a super fun pc to play who went very differently that I expected, but it was on that game that I met and got to know many people who I’m still rl friends with even if they don’t even play anymore.
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Harkan Kirthak on A Moment in Tyme. He started out as your typical high school "my character died, let me introduce his brother," character and ended up with such a rich and tragic history. Sure, a lot of that history was insane, but in my defense, I was pretty young at the time. So he started out as an Andoran-noble-born Child of the Light (sorry, Whitecloak). A junior officer. He connected with another Child of the Light, an Inquisitor, only for her to be killed by an Arch Inquisitor. Thus started Harkan's feud with the Inquisitors. He also intercepted a courier delivering a heron-mark sword to a new Blademaster, and when the man used the sword to defend himself, took it for himself, believing that he had defeated a Blademaster. He eventually gained proof that the Arch Inquisitor had killed the Inquisitor over false accusations (I don't even remember how), and so when he killed the Arch Inquisitor, he had political cover, although he was forced to leave the Children of the Light. He fought along the Blightborder for a while, married a Cairhienin, helped her fail to take the Cairhienin throne (she died in the attempt), went back to the Blightborder, and then joined the Queen's Guard at 36 (after I had played him for... 10ish years at this point?). He eventually became a Captain, then was forced into retirement when Gaebril took power in Caemlyn, and came out of retirement to become Captain-General for Elayne. I eventually killed him off at age 50, having played him for 15 RL years and 31 IC years across four timeline reboots. He gathered a fascinating crew of NPC guards over the years, and in all that time, never once told an outright lie. He just wouldn't do it.
Volkare Previn was a Zabrak Sith Trooper on Knights of the Old Republic. He fought as a teenage guerrilla when the Mandalorians invaded Iridonia, and then enlisted in the Revanchist's forces immediately upon the planet being liberated. His fall to the Dark Side was a slow one, as reasonable, violent actions piled up, and more violent actions became more reasonable. His fall was spurred on by his beginning a relationship with a Sith Acolyte (he originally slept with her because a) she offered, and b) he thought it would help his career, but they eventually became a very effective partnership), and being around her and her madclaw Wookiee Sith Master. Said Wookiee ripped off one of Volkare's arms to show how little he thought of the relationship (he got a cybernetic replacement), but eventually the devious violence of Volkare's plans impressed the Wookiee, who became a (grudging) second patron. Volkare became an officer, murdered his boss's boss in cold blood to secure his boss's advancement and his own (and to have something to hold over his boss if necessary), learned to use a lightsaber (not particularly well), and generally made life good for his subordinates and hard for the Old Republic. The fact that the Sith Acolyte's player became my wife years later, of course, has absolutely nothing to do with how fondly I remembered playing Volkare.
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@seraphim73 said in Characters You Enjoyed Playing:
Volkare Previn was a Zabrak Sith Trooper.
Man, I miss Volkare a lot. He and Pirge, together. So much fun.
Pistol Dude + Punchy Dude. Sith Troopers 4 Lyfe.
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I guess when I really think about it, the characters I am most fond of have nothing to do with how they were constructed/what I imagined them going to be/my plans being or not being actualized...but about the caliber of people who shaped and molded and challenged them which was /never ever me/. Not to say that things were perfect oocly atmospherically, they weren’t and I think passionate and invested people are always going to create a little chafing or even drama because of the challenging each other and forcing you to think on your feet and lose and go off course and branch out.
But pretty much all my favorite and truly happy times where I couldn’t wait to log on and see what would happen and where the play infected my daydreams...it was less the character and more the dynamic of the talented writers/collaborators/friends that I’ve found.
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If we're talking just past characters...
Orianne, my young idealistic mutant over on X-Factor NYC. She started out so naively idealistic about the world, and her entire arc was basically an ongoing struggle between that idealism and the realism the world tried to grind into her. With every plot twist and character development, something chipped away a little more at her belief that people could get along. And yet she kept trying so hard to maintain her cheery demeanor.
And that was surprisingly fun to play in no small part because she had such a good group of other players to bounce that development off of, even if the game was small.
(Plus, I always had fun with the many creative abuses of Anne's "puppeteering" power. Who needs a battering ram when you can make a triceratops?)
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@sparks said in Characters You Enjoyed Playing:
If we're talking just past characters...
Orianne, my young idealistic mutant over on X-Factor NYC. She started out so naively idealistic about the world, and her entire arc was basically an ongoing struggle between that idealism and the realism the world tried to grind into her. With every plot twist and character development, something chipped away a little more at her belief that people could get along. And yet she kept trying so hard to maintain her cheery demeanor.
