Fading Suns 2017
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@selu I kind of assume so? That said capital city and main setting has a climate fairly similar to Cairo. Scanty clothing outside is liable to lead to sunburn.
Also noble on commoner sex is hardly super shocking, you need to get priests involved for that.
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@selu said in Fading Suns 2017:
Will there be sex in this game?
I don't know anything about anything but the answer to that question is basically always "yes" for all games ever.
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@selu Nice try.
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Can I make a character yet?
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So...
How is it going here?
Not uh, impatient or anything!
But, seriously? We're talking 4/1 launch right?
Actually... got a road trip coming up. Let's shoot for 4/10
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@buttercup said in Fading Suns 2017:
So...
How is it going here?
Not uh, impatient or anything!
But, seriously? We're talking 4/1 launch right?
Actually... got a road trip coming up. Let's shoot for 4/10
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Sadly our coder broke, or his computer broke at least, with no signs of recovery. Things never really recovered momentum so this is kind of in a limbo state with me occasionally poking at documentation rather than being properly worked on.
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Thought I'd just pop this in here for those who aren't aware....
http://www.ulisses-us.com/games/fading-suns/
Ulisses Speil is a German RPG company best known for 'The Dark Eye'; a long-running fantasy RPG that's been likened to the German equivalent of Dungeons & Dragons (in terms of influence and staying power). Their North America branch recently re-launched the TORG RPG, from West End Games back in the 90's, and it's been fantastic so far. If you're a Fading Suns fan, the IP is in good hands here.
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Sadly I disagree with that, they are (according to their developer blogs) planning on a class/level system for the new edition. That does not fill me with confidence.
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@packrat said in Fading Suns 2017:
Sadly I disagree with that, they are (according to their developer blogs) planning on a class/level system for the new edition. That does not fill me with confidence.
I had not really looked in into it much but class and levels....ewwww, I know they did a d20 version of Fading Suns back in the day but I didn't like it then and I am not crazy about the idea now.
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@thatguythere said in Fading Suns 2017:
@packrat said in Fading Suns 2017:
Sadly I disagree with that, they are (according to their developer blogs) planning on a class/level system for the new edition. That does not fill me with confidence.
I had not really looked in into it much but class and levels....ewwww, I know they did a d20 version of Fading Suns back in the day but I didn't like it then and I am not crazy about the idea now.
Fair enough. Having not been into Fading Suns when it was around, I didn't know the system. Thought that the care and work that went into TORG: Eternity would also be there for a Fading Suns revival.
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@runescryer
In general unless it is a fantasy game I dislike class and level systems (I am not a huge fan of them there but I accept them as a standard part of the genre), the Fading Suns system from before was not level based but also not to the taste of a lot of folks, I never had an issue with it but it definitely favored a focused build over the i can do a bit of everything builds.
I have not really looked at Torg but it was not a class and level based one in it's original form either. For me it comes down to not class and level based I will give it a buy and check it out, class and level based and I doubt i would will pick it up.
I will say from everything i have heard of the revival or Torg the company has done good things with that IP. -
@thatguythere I agree with you for the most part. Fantasy RPG's are the last bastion of Class/Level design that I participate in. I'll still look at other genres of games with systems like that, but odds are I won't buy or play them.
And yes, the TORG revival was exceptionally well done. They fixed several issues in the original game system and made several overall improvements to the system and game world. Check it out when the books go on sale in physical stores. Or, the next Kickstarter (beginning in a few days) is supposed to have the big 'Cargo Crate' option and Core Books, Dice, Cards, etc., available in the BackerKit.