Feb 28, 2018, 7:23 PM

@sg said in Game Design: Avoiding Min-Maxing:

@arkandel said in Game Design: Avoiding Min-Maxing:

I'm a min/maxer. I'm also pretty unapologetic about it

I am as well, I just don't understand this obsession with 'well rounded' characters that game runners have. In my experience, a well rounded character either has no need to invite other people on adventures (if the system is sane and difficulties are realistic) or is completely useless because their stats are all too low (most mush games I've encountered).

Well, I understand it, I just think:

  1. there's no stigma involved (and I laugh at anyone who claims otherwise - like this: HAH HAH) or that there's anything wrong with making a specialized character.

  2. it's already the case since what's the first question most people ask when they roll a new PC? "Hey, what do you guys need the most on your game/coterie/faction?" Well, if the answer is something like "we need a fighter" or whatever then why not make a good one?

  3. The main argument to the contrary is kind of a strawman's argument - that people create idiot savants who are just terrible at anything else but their maxed stuff, but then they don't play out the drawbacks. So for example that you roll a fighter with Charisma 1, but roleplay a real charmer. That however is an issue with the system (for not using mechanized checks for charisma - if you have a stat it needs to be used as much as any other stat, dammit) or with the player, and mechanics can't fix bad players.

So there. 🙂