@ganymede said in Mass Effect MU*?:
@roz said in Mass Effect MU*?:
I'm not VOLUNTEERING them, but @Tat and @Glitch might also be able to talk a bit about some of the custom stuff they've been doing for Ares. (Also Tat and I and others staffed on a Mass Effect game for a couple years!)
I'm reading that you're not volunteering them, but I'm understanding that you're TOTALLY VOLUNTEERING THEM THANK YOU!!!!!
Your experiences are greatly appreciated. I don't know what the playerbase for Mass Effect might be like. I can generally predict nWoD players, but I'm not familiar with that part of the MUSHverse. So, I may need your help. A lot.
Also, the lessons you've learned regarding such players and what they want to see.
The tipping point for me is FS3's combat engine. It is damn-near-perfect for a Mass Effect game: it can handle multiple enemies and PCs and grind out a 20-round combat in a couple of hours (if people are posing quickly and paying attention). I think that, with some tweaks, aspects like treating wounds, healing, penetration values, and so on can be modified to represent the ME world's tech-set.
At least, that's my hope.
Our playerbase on Alpha & Omega was very much not nWoD players, but WORA sneered at us because we were running a limited consent game on MOO without sheets or statted combat.