A New Star Wars game? (Legends of The Old Republic (Name pending))
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Really happy with the amount of interest you guys are showing and I'm making sure to read through every post on this thread even if I don't respond to them right away. This thread is providing exactly what I needed to get things going: Ideas. I'm glad plenty of people have them and are willing to share!
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@auspice My go-to Rhost guy with a copy of a relatively fresh database has a new baby, so...
Between @GirlCalledBlu and I, we can probably help build/desc some grid-rooms, I'm happy to run plots as a player, but I too would very much want to be a player, not a Staffer.
ETA: Blu also loves working on wikis, so if you want some help on that front, let me know.
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@seraphim73 said in A New Star Wars game? (Legends of The Old Republic (Name pending)):
@auspice My go-to Rhost guy with a copy of a relatively fresh database has a new baby, so...
I've got a couple guys who I'm sure would answer Q's. I'm just a stubborn brat who usually hits at stuff with a wrench for a while before I ask.
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I am curious to watch this unfold and see its success. Seems lots of MU building/developing/etc has been done in small numbers or even just one. I mentioned in the Peeves thread, I'm curious about open collaborative type projects again (ie, let's make a place for Theme, I'll load up xNx hardcode, drop us a nexus off room zero and lets all have building quotas and see what we come up with). The sandbox beyond sandbox RP, but entire shared sandbox.
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Knowing the code at play, kits could be done in cg. Create a character, set them up, copy the _saga attributes to some object. Done.
To apply it, just use the code found in the clone room, and copy from those objects.
Basically you are creating NPCs from the npc list, and setting them Visual. Just be careful with the XP that gets copied over.I'd put your focus on making sure past mistakes are not repeated and to actively be involved with focus, to have some good staff plot runners, avoid favoritism, and have the opening plot well outlined for the variety of factions that would get involved.
{Sidenote: on the last attempt of a tor game, the opening plot focused on the Tingel Arm, and would open out from there. Initial opening was giving people a good reason to be there. After all, plenty stayed out of the Mandalorian War.}
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@mercutio The thing is, there's a big part of me that wants to focus on the people who did have a reason to be a part of the Mandalorian war, make the game more focused by requiring characters to have some connection to the war. I think by having everyone having picked a side one way or another or just plain being connected to it you've got some built in plot hooks right off the bat. But that's just me.
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Why put it during the time of Revan and Malik to begin with?
You have plenty of space to breathe in The Old Republic, it was a huge span of time.
By tying yourself to that period in time you are restricting the story /and/ making huge FC's/NPC's again.
So you are adding problems.
I would go for a time period some 1000 years or so after The Old Republic (Bioware's MMO). You could create whole new threats, leave the game wide open for whole new heroes (PC's!) and you have complete creative freedom to do whatever you please without upsetting traditionalists.
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@lithium
You run into unfamiliarity issues. And often, people do want to be part of some of the amazing scenarios brought in with the timeline. -
This thread needs more Kylo Ren!
You're welcome.
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@haven said in A New Star Wars game? (Legends of The Old Republic (Name pending)):
This thread needs more Kylo Ren!
You're welcome.
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@mercutio said in A New Star Wars game? (Legends of The Old Republic (Name pending)):
@lithium
You run into unfamiliarity issues. And often, people do want to be part of some of the amazing scenarios brought in with the timeline.What unfamiliarity issues? It's Star Wars.
It doesn't change /that/ much. You have the Republic. You have Big Bads. You have privateers, pirates, mercenaries, cutthroats, merchants...
All it means is that you make up a new big bad, or multiple, tell your own story.
How is this a bad thing?
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@mercutio said in A New Star Wars game? (Legends of The Old Republic (Name pending)):
@lithium
You run into unfamiliarity issues. And often, people do want to be part of some of the amazing scenarios brought in with the timeline.He's also stated that FCs won't be playable by the players. So you're putting OCs into this huge war and letting them take center stage.
I think that's a cool idea, too.
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@mr-johnson said in A New Star Wars game? (Legends of The Old Republic (Name pending)):
@mercutio The thing is, there's a big part of me that wants to focus on the people who did have a reason to be a part of the Mandalorian war, make the game more focused by requiring characters to have some connection to the war. I think by having everyone having picked a side one way or another or just plain being connected to it you've got some built in plot hooks right off the bat. But that's just me.