I love reading about those sort of characters. Not only those who try to persevere against a changing world, but also those who are shaped in unexpected ways by the world around him. I have a current character that I'm playing that has been going through that sort of change of late. His has been, I think a more positive growth, but it's still a change from what he began as. He's letting go of old prejudices or, in some cases, expanding them as he comes to realize that the justly deserved(from his point of view, anyway) prejudices include others who had otherwise obfuscated their involvement.
So yes, seeing the game's world shape the character? Whether that's the world itself, new information being revealed as part of plots, or other characters within it sort of nudging your own character a degree or two from the line you expect? So often it makes the process feel all the more rewarding.
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Wasn’t going to post about her but I’d be remiss if I didn’t give Lark credit where it’s due. She went from an austere, very sheltered/closed-minded idealist to… as much of a powerhouse as she could be given her lack of experience -- out of necessity. Suddenly this character (my first L&L character) that I’d written up haphazardly to be fodder for a political marriage (og concept was a bride disgruntled by her match) was suddenly forced to put on a brave face along with me while we free fell together. Watching her defenses fluctuate in the moments where she caved under pressure made for some really rewarding logs, and it was fun while it was fun. I snrk in retrospect at how much foot-dragging and eye-rolling I did about being convinced to play a princess. I have no doubt that she’ll reappear in some new incarnation someday.
Christian @ XFS was this plucky tagalong. An attempt at a light-hearted char but I’m cruel so obviously, his story took a turn for the worst. His power was basically the equivalent of Squirtle’s water gun attack? So, super useful all the time. No creativity needed! The dude’s eyes were always bulging out of his head and his voice was always cracking. I’d be on the other side of the keyboard dying when I’d have him show up to try and be Richard’s sidekick (despite numerous protestations that Rich was not a superhero) doing faux-ninja tuck & rolls in his homemade costume, learning how to play Wonderwall on the guitar. He was ...never the same after he came back from being lost in time smh. Also, his drawn-out mega-crush on Orianne from the above post ^ was so intensely awkward and fumbling.
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I've loved a lot of chars, but my absolute favorite remains Lilana from Firan.
She was a commoner adopted by a pair of clan leaders and, as such, was very close to power, while never having it. She was always kept at arms length, but never allowed to go off and forge her own way. She was smart and insightful, but her thoughts were always discounted. Her life was inevitably formed by politics, while she had no political ambitions of her own. All she wanted was to find a place where she belonged, and, in the end, she did. Hers was one of the few pure love stories I've played.
My favorite scene also comes from Firan, but another character - who gave birth in the jail with Furen cursing in the background and Jaz playing midwife. #goodtimes
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@scar said in Characters You Enjoyed Playing:
Wasn’t going to post about her but I’d be remiss if I didn’t give Lark credit where it’s due.
Best Lark. I miss her. Probably one of the few that could make my character put on his own brave face, all the while mentally screaming: "Why won't she stop staring at me?! What did I do?!?"
ETA: And I still tell people about the scene on the Sovereign's Bridge, because that scene was legit. It really made me and my character look at Lark in a new light, afterward. I miss that cloak though.
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@faceless She spent most of the time being relatively terrified of him until she realized what was up ...y'know, after much staring.
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Silas Pyke at The 100 Mush.
Even though I wasn't able to get in his head anymore around the time where the mush died off, I had a whole lot of fun with that character. It was my first time playing a character that could be summed up as a super angry chihuahua.
He was a bigot (towards Grounders, and even then I'm still unsure about that part of him to this day), he was confrontational, he'd support whoever he'd think would keep him safe, and he was a-okay with resorting to violence if he was on the winning side or had his back against the wall.
He was also intended to be a pretty weak, all talk kind of character. Yet I somehow managed to have way more cool combat moments on him than all my other characters combined. He (kind of) beheaded someone, he went from having 0 gun skills to one handing a pistol, and started out twisting together grass to make slings and ended with him working on a full on blacksmiths quarters. (He also made a leather jacket, so that could've been the beginning to him getting interested in fashion.)
But by far my fondest moments are when he would talk a bunch of shit and got put in his place. Those moments where he'd tuck his tail between his legs and run off are the ones I remember the most. Whether it was getting in a fight with other delinquents and already getting punched, getting chewed out and not being able to think of anything to say back, or even just getting his ego in check with a mean glance from someone.
I'm crossing my fingers I'll be able to get into the head space for that type of character again, because that was the most fun I've had with a character before. And it's also because of him that I have trouble being content with a lot of characters I make now. But I'll just keep trying till I get one down.