Jun 3, 2015, 5:18 PM

One reason I mentioned the FS3 games is that I consider them quite a bit less code-intensive for players than other places I've played that probably wouldn't qualify just because the systems they used weren't "automated" to some degree. So I suspect this, as a proviso for these sorts of games, is going to get really arbitrary, as I don't think it's something game designers of this sort put much thought into. As @Rook said, a lot of games will fit your definition, but which ones do and don't is going to be, I suspect, rather random, and probably not indicative of how someone with a MUD background might enjoy them. Something like Firan was an obvious MUX/MUD hybrid (Otherspace is probably one as well), but those games are rarities.