Yes. Yes. Please. Tie the characters together as neatly as possible. Even if they're all on different sides, make it so that all the characters have an explicit tie to the war, so they all care about events there. The smuggler who wants absolutely nothing to do with the war and ignores it? Is going to be ignoring most of the other PCs too, which is not good.
@mercutio said in A New Star Wars game? (Legends of The Old Republic (Name pending)):
@lithium
You run into unfamiliarity issues. And often, people do want to be part of some of the amazing scenarios brought in with the timeline.Agreed entirely. Familiarity to theme is very, very important.
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You're fired, @Roz !
And you can forget about that promotion! No pod racing for you!
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@seraphim73 said in A New Star Wars game? (Legends of The Old Republic (Name pending)):
@mr-johnson said in A New Star Wars game? (Legends of The Old Republic (Name pending)):
@mercutio The thing is, there's a big part of me that wants to focus on the people who did have a reason to be a part of the Mandalorian war, make the game more focused by requiring characters to have some connection to the war. I think by having everyone having picked a side one way or another or just plain being connected to it you've got some built in plot hooks right off the bat. But that's just me.
Yes. Yes. Please. Tie the characters together as neatly as possible. Even if they're all on different sides, make it so that all the characters have an explicit tie to the war, so they all care about events there. The smuggler who wants absolutely nothing to do with the war and ignores it? Is going to be ignoring most of the other PCs too, which is not good.
I agree absolutely that it is desirable for people to make characters who have an explicit place in the war. But say you create a Jedi, (disclaimer, working off of memory here), you now have no reason to be involved in the Mandalorian War unless you are part of the... what were they called? Interventionists? [Not specifically the Revanists]. This pidgeon-holes you into a certain concept space.
I'm not saying that rewarding this desirable quality is a bad thing. It's just that you want to have a plan in place to aid people in having reasons to be there. In a perfect world, every player would constantly bring a good reason for their character to be there. But we don't live in a perfect world, and it generally is the role of the theme/plot/head-wiz to try and assist its players at least somewhat in this.
Additionally, you have the idea that writing a plot isn't about a straight line towards the result - having offshoots that spiral together into a path is generally what you 'want' to aim for. Though, admittedly, that can be difficult unless you have a larger sum of players & admin.
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@lithium said in A New Star Wars game? (Legends of The Old Republic (Name pending)):
What unfamiliarity issues? It's Star Wars.
It doesn't change /that/ much. You have the Republic. You have Big Bads. You have privateers, pirates, mercenaries, cutthroats, merchants...I don't want OP to take this as a criticism, since they should make whatever game they want to make. But since you asked...
I'm a casual Star Wars fan, which is to say I've watched the movies and played a few of the video games. I know jack about whatever time period y'all are talking about here. Jedi Civil War? Mandalorian war? Revan? No bloody clue, and I'd frankly be uncomfortable trying to jump into such a setting.
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@faraday That is why you avoid all that stuff, you take away the expectation of previous knowledge beyond: Star Wars!
Write your own stuff up.
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I'm just here for the Jedi boys with good hair.
Y'all keep arguing all you want.
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@lithium said in A New Star Wars game? (Legends of The Old Republic (Name pending)):
@faraday That is why you avoid all that stuff, you take away the expectation of previous knowledge beyond: Star Wars!
But that's kinda my point... "Star Wars!" to me is Empire vs Rebels or (to a lesser extent) Clone Wars. Anything else may as well be an original theme for all it resonates with me.
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@faraday said in A New Star Wars game? (Legends of The Old Republic (Name pending)):
I'm a casual Star Wars fan, which is to say I've watched the movies and played a few of the video games. I know jack about whatever time period y'all are talking about here. Jedi Civil War? Mandalorian war? Revan? No bloody clue, and I'd frankly be uncomfortable trying to jump into such a setting.
If you are interested, watch the following video. It 'summarizes' the matters of the era quite well. And honestly, if one transcribed this (something that probably already exists), it'd make a suitable History/Timeline file.
https://www.youtube.com/watch?v=KeboxMqdXdE@faraday said in A New Star Wars game? (Legends of The Old Republic (Name pending)):
But that's kinda my point... "Star Wars!" to me is Empire vs Rebels or (to a lesser extent) Clone Wars. Anything else may as well be an original theme for all it resonates with me.
I would say that The Old Republic times is /quite/ different from Empire vs Rebels. It's far closer to Clone Wars in that regards. Mysticism, turning dark to light and vice-versa, massive wars, and force use on a massive scale runs rife